Discussion in 'Archives' started by Exmortem, Aug 4, 2015.
Dude this is great! If you add aoe support it will be awsome
This is great too bad that I can not provide much useful information because I just came back after being busy for a long while
But I do have a minor suggestion. Can power surge be used when jump cool down is less than 3 seconds?
Thanks, updated on SVN.
Some things I noticed
- Could enhance the opener by delaying the first 2 jumps until BOTD is used.
- Often it uses Power Surge with Spineshatter Dive instead of Jump
Thanks for pointing those out, i'll make the changes.
Edit: Updated on the SVN.
Hey, what would be the proper opener for a bossfight?
Start at flank, and Heavy Thrust, Into Chaos Thrust. Use the Positional Overlay to help track your next ability. From what I can tell the rotation is pretty spot on.
I'm pretty sure this isnt a routine issue, but when there's more than one DRG attacking a target it clips with the chaos thrust combo with like 20+ seconds left. Anyone else has this issue?
Sometimes it's too difficult to hit 4th combo positionals if Jumps go off after CT or FT. Would it be possible to prevent jumps attacks from going off between CT/FT and 4th combos
Hey there, did some testing in raid with this. Noticed that keen flurry and bloodbath get used by the rotation. These should not be in the rotation as they cost oGCDs when regular raid damage is taken. These either need a defensive cooldown toggle or totally removed. As of now I had to remove them from the coding to get optimal dps. I also notice that when litany is clicked on, 3 oGCDs (Battle litany, B4B, and Internal Release) are used between heavy thrust and impulse drive. Using a pot at all during the opener will extend your GCD wait quite a bit. If a potion could be added into the rotation with a toggle in the UI, the overall opener dps would be hugely increased. The only other thing that struck me as an issue was the fact that jump always comes right before the 4th part of the combo in the opener making it impossible to position correctly.
A minor suggestion. Can Power surge be used even when jump is toggled off?
Hotkey to hold = don't use buff
Just curious, as i am currently lvling my Dragoon to 60, is this routine compatible with Heavensward abilities?
also, dnno if this is just me, but with the opener, it's using power surge then not jumping for quite a while. Buff falls off several seconds before the first jump is used.
Would you mind if I use your CR as a base for a Monk CR? I was originally considering extending Ultima but since Endus doesn't appear to accept and include patches, I would be more inclined to fork Kain instead.
I don't mind at all, add me to skype if you have any questions (exmortem0). I've read everyones reports and suggestions, i've been really busy but i'll work on it this week.
I just submitted an update that changes a few things. I haven't had time to extensively test it though.
This should be fixed in the latest version, thanks.
I added a defensive option, it shouldn't use those anymore whenever it's toggle off. The issue where BL gets used with 2 other oGCD abilities happens because of animation times I think; you can access the debug menu by hitting the "D" on the options form, there's a GCD option there that defaults at 500, try setting it to 700 or so to see if it fixes the problem. The 500 default means that it shouldn't try to use another oGCD ability if you're going to be coming off cool down within 500 milliseconds, playing with that option will help you find your skill speed. I added a potion option also, it's really basic at the moment. The issue with jumps messing up the 4th tier positions should be fixed. Thanks for the suggestions.
I haven't implemented a hotkey system yet, I do plan on it though so i'm not opposed to adding this. My on question is why would you wanna use Power Surge if you're not gonna be jumping? Do you mean a hotkey that would disable jumping as long as you're not holding it?
Yes, the routine is compatible with HW abilities but it's only optimized for level 60 (so I can't promise that it would work well). I made changes to the way Jumps are being handled, it may have fixed your issue.
A power surge when jump is toggle off would be nice because I prefer to jump manually, but having the routine doing power surge would be very convenient. Since i would never delay jump long enough for PS to go off anyway. But this is a very minor suggestion, if it probably not worth if it takes a lot of work.
For Hotkey, i meant for the buffs. Most of the time I want to hold buff before phrase change, or hold B4B before mechanics like megaflare. so a key to hold, or toggle could both works nicely here. Now I still prefer to activate buff manually for harder content. Hotkey would be extremely useful here.
Thank you very much your routine is great )
Thanks Ex! I will do some thorough testing with the GCD timer option later when our buddy gets updated ^^ Great Work
I dont have a log for this. When we already have BotD up and the routine is using Geirskogul to expire the timer for a refresh, it looks like the routine is trying to use BotD again, but it doesnt fire off so it skip one rotation for me. I dont think its a latency issue, but I do use WTfast maintaining about 75 ping.
Does it do this for every time on a refresh for you, or only once in a while? If it's trying to use the spell but it's never getting it off it might be because for some reason the animation is getting cut off, could be because of a combination of 2 specific oGCD abilities. The debug menu is the easiest way to see which abilities it's casting in order; just keep in mind that it's not supposed to reapply BotD unless you just used vorpal or disembowel.
ill do more testing, but it does seem this just started after the lastest update.
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