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  • (ITEM RULES) Sharing Mine

    Discussion in 'Trinity' started by xo0p, Aug 19, 2013.

    1. xo0p

      xo0p New Member

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      (ITEM RULES) Not so Tight 5m+

      I've only seen super tight item rules available that other people have posted. I've worked on mine a bit and well still not 100% complete, its pretty nice. Any feedback/requests that anyone has please feel free to chime in. If you want a request please ask and I can probably put it in.

      My goal is to keep everything over 5m+ in value.

      Thanks

      ~ Dean

      Latest Version
      Uploaded 8/26/2013 : 1:30 CST

      This set keeps rare armors

      View attachment ItemRulesV1.9.zip

      This set of rules does not keep any rare armors.(requested)

      View attachment NoRaresV1.9.zip


      Update Information
      Code:
      [U]V 1.9 update[/U]
      - tighten leg rules
      
      [U]V 1.8 update[/U]
      - fixed a errors in rare.dis
      
      [U]V 1.7 Update[/U]
      - Few leg rules tightened
      
      [U]V 1.6 Update[/U]
      - Will no longer pickup 2H mighty weapons
      - Fixed rules with IK helms
      - Tightened up more leg rules
      
      [U]V 1.5 Update[/U]
      - Fixed errors in pickup.dis
      
      [U]V 1.4 Update[/U]
      - Not picking up 2H weapons
      - Not picking up any class type helm
      - Tightened rules on legs
      
      Slowly getting to where I want this to be.  Still not done yet.
      To Do List

      Code:
      - Tighten up More legs such as Witching Hour
      - Tighten up Rings/Amulets (so many mods to sift through)
      - Waiting for the bots to find items less than 5m so I can update accordingly (please feel free to post your concerns so I can address the issue
       
    2. carguy

      carguy New Member

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      How tight are these comparatively to gniller's?
       
    3. xo0p

      xo0p New Member

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      My goal is to keep everything that's about 5m+ in value. As I only run 3 bots, I like to have the lower tier items add up. Also I'm not 100% done yet it'll still keep some items of lower value.
       
    4. carguy

      carguy New Member

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      5 - 10 mil i think is a good range to stay in.

      I'm running gnillers right now with 10, mp10 barbs. With default settings, I probably get 20-30 items per week to keep combined. I'm going to purge them tonight and give your rules a shot. PM me if you end up making any updates.
       
    5. Madenaras

      Madenaras New Member

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      Your mempo rule is not correct in syntax. Also your rules are not so tight, i bet you get a lot of bad items.
       
    6. xo0p

      xo0p New Member

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      Thanks for that catch on the mempo rule. It was late last night and missed that.

      I also have a ways to go to get this where I want but it's a start.

      Sent from my SCH-I545 using TheBuddyForum mobile app
       
    7. bliblifail

      bliblifail Member

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      thank you for your work, I test several days for me to pronounce. thank you that someone will benefit others, his work. I'm very bad English, I use a translator to communicate, but I hope we can bring help and I hope that the other will also do to improve your work.
       
    8. bliblifail

      bliblifail Member

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      first thing I finding it collects a lot of item that will never be salable or one per year. as shoulder or special helmet, yellow. and this is a big waste of time. I advice you to settle it until I use it [ItemRules2] Gnillers Super-Tight Loot Rules jsut pickup.dis for fast run without going empty every 2 minutes yellow iems that can never be sold because there are many (breastplate DH, helmet WD WIZ MONK...)
       
    9. xo0p

      xo0p New Member

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      You are probably correct. I could probably remove rare helms/shoulders because there's really no market for them.

      Sent from my SCH-I545 using TheBuddyForum mobile app
       
    10. bliblifail

      bliblifail Member

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      I use it in the meantime, but it is not perfect too. I did not know enough to do it, but I think you can combine the two to make a perfect or nearly


      // +---------------------------------------------------------------------------+
      // | ______ _______ ______ __ __ _______ ______
      // | | __ \_ _| | |/ | | | | __ \
      // | | __/_| |_| ---| < | | | __/
      // | |___| |_______|______|__|\__| |_______|___|
      // | ++++++++++++++++++++++++++++++++++++++++++++++++++
      // +---------------------------------------------------------------------------+

      // +---------------------------------------------------------------------------+
      // | _______ ______ _______ ______ _______ _______ _____
      // | | __| __ \ ___| |_ _| _ | |_
      // | |__ | __/ ___| ---|_| |_| | |
      // | |_______|___| |_______|______|_______|___|___|_______|
      // +---------------------------------------------------------------------------+

      // craftingPlans on the ground have all quality normal cant decide here
      //[TYPE] == "CraftingPlan" -> [IGNORE]

      // craftingReagents like Demonic Essences
      //[TYPE] == "CraftingReagent" -> [IGNORE]

