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    Discussion in 'Rebornbuddy Forum' started by exaccuss, Dec 30, 2013.

    1. exaccuss

      exaccuss Active Member

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      This is what i have been using on raidbot, please let me know what to change. Im sure there will be alot that needs changing though.

      It will use dragon kick when it's available and not active, so make sure you are on flank for the potency bonus. (Usually happens after demolish) Applies twin snakes, demolish, touch of death when they are not active, uses haymaker when you dodge etc etc

      Again, alot of you may not like it, but please let me know what to change, and i will try. Just be warned i know very little with coding, so dont expect miracles lol.
       

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    2. mastahg

      mastahg Administrator Staff Member

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      If you need to be flanking a target to get a bonus use r=> Core.Player.CurrentTarget.IsFlanking
       
    3. exaccuss

      exaccuss Active Member

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      Hmm ok. What does that do exactly? Only use dragon kick when you at the target flank?
       
    4. mastahg

      mastahg Administrator Staff Member

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      Only returns true when the user is flanking the target.
       
    5. exaccuss

      exaccuss Active Member

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      i have DK set as: Apply("Dragon Kick", r => Core.Player.HasAura("Opo-opo Form")) && r=> Core.Player.CurrentTarget.IsFlanking,

      However it uses DK even when behind target.. i was under the assumption that it will activate it when i am flanking the target, Am i wrong?
       
    6. mastahg

      mastahg Administrator Staff Member

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      The default angle is pretty wide, probably needs to be reduced.
       
    7. exaccuss

      exaccuss Active Member

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      I see. Is that something i can do on my end? If so, how?
       
    8. mastahg

      mastahg Administrator Staff Member

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      MathHelper.IsFlanking(Core.Player.Location, Core.Player.CurrentTarget.Location, Core.Player.CurrentTarget.Heading, 4.537865f);

      Try tweaking the last variable.
       
    9. mastahg

      mastahg Administrator Staff Member

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    10. exaccuss

      exaccuss Active Member

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      Sorry im not very smart with this stuff.. where do i put that? lol.
       
    11. mastahg

      mastahg Administrator Staff Member

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      use that instead of isflanking
       
    12. exaccuss

      exaccuss Active Member

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      Is this correct? It still uses DK when behind target.

      Apply("Dragon Kick", r => Core.Player.HasAura("Opo-opo Form")) && r=> Core.Player.CurrentTarget.MathHelper.IsFlanking(Core.Player.Location, Core.Player.CurrentTarget.Location, Core.Player.CurrentTarget.Heading, 5);,
       
    13. mastahg

      mastahg Administrator Staff Member

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      Try different values then..
       
    14. exaccuss

      exaccuss Active Member

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      I have tried multiple different values.. all of them seem to do the same thing.
       
    15. mastahg

      mastahg Administrator Staff Member

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      Are you even editing it properly? I just reread your code and that shouldn't even compile...


      Apply("Dragon Kick", r => Core.Player.HasAura("Opo-opo Form")) && r=> MathHelper.IsFlanking(Core.Player.Location, Core.Player.CurrentTarget.Location, Core.Player.CurrentTarget.Heading, 5);,
       
    16. exaccuss

      exaccuss Active Member

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      It was compiling just fine, no errors. I tried that one you listed just above, but it still uses DK behind target.. I'm sorry if i'm irritating you, but i'm certain i am doing it right...
       
    17. mastahg

      mastahg Administrator Staff Member

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      I'm looking into it now.
       

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