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[ItemFilter] HighEnd Looting Profile For AdvancedItemFilter

Discussion in 'Community Releases' started by UmitB, Aug 19, 2015.

  1. Tattoo

    Tattoo Member

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    is there any well maintained file of the loot profile?
    e.g. uniques just stored if stats are okay
    improved rares mod checks
    jewels with at least health or 3 worthy mods
    ...

    atm i feel like bot does not help me with looting.
     
  2. demonviper

    demonviper Active Member

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  3. demonviper

    demonviper Active Member

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    yes @Radziu has been updating the one from this thread. I think it is several pages (or more) back
     
  4. tofm

    tofm Member

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    FYI, AdvancedItemFilter\Classes\EvaluableItem.cs needs to be updated for fragments.

    Old
    Code:
            [Description("Is a Fragment (Sacrifice fragz)")]
            public bool IsFragment => _myItem.HasMetadataFlags(MetadataFlags.VaalFragment);
    
    New
    Code:
            [Description("Is a Fragment (Sacrifice fragz)")]
            public bool IsFragment => _myItem.HasMetadataFlags(MetadataFlags.MapFragments);
    
    Mapfragments are items below for anyone wondering
    Code:
    3378,Metadata/Items/MapFragments/VaalFragment1_1,"Sacrifice at Midnight",MapFragment
    3379,Metadata/Items/MapFragments/VaalFragment1_2,"Sacrifice at Dawn",MapFragment
    3380,Metadata/Items/MapFragments/VaalFragment1_3,"Sacrifice at Noon",MapFragment
    3381,Metadata/Items/MapFragments/VaalFragment1_4,"Sacrifice at Dusk",MapFragment
    3382,Metadata/Items/MapFragments/VaalFragment2_1,"Mortal Rage",MapFragment
    3383,Metadata/Items/MapFragments/VaalFragment2_2,"Mortal Hope",MapFragment
    3384,Metadata/Items/MapFragments/VaalFragment2_3,"Mortal Ignorance",MapFragment
    3385,Metadata/Items/MapFragments/VaalFragment2_4,"Mortal Grief",MapFragment
    3386,Metadata/Items/MapFragments/ProphecyFragment1,"Eber's Key",MapFragment
    3387,Metadata/Items/MapFragments/ProphecyFragment2,"Yriel's Key",MapFragment
    3388,Metadata/Items/MapFragments/ProphecyFragment3,"Inya's Key",MapFragment
    3389,Metadata/Items/MapFragments/ProphecyFragment4,"Volkuur's Key",MapFragment
    3390,Metadata/Items/MapFragments/ShaperFragment1,"Fragment of the Phoenix",MapFragment
    3391,Metadata/Items/MapFragments/ShaperFragment2,"Fragment of the Minotaur",MapFragment
    3392,Metadata/Items/MapFragments/ShaperFragment3,"Fragment of the Chimera",MapFragment
    3393,Metadata/Items/MapFragments/ShaperFragment4,"Fragment of the Hydra",MapFragment
    3394,Metadata/Items/MapFragments/FragmentPantheonFlask,"Divine Vessel",MapFragment
    3395,Metadata/Items/MapFragments/BreachFragmentFire,"Xoph's Breachstone",MiscMapItem
    3396,Metadata/Items/MapFragments/BreachFragmentCold,"Tul's Breachstone",MiscMapItem
    3397,Metadata/Items/MapFragments/BreachFragmentLightning,"Esh's Breachstone",MiscMapItem
    3398,Metadata/Items/MapFragments/BreachFragmentPhysical,"Uul-Netol's Breachstone",MiscMapItem
    3399,Metadata/Items/MapFragments/BreachFragmentChaos,"Chayula's Breachstone",MiscMapItem
    3400,Metadata/Items/MapFragments/CurrencyVaalFragment1_1,"Sacrifice at Midnight",MapFragment
    3401,Metadata/Items/MapFragments/CurrencyVaalFragment1_2,"Sacrifice at Dawn",MapFragment
    3402,Metadata/Items/MapFragments/CurrencyVaalFragment1_3,"Sacrifice at Noon",MapFragment
    3403,Metadata/Items/MapFragments/CurrencyVaalFragment1_4,"Sacrifice at Dusk",MapFragment
    3404,Metadata/Items/MapFragments/CurrencyVaalFragments1Complete,"Sacrifice Set",MapFragment
    3405,Metadata/Items/MapFragments/CurrencyVaalFragment2_1,"Mortal Rage",MapFragment
    3406,Metadata/Items/MapFragments/CurrencyVaalFragment2_2,"Mortal Hope",MapFragment
    3407,Metadata/Items/MapFragments/CurrencyVaalFragment2_3,"Mortal Ignorance",MapFragment
    3408,Metadata/Items/MapFragments/CurrencyVaalFragment2_4,"Mortal Grief",MapFragment
    3409,Metadata/Items/MapFragments/CurrencyVaalFragments2Complete,"Mortal Set",MapFragment
    3410,Metadata/Items/MapFragments/CurrencyProphecyFragment1,"Eber's Key",MapFragment
    3411,Metadata/Items/MapFragments/CurrencyProphecyFragment2,"Yriel's Key",MapFragment
    3412,Metadata/Items/MapFragments/CurrencyProphecyFragment3,"Inya's Key",MapFragment
    3413,Metadata/Items/MapFragments/CurrencyProphecyFragment4,"Volkuur's Key",MapFragment
    3414,Metadata/Items/MapFragments/CurrencyProphecyFragmentsComplete,"Pale Court Set",MapFragment
    3415,Metadata/Items/MapFragments/CurrencyShaperFragment1,"Fragment of the Phoenix",MapFragment
    3416,Metadata/Items/MapFragments/CurrencyShaperFragment2,"Fragment of the Minotaur",MapFragment
    3417,Metadata/Items/MapFragments/CurrencyShaperFragment3,"Fragment of the Chimera",MapFragment
    3418,Metadata/Items/MapFragments/CurrencyShaperFragment4,"Fragment of the Hydra",MapFragment
    3419,Metadata/Items/MapFragments/CurrencyShaperFragmentsComplete,"Shaper Set",MapFragment
    3420,Metadata/Items/MapFragments/CurrencyFragmentPantheonFlask,"Divine Vessel",MapFragment
    3421,Metadata/Items/MapFragments/CurrencyBreachFragmentFire,"Xoph's Breachstone",MapFragment
    3422,Metadata/Items/MapFragments/CurrencyBreachFragmentCold,"Tul's Breachstone",MapFragment
    3423,Metadata/Items/MapFragments/CurrencyBreachFragmentLightning,"Esh's Breachstone",MapFragment
    3424,Metadata/Items/MapFragments/CurrencyBreachFragmentPhysical,"Uul-Netol's Breachstone",MapFragment
    3425,Metadata/Items/MapFragments/CurrencyBreachFragmentChaos,"Chayula's Breachstone",MapFragment
    3426,Metadata/Items/MapFragments/CurrencyOfferingToTheGoddess,"Offering to the Goddess",MapFragment
    3427,Metadata/Items/MapFragments/ClassicVaultKey,"Ancient Reliquary Key",MiscMapItem
    
     
    Last edited: Jun 11, 2018
  5. Ehnoah

    Ehnoah Member

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    oh only Shaper drop it?
     
  6. demonviper

    demonviper Active Member

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    lol yes only shaper bro
     
  7. Ehnoah

    Ehnoah Member

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    well nvm then, thanks for the reply @demonviper :)
     
  8. DezMe

    DezMe New Member

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    Please discard who that filter last or penultimate, all links are broken.
     
  9. binmivn

    binmivn Member

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    So I have a question about sell / keep filter. If “keep” filter has kaom heart, and “sell” has rule that sell all unique. Would the bot prioritize to “keep” the kaom heart unique or it will prioritize the “sell” part and sell it ?
     
  10. Infinite Monkeys

    Infinite Monkeys Community Developer

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    Put a trash unique in your inventory, set it to Keep, and test it.
     
  11. hghguy

    hghguy New Member

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    where to put this file in AIF?
     
  12. demonviper

    demonviper Active Member

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    you dont. someone asked this exact question like a couple days ago and i think i answered it. read a couple pages back
     
  13. hghguy

    hghguy New Member

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    yeah i found out but thanks for reply
     
  14. Infinite Monkeys

    Infinite Monkeys Community Developer

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    If you want to pick up items with Incursion mods, you can add this to your EvaluableItems.cs:

    [Description("Has an Incursion mod")]
    public bool HasIncursionMod
    {
    get { return _myItem.ExplicitAffixes.Count(a => a.DisplayName.Contains("Tacati") || a.DisplayName.Contains("Citaqualotl") || a.DisplayName.Contains("Matatl") ||
    a.DisplayName.Contains("Topotante") || a.DisplayName.Contains("Xopec") || a.DisplayName.Contains("Guatelitzi") || a.DisplayName.Contains("Puhuarte")) > 0; }
    }
     
    rndr and Evilinex like this.
  15. hghguy

    hghguy New Member

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    filter not picking silver coins
     
  16. IeU

    IeU Member

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    It is.
     
  17. hghguy

    hghguy New Member

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    tested it and didnt worked for me, maybe i messed up something
     
  18. Tumzie

    Tumzie Member

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    Can someone not be a dick and just POST the updated .json here to have Stones of Passage and Chaos/Exalted recipe working properly?

    Mine is picking up all rares, which is a drag. I know how to turn off it picking rares, but I want it to pick up shaped/elder items, but I don't know hot to turn off picking up rares without ignoring elder/shaped ones too...

    Some help, please!
     
  19. avgjoe

    avgjoe Member

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    'item.IsShaper' for shaper rares, 'item.IsElder' for elder rares. You'll need to add entries for both in the evaluable.cs file, which is detailed in a post on this same page. The game will see that whether or not it's identified. I hate to be that "dick," but it's not rocket science, especially considering that the non "updated .json" is still very usable.

    Incursion Vials will be picked up by the item.IsCurrency rule. The Stone of Passage is a new item class, so just like when shaper and elder items came out you would need to modify your evaluable.cs file to add a "item.IsIncursionItem" Of course, you can always make a rule 'item.FullName == "Stone of Passage"

    If I suppressed my dickness and sent over my ruleset, you'd more than likely bitch at me for still keeping energy shield gear, normal leather belts, or a particular currency you might want.
     
    jazz69 likes this.
  20. Tumzie

    Tumzie Member

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    Thanks. I'll spend some time learning more.
    Although I already get rekt trying to make the bot pick up essences. I use the ''namecontains'' thingy and put ''Essence'' between brackets, put the rule in both pickup and keep rules but nothing happens :(

    Halp?

    Edit: Also not picking up any splinters... help please!
     
    Last edited: Jun 17, 2018 at 3:49 PM

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