• Visit Rebornbuddy
  • Maybe a solution to NAV?

    Discussion in 'Buddy Wing Forum' started by pindleskin, Jun 2, 2013.

    1. pindleskin

      pindleskin Community Developer

      Joined:
      Oct 24, 2012
      Messages:
      1,124
      Likes Received:
      2
      Trophy Points:
      38
      I was thinking is it possible to make direct path movement to the enemy mobs in your area when the NAV is down. At least its something that can be handy for grinding, if there are no objects in the way. Obviously with quests this won't work :)
       
    2. strepie

      strepie New Member

      Joined:
      Jun 11, 2012
      Messages:
      290
      Likes Received:
      2
      Trophy Points:
      0
      I guess you can do exactly that with something like Autoit, but it would be awesome if one could somehow create xyz coordinates in the actual profile using BW as you suggested. Dang, wish I knew how to program and even begin to understand these things.

      P.S (Actually all this mumbling was just to give your message a bump) :p
       
    3. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38
      Would need to have meshes still because bw looks like 300 meters ahead or some shit its crazy. Been looking at exe and damn this stuff could be amazing if some one took the time. All the hard work is done just needs to be debugged and updated. BW is amazing over all on how it works with swtor api.
       
    4. tomit12

      tomit12 Member

      Joined:
      Dec 24, 2010
      Messages:
      70
      Likes Received:
      1
      Trophy Points:
      8
      Wish I could look at it. In the process of college for development, would be an amazing learning experience!

      Probably better that I don't though. I would be at that all day every day, and my wife would kill me.
       
    5. pindleskin

      pindleskin Community Developer

      Joined:
      Oct 24, 2012
      Messages:
      1,124
      Likes Received:
      2
      Trophy Points:
      38
      SWTOR API :rolleyes:

      I know a little programming, but i haven't heard of meshes. Do you have any link where i can read more about this? Possibly similar to BW/SWTOR meshes?
       
    6. walter

      walter Active Member

      Joined:
      Jun 25, 2012
      Messages:
      1,112
      Likes Received:
      10
      Trophy Points:
      38
      Mesh is the map for where the bot knows where to move and what objects to avoid. I can't help you on second part :p. Just have to go out and do some research and you know little programming like you said , it will take you some time to understand why things do what and etc. I could make a ton of auto it stuff but that doesn't work nearly as well as bw api.
       
    7. strepie

      strepie New Member

      Joined:
      Jun 11, 2012
      Messages:
      290
      Likes Received:
      2
      Trophy Points:
      0
      Google "navigation mesh" eg Navigation Mesh path finding in MMORPG Bots (updated) | Michael Cutler's personal website
      Try this link for a good starting point for Recast& Detour - an open-source toolkit for building and using
      navigation meshes: recastnavigation - Navigation-mesh Construction Toolset for Games - Google Project Hosting

      Then create some nav meshes for us that we can use locally :p
       
    8. CodenameG

      CodenameG New Member

      Joined:
      Jan 15, 2010
      Messages:
      38,369
      Likes Received:
      231
      Trophy Points:
      0
    9. strepie

      strepie New Member

      Joined:
      Jun 11, 2012
      Messages:
      290
      Likes Received:
      2
      Trophy Points:
      0
      Go figure. :) Nonetheless it was interesting to read and try to fathom. Alas I am way too old to even try and figure all this stuff out. Glad to see you around here in BW forums again G. :) Even if it is just in moderator form :)
       

    Share This Page