DemonHunterCombat.cs now: Code: // Multi Shot if (CanCast(SNOPower.DemonHunter_Multishot) && !Player.IsIncapacitated && ((Player.PrimaryResource >= 30 && !IsWaitingForSpecial) || Player.PrimaryResource > minEnergyReserve) && (TargetUtil.AnyMobsInRange(40, 2) || CurrentTarget.IsBossOrEliteRareUnique || CurrentTarget.IsTreasureGoblin)) { return new TrinityPower(SNOPower.DemonHunter_Multishot, 30f, CurrentTarget.Position); } change to: Code: // Multi Shot if (CanCast(SNOPower.DemonHunter_Multishot) && !Player.IsIncapacitated && ((Player.PrimaryResource >= 30 && !IsWaitingForSpecial) || Player.PrimaryResource > minEnergyReserve)) { return new TrinityPower(SNOPower.DemonHunter_Multishot, 30f, CurrentTarget.Position); }
nothing changed. still running against it without attacking it. also tried different primary attacks and spenders before, won't change. :/
Not even cluster arrow works? Do you have sentries as well? What's your db, questtools? Post your trinity.xml also.
Is there a way to make it so that if my char needs to go to town to repair, he would clear the area first. As it is now, if my toon dies, and needs repair, he respawns on where he died (usually surrounded by tons of mobs), and tries to tp. Since there are so many enemies, he just continually dies until all his gear is broken, then finally leaves game. Here's what the log looks like in this scenario: Clicked revive at corpse button [Trinity] Items may need repair, now running town-run routine. [Trinity] Waiting for town run timer (Target Check) Using town portal [Trinity] Items may need repair, now running town-run routine. Using town portal [QuestTools][BotEvents] Player died! Position=<2833.667, 4513.299, 100.1> QuestId=312429 StepId=2 WorldId=70885 Clicked revive at corpse button Using town portal [Trinity] Using Legendary Potion [Trinity] Items may need repair, now running town-run routine. Using town portal Using town portal [QuestTools][BotEvents] Player died! Position=<2872.271, 4527.476, 100.1> QuestId=312429 StepId=2 WorldId=70885 Clicked revive at corpse button Using town portal [Trinity] Using Legendary Potion Using town portal [Trinity] Items may need repair, now running town-run routine. Using town portal [QuestTools][BotEvents] Player died! Position=<2840.162, 4547.43, 100.1> QuestId=312429 StepId=2 WorldId=70885 Clicked revive at last checkpoint button Using town portal Using town portal
Hi I appreciate the bot, however I kept having issues with it.. So far everytime I start this bot it farms the key of gluttony once and then comes back to town and the bot ends... No idea why.. Please teach me how to fix it so I could leave it running to do all the keys in turns?
Last checkpoint is not enough for you? Usually works fine. Otherwise lower difficulty It has keys difference setting. If you got too many of other keys, it will not hunt for them until difference criteria is met. can't make bot to destroy growth in zerg mode yet. You could give Fire Walkers a try
I understand that, the issue is.. So currently I have let's say Key A - 4, Key B - 2, Key C - 0, Key D - 0. And when I run it, it does Key B, which makes sense and I don't mind that. However once it gets the Key B, it comes back to town and stops.. like the script just ends with an error. So I have to then manually quit, and enter again and start the bot again.. In order words it gets 1 key for me and just ends without re-enter the game and keep on botting.
You can see errors in log file. Attach it here, so i can see too. What version are you using btw, from post#1 or fixed for 2.2 one?
It doesn't work in 2.2. Replace this file to be able to bot in 2.2 https://www.thebuddyforum.com/demon...y-bot-infernal-keys-farmer-3.html#post1922645
It works now with the updated one Thanks so much bro, you're amazing! A quick question - would it rotate and get more keys if I have got the same amount of keys?
Still getting this error when going to act 3 [KeyBot] Next run on Stonefort Using Waypoint. Number:27 Using Waypoint. Number:27 Using Waypoint. Number:27 Using Waypoint. Number:27 Using Waypoint. Number:27 Using Waypoint. Number:27 Using Waypoint. Number:27
Nothing about waypoint 27 in edited file. You are doing something wrong. Sure. It will temporarily blacklist act only if too many keys from it already you've got.
Im using this with Trinity 2.6.7, is that a problem. Profile cant seem to teleport to stonefort in act 3
Using KeyBot-for-trinity2.6.3.zip from here? Trinity doesn't teleport you, profile does. And nothing about waypoint 27 in file.
Yes Im using that one, when it goes to act 3, it says unable to teleport because target waypoint is too close, im guessing its trying to teleport to bastions keep, when my character is already there.
dont mind me, im stupid lol, i didnt know you had to put your updated keybot file into the keybot plugin folder, should be fixed now