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Item attributes get PrimaryStat method return strange values

Discussion in 'Community Developer Forum' started by deadbull, Aug 3, 2017.

  1. deadbull

    deadbull New Member

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    Hey guys,

    I don't undertand why strength/agility/vitality property of item.Attributes return wrong values

    in exemple in AttributesWrapper in Trinity i can see "IntelligenceItem" property, this work, give me the exact value of my item primary intellligence stat but we have no alternative for Strength, vitality etc... and the

    item.Attributes.Strength on Tasker & Théo have 1146028032 as value :/
    same strrrange number for item.Attributes.Vitality & item.Attributes.Agility.

    the only difference between item.Attributes.IntelligenceItem and item.Attributes.Intelligence are the variable type : Float for the first ( working value ) & Int for the second (not worrking), so how can i manage that ?

    If someone has an explanation for this :)

    Thanks
     
  2. solisgood

    solisgood New Member

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    I have the same problem.
    ---------------
    2017-09-05 00:00:23,766 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.2017.814] >> 评估 娜塔亚的视界 -- 体能 (Item: 1.14883E+09 -v- 规则: 922) = True
    2017-09-05 00:00:23,767 [Main Bot Thread] DEBUG DefaultLogger (null) - [Trinity 2.2017.814] >> 评估 娜塔亚的视界 -- 主要属性 (Item: 1.148715E+09 -v- 规则: 922) = True
     
  3. pleamon

    pleamon New Member

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    AttributesWrapper was wrong, i used ACDItem.ItemStats
     
  4. Chocoboos

    Chocoboos Member Legendary

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    can you share what You exacly changed??
     

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