      // +---------------------------------------------------------------------------+
      // | _____ _______ _______ _______ _______ _____ _______ ______ ___ ___
      // | | |_| ___| __| ___| | | \| _ | __ \ | |
      // | | | ___| | | ___| | -- | | <\ /
      // | |_______|_______|_______|_______|__|____|_____/|___|___|___|__| |___|
      // +---------------------------------------------------------------------------+
      [QUALITY] == "Legendary" && [LEVEL] > 59
      [QUALITY] == "Legendary" && [LEVEL] > 59 && [TYPE] == "Jewelry"
      //ignore rule
      [QUALITY] == "Legendary" && [LEVEL] <= 59 -> [IGNORE]

      // +--------------------------------------------------------------------------------------+
      // | ______ _______ ______ _______
      // | | __ \ _ | __ \ ___|
      // | | < | < ___|
      // | |___|__|___|___|___|__|_______|
      // +--------------------------------------------------------------------------------------+
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Wand" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "CeremonialDagger" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "HandCrossbow" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Diabo" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Staff" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] > 62 && [BASETYPE] == "Weapon" && [TYPE] == "Crossbow"
      [QUALITY] == "Rare" && [LEVEL] > 62 && [BASETYPE] == "Weapon" && [TYPE] == "Bow" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TWOHAND] == true -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] > 62 && [BASETYPE] == "Weapon"
      //ignore rule
      [QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" -> [IGNORE]

      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "WizardHat" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "VoodooMask" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "MightyBelt" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "SpiritStone" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Helm" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Shoulder" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Chest" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Cloak" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Bracer" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Legs" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Boots" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Quiver" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Shield" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Belt" -> [IGNORE]

      [QUALITY] == "Rare" && [LEVEL] > 57 && [TYPE] == "Gloves"
      [QUALITY] == "Rare" && [LEVEL] > 62 && [BASETYPE] == "Armor"
      //ignore rule
      [QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Armor" -> [IGNORE]

      [QUALITY] == "Rare" && [LEVEL] <= 60 && [BASETYPE] == "Jewelry" && [TYPE] == "Amulet" -> [IGNORE]
      [QUALITY] == "Rare" && [LEVEL] > 57 && [BASETYPE] == "Jewelry"
      //ignore rule
      [QUALITY] == "Rare" && [LEVEL] <= 57 && [BASETYPE] == "Jewelry"-> [IGNORE]

      // bugged rare misc items like followerspecial and polearm
      [QUALITY] == "Rare" && [LEVEL] > 62 && [BASETYPE] == "Misc"
      //ignore rule
      [QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Misc" -> [IGNORE]

      // +---------------------------------------------------------------------------+
      // | _______ _______ _______ _______ ______
      // | | | | _ | __|_ _| |
      // | | | | | |_| |_| ---|
      // | |__|_|__|___|___|_______|_______|______|
      // +---------------------------------------------------------------------------+
      //ignore rule
      [QUALITY] == "Magic" -> [IGNORE]
       
    11. xo0p

      xo0p New Member

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      It doesn't take much time to do a townrun with the book of cain. So maybe I'll lose a bit of LPH but I've def found a few 100M+ rares before. I can maybe see it your way if I was running 10+ bots.
       
    12. Kubrick2013

      Kubrick2013 New Member

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      how do you replace these > just put ur 3 into the rules folder instead of all the ones that are in there or add yours to them ?
       
    13. bliblifail

      bliblifail Member

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      I use 7bots, including 4 in a team (for even greater profitability). how often townrun, it is not disturbing, but when it is full with a lot of yellow that will never be salable I think it's a waste of time. two hand weapon are not salable, armor, helmet, shoulder, wrist, boots ... there are many. However, I'm okay that some may be salable, eg belt and leg


      edit: I think all the items that are not affected by the rare rule should not be picked up, for the sake of speed and efficiency, whether for 1 or 20bots
       
    14. xo0p

      xo0p New Member

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      If I was aiming for something that was in higher value, yes rares may not be good to grab. But I am aiming for everything over 5m+ in value. I sell plenty of rares around that price range. So to me its worth it. With my current setup I am averaging about 3.5 LPH on average.
       
    15. bliblifail

      bliblifail Member

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      yes I'm totally okay with you on yellow, some sell it that is why it takes the pick. The problem I find is that he collects all and some will never be salable, not even 5m I put you in the challenges of finding a yellow shoulder to 5M xd
       
    16. xo0p

      xo0p New Member

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      Make sure you download the updates. I uploaded one last night to fix some rares

      Sent from my SCH-I545 using TheBuddyForum mobile app
       
    17. bliblifail

      bliblifail Member

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      thank you I will test your new

      edtit: the first thing I see, he picks WD yellow helmet. you have not corrected the problem or is it voluntary? because I never seen yellow helmet WD salable even 100K ...
       
    18. xo0p

      xo0p New Member

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      Haven't gotten that far yet. I'll work on that today.

      Sent from my SCH-I545 using TheBuddyForum mobile app
       
    19. xo0p

      xo0p New Member

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      Updated
       
    20. bliblifail

      bliblifail Member

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      I still pick up the way special items and weapon class has two hands. it is voluntary or problem? whith your last update 1.4
       

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