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  • issue with enemies near target code

    Discussion in 'Rebornbuddy Forum' started by exaccuss, Feb 1, 2014.

    1. exaccuss

      exaccuss Active Member

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      for example if i include
      Code:
      EnemiesNearTarget(5) >= 2
      in a rotation, it literally ignores that code for some reason. I have checked the logs and bane does not show up at all.

      Code:
      Cast("Bane", r=> true && Core.Player.HasAura("Aetherflow") && EnemiesNearTarget(15) >= 2 && !Core.Player.CurrentTarget.HasAura("Bio II", true) && Core.Player.CurrentTarget.HasAura("Miasma", true) && Core.Player.CurrentTarget.HasAura("Bio", true), r => Core.Target)
       
    2. stewiethecat

      stewiethecat Member

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    3. mastahg

      mastahg Administrator Staff Member

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      Try replacing inside kuporoutine.cs


      Code:
      
              protected IEnumerable<GameObject> UnfriendlyUnits
              {
                  get
                  {
                      return
                          GameObjectManager.GetObjectsOfType<Character>().Where(u => !u.IsDead && u.CanAttack);
                  }
              }
      
      
      with

      Code:
              protected IEnumerable<GameObject> UnfriendlyUnits
              {
                  get
                  {
                      return
                          GameObjectManager.GetObjectsOfType<BattleCharacter>().Where(u => !u.IsDead && u.CanAttack);
                  }
              }
      
      
       
    4. stewiethecat

      stewiethecat Member

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      Confirmed, EnemiesNearTarget working again, thanks Mastahg
       

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