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  • Item Rules QuickStart Guide

    Discussion in 'Demonbuddy Guides' started by Apoc, Jun 11, 2012.

    1. sonnzy

      sonnzy New Member

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      how to limit the amount of Health Potion?
      bot always picks up it event if there is a big amout of it.
       
    2. derei

      derei New Member

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      A question has been posted a lot here, but nobody bothered to answer, unfortunately I have the same question:

      Is it possible to create a rule based on a SELL VALUE of an item? (let's say I want to salvage everything that sells under 1000g and sell everything else). Do items have a stat like sellValue, or something?
      And if anyone knows how, please share with us.

      Thanks a lot.
       
    3. AzureusPT

      AzureusPT New Member

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      Sort answer: NO

      Long answer: DB doesn't support a way to get an item's gold value. Don't really remember if it could or not be implemented.

      BTW, it was already answered before, so next try to look for it...
       
    4. derei

      derei New Member

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    5. TheAznBum

      TheAznBum New Member

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      Hi, I would like to ask if it is possible for DB to pick up legendaries without identifying it and stashing it as well?
       
    6. johnny1730

      johnny1730 New Member

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      Can anyone tell what be using and possible share?
       
      Last edited: Oct 31, 2012
    7. Zamo

      Zamo New Member

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      Hey, ty for this i'm building my own item rules and this is really helping me, i just have two question:

      What about "life on hit" ?
      What about "bonus to X skill" (I'd like to keep item with a "Reduce zombie dogs cooldown by Xsec") ?
       
    8. typer

      typer New Member

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    9. AzureusPT

      AzureusPT New Member

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      Any idea what are the itemTypes that aren't defined in the first page (daibo, spirit stone, migthy weapon)?

      EDIT: Got the complete list. Apoc update the first post when you can... :p

      itemBaseType
      • Armor
      • Weapon
      • Jewelry
      • Misc
      • Gem

      itemType
      • Axe
      • Sword
      • Mace
      • Dagger
      • Bow
      • Crossbow
      • Staff
      • Spear
      • Shield
      • Gloves
      • Boots
      • Chest
      • Ring
      • Amulet
      • Quiver
      • Shoulder
      • Legs
      • FistWeapon
      • Mojo
      • CeremonialDagger
      • WizardHat
      • Helm
      • Belt
      • Bracer
      • Orb
      • MightyWeapon
      • MightyBelt
      • Polearm
      • Cloak
      • Wand
      • SpiritStone
      • Daibo
      • HandCrossbow
      • VoodooMask
      • Potion
      • Gem
      • CraftingReagent
      • CraftingPage
      • CraftingPlan
      • FollowerSpecial
       
      Last edited: Nov 8, 2012
    10. bladerunner

      bladerunner New Member

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      What about IM keys?
      Do they have to some special itemType?
       
    11. AzureusPT

      AzureusPT New Member

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      @bladerunner: Not that I'm aware off, but they should be flaged as Legendaries.

      Here's the complete stat list (feel free to update first post):
      • ArcaneDamagePercent
      • ArcaneOnCrit
      • Armor
      • ArmorBonus
      • ArmorTotal
      • AttackSpeedPercent
      • BlockChance
      • ColdDamagePercent
      • CritDamagePercent
      • CritPercent
      • DPS
      • DamageReductionPhysicalPercent
      • Dexterity
      • FireDamagePercent
      • GoldFind
      • HatredRegen
      • HealthGlobeBonus
      • HealthPerSecond
      • HealthPerSpiritSpent
      • HolyDamagePercent
      • Intelligence
      • Level
      • LifeOnHit
      • LifePercent
      • LifeSteal
      • LightningDamagePercent
      • MagicFind
      • ManaRegen
      • MaxArcanePower
      • MaxDamage
      • MaxDiscipline
      • MaxFury
      • MaxMana
      • MaxSpirit
      • MinDamage
      • MovementSpeed
      • PickUpRadius
      • PoisonDamagePercent
      • Quality
      • ResistAll
      • ResistArcane
      • ResistCold
      • ResistFire
      • ResistHoly
      • ResistLightning
      • ResistPhysical
      • ResistPoison
      • Sockets
      • SpiritRegen
      • Strength
      • Thorns
      • Vitality
      • WeaponAttacksPerSecond
      • WeaponMaxDamage
      • WeaponMinDamage
       
    12. bodeezy

      bodeezy New Member

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      the bot doesnt seem to pick up any blues for me i dont understand
       
    13. cocuzza

      cocuzza New Member

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      I'm a new member, i've geared my monk, but first i want to create my own loot rules so my monk will be able to loot without lose time!

      Is this piece of code able to pick up chest with Str,Vit,AR without socket and/or 1-2-3 socket? I'm doing it wrong?

      <ItemRule itemType="Chest">
      <StatRules>
      <Rule stat="Strength" minValue="50" />
      <Rule stat="Vitality" minValue="50" />
      <Rule stat="ResistAll" minValue="50" />
      <Rule stat="Sockets" value="0" logic="Or" />
      <Rule stat="Sockets" value="1" logic="Or" />
      <Rule stat="Sockets" value="2" logic="Or" />
      <Rule stat="Sockets" value="3" logic="Or" />
      </StatRules>
      </ItemRule>

      edit:

      Cain i write the code like that?

