Demonbuddy for Season 16 released, updates.buddyