[Works Fine] [QUALITY] == "Legendary" && [NAME] == "Mempo of Twilight" -> [TRASH] Code: [Trinity] IR2 Mempo of Twilight [Helm_norm_unique_12-213] [Helm] = (TRASH) [Not Working] [QUALITY] == "Legendary" && [SNO] == "223577" -> [TRASH] //"Mempo of Twilight" [SNO] == "223577" -> [TRASH] //"Mempo of Twilight" Code: [Trinity] IR2 Mempo of Twilight [Helm_norm_unique_12-213] [Helm] = (NULL) [Trinity] Mempo of Twilight [Helm_norm_unique_12-213] [Helm] = (autokeep legendaries) I've spent a day for making item rules with SNO attributes from [http://diacollector.com], But It doesn't work. How can i get SNO attributes working? in item rules.
Try: [QUALITY] == "Legendary" # [SNO] == "223577" -> [TRASH] And see if works. If still doesn't work, change in Trinity/ItemRules/Interpreter.cs: from Code: itemDic.Add("[SNO]", item.ActorSNO); to Code: itemDic.Add("[SNO]", (float)item.ActorSNO);
Hey if you're just using SNO and no other rules u might want to try the ItemList thing i just added to Trinity.
Thank you very much~! It all works fine now. [QUALITY] == "Legendary" # [SNO] == "223577" && [MAXSTAT] < 751 -> [TRASH]
I didn't notice this feature added, (It's been a while since I got away from botting.) It looks fantastic. Good job! think I can refer some SNOs.
Yeah its new and experimental, likely to have some bugs but needs testing to find them etc etc More improvements on the way, preview:
It doesn't, its setup the same as ItemRanks, so i assume its using the other parts of trinity for that stuff.
Cool deal, I look forward to your update^ cant wait to have an easy way to manage Item Rules! Good work!