      <ItemRule itemType="Chest">
      <StatRules>
      <Rule stat="Strength" minValue="50" />
      <Rule stat="Vitality" minValue="50" />
      <Rule stat="ResistAll" minValue="50" />
      <Rule stat="Sockets" minValue="0" />
      </StatRules>
      </ItemRule>

      Are the 2 code has the same "meaning"?
       
    14. bladerunner

      bladerunner New Member

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      cocuzza, u don't need <Rule stat="Sockets" minValue="0" /> line
      minValue="0" is meaningless here.
       
    15. cocuzza

      cocuzza New Member

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      Ok, another question, there's a way to set a limit for picking up health potion?
       
      Last edited: Nov 20, 2012
    16. Tinnvec

      Tinnvec Member

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      So, I need just a little help with the logic="Or" attribute. I know its possible to have 1 set of "or" stats, but can you have more? something like

      Code:
            <ItemRule twoHanded="false">
              <StatRules>
                <Rule stat="Quality" value="Rare4" />
                <Rule stat="DPS" minValue="700" />
                <Rule stat="Strength" minValue="200" logic="Or" />
                <Rule stat="Dexterity" minValue="200" logic="Or" />
                <Rule stat="Intelligence" minValue="200" logic="Or" />
                <Rule stat="Sockets" minValue="1" />
                <Rule stat="CritDamagePercent" minValue="50" logic="Or" />
                <Rule stat="LifeOnHit" minValue="300" logic="Or" />
              </StatRules>
            </ItemRule>
      This is trying to say " >= 700 DPS and >= 1 Socket and (str or dex or int >= 200) and (critdmg% >= 50 or loh >= 300)". Would it work though? or are we only allowed one set of "or" stats per item?
       
    17. sarre

      sarre New Member

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      Soo... I have my loot rules now. Picking up rare+ and I want it to keep items with specific stats. And I want to sell the items which doesn't meet my stat requirements.
      Im using the Giles Trinity Plugin. I put my loot rules in the DB settings and then I put Giles Trinity to use Custom loot rules.

      Now... What my character does at full bag is, using the TP, identifying all my rares, going to the stash and puts in all my pots i've found(picking up all) but does'nt go any further. It doesn't put anything more in the stash and it doesn't go for selling or repairing. It just stands there.
       
    18. buddybud

      buddybud New Member

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      Srsly can someone make rules that PICKUP and KEEP all legendaries, potions, gems, tomes, plans,designs.
      and that PICK UP 61+ rare items and 54 + rare jewelery so i can just setup the rare KEEP atributes
      And SELL everything left after keeping above?
       
      Last edited: Nov 22, 2012
    19. zfmosquito

      zfmosquito New Member

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      i think there should be a example of pickup rule
      so we can edit the example with our own needed
       
    20. zfmosquito

      zfmosquito New Member

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      what about my loot (amulets and rings)
      is that right?

      <!-- ring -->
      <ItemRule itemType="ring" description="MF/GF ring">
      <StatRules>
      <Rule stat="GoldFind" minValue="23" logic="Or" />
      <Rule stat="MagicFind" minValue="20" logic="Or" />
      </StatRules>
      </ItemRule>
      <ItemRule itemType="ring" description="Crit Damage with cc ring">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="CritDamagePercent" minValue="30" />
      <Rule stat="CritPercent" minValue="3" />
      <Rule stat="Strength" minValue="50" logic="Or" />
      <Rule stat="Intelligence" minValue="50" logic="Or" />
      <Rule stat="Dexterity" minValue="50" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="200" logic="Or"/>
      </StatRules>
      </ItemRule>
      <ItemRule itemType="ring" description="Crit Damage with cc ring">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="LifeOnHit" minValue="200" />
      <Rule stat="CritPercent" minValue="4" />
      <Rule stat="Strength" minValue="50" logic="Or" />
      <Rule stat="Intelligence" minValue="50" logic="Or" />
      <Rule stat="Dexterity" minValue="50" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      </StatRules>
      </ItemRule>
      <ItemRule itemType="ring" description="Crit Chance with speed">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="AttackSpeedPercent" minValue="5" />
      <Rule stat="CritPercent" minValue="3" />
      <Rule stat="Strength" minValue="50" logic="Or" />
      <Rule stat="Intelligence" minValue="50" logic="Or" />
      <Rule stat="Dexterity" minValue="50" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="200" logic="Or"/>
      </StatRules>
      </ItemRule>
      <ItemRule itemType="ring" description="Crit dam with speed">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="AttackSpeedPercent" minValue="5" />
      <Rule stat="CritDamagePercent" minValue="30" />
      <Rule stat="Strength" minValue="50" logic="Or" />
      <Rule stat="Intelligence" minValue="50" logic="Or" />
      <Rule stat="Dexterity" minValue="50" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="200" logic="Or"/>
      </StatRules>
      </ItemRule>
      <ItemRule itemType="ring" description="about unity">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="MinDamage" minValue="15" />
      <Rule stat="MaxDamage" minValue="50" />
      <Rule stat="CritPercent" minValue="4" />
      <Rule stat="Strength" minValue="100" logic="Or" />
      <Rule stat="Intelligence" minValue="100" logic="Or" />
      <Rule stat="Dexterity" minValue="100" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="200" logic="Or"/>
      </StatRules>
      </ItemRule>
      <ItemRule itemType="ring" description="about unity">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="MinDamage" minValue="15" />
      <Rule stat="MaxDamage" minValue="50" />
      <Rule stat="CritDamagePercent" minValue="30" />
      <Rule stat="Strength" minValue="100" logic="Or" />
      <Rule stat="Intelligence" minValue="100" logic="Or" />
      <Rule stat="Dexterity" minValue="100" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="200" logic="Or"/>
      </StatRules>
      </ItemRule>
      <ItemRule itemType="ring" description="about unity">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="MinDamage" minValue="15" />
      <Rule stat="MaxDamage" minValue="50" />
      <Rule stat="AttackSpeedPercent" minValue="5" />
      <Rule stat="Strength" minValue="100" logic="Or" />
      <Rule stat="Intelligence" minValue="100" logic="Or" />
      <Rule stat="Dexterity" minValue="100" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="200" logic="Or"/>
      </StatRules>
      </ItemRule>

      <!-- amulet -->
      <ItemRule itemType="Amulet" description="MF/GF amulet">
      <StatRules>
      <Rule stat="GoldFind" minValue="40" logic="Or" />
      <Rule stat="MagicFind" minValue="35" logic="Or" />
      </StatRules>
      </ItemRule>
      <ItemRule itemType="Amulet" description="Crit Damage with cc amulet">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="CritDamagePercent" minValue="50" />
      <Rule stat="CritPercent" minValue="6" />
      <Rule stat="Strength" minValue="50" logic="Or" />
      <Rule stat="Intelligence" minValue="50" logic="Or" />
      <Rule stat="Dexterity" minValue="50" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="300" logic="Or"/>
      </StatRules>
      </ItemRule>
      <ItemRule itemType="Amulet" description="Crit Damage with cc ring">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="LifeOnHit" minValue="400" />
      <Rule stat="CritPercent" minValue="8" />
      <Rule stat="Strength" minValue="50" logic="Or" />
      <Rule stat="Intelligence" minValue="50" logic="Or" />
      <Rule stat="Dexterity" minValue="50" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      </StatRules>
      </ItemRule>
      <ItemRule itemType="Amulet" description="Crit Chance with speed">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="AttackSpeedPercent" minValue="7" />
      <Rule stat="CritPercent" minValue="7" />
      <Rule stat="Strength" minValue="50" logic="Or" />
      <Rule stat="Intelligence" minValue="50" logic="Or" />
      <Rule stat="Dexterity" minValue="50" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="300" logic="Or"/>
      </StatRules>
      </ItemRule>
      <ItemRule itemType="Amulet" description="Crit dam with speed">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="AttackSpeedPercent" minValue="7" />
      <Rule stat="CritDamagePercent" minValue="60" />
      <Rule stat="Strength" minValue="50" logic="Or" />
      <Rule stat="Intelligence" minValue="50" logic="Or" />
      <Rule stat="Dexterity" minValue="50" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="300" logic="Or"/>
      </StatRules>
      </ItemRule>
      <ItemRule itemType="Amulet" description="about unity">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="MinDamage" minValue="15" />
      <Rule stat="MaxDamage" minValue="50" />
      <Rule stat="CritPercent" minValue="8" />
      <Rule stat="Strength" minValue="100" logic="Or" />
      <Rule stat="Intelligence" minValue="100" logic="Or" />
      <Rule stat="Dexterity" minValue="100" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="300" logic="Or"/>
      </StatRules>
      </ItemRule>
      <ItemRule itemType="Amulet" description="about unity">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="MinDamage" minValue="15" />
      <Rule stat="MaxDamage" minValue="50" />
      <Rule stat="CritDamagePercent" minValue="60" />
      <Rule stat="Strength" minValue="100" logic="Or" />
      <Rule stat="Intelligence" minValue="100" logic="Or" />
      <Rule stat="Dexterity" minValue="100" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="300" logic="Or"/>
      </StatRules>
      </ItemRule>
      <ItemRule itemType="Amulet" description="about unity">
      <StatRules>
      <Rule stat="Quality" value="Rare4" />
      <Rule stat="MinDamage" minValue="15" />
      <Rule stat="MaxDamage" minValue="50" />
      <Rule stat="AttackSpeedPercent" minValue="8" />
      <Rule stat="Strength" minValue="100" logic="Or" />
      <Rule stat="Intelligence" minValue="100" logic="Or" />
      <Rule stat="Dexterity" minValue="100" logic="Or" />
      <Rule stat="ResistAll" minValue="40" logic="Or" />
      <Rule stat="LifeOnHit" minValue="300" logic="Or"/>
      </StatRules>
      </ItemRule>
       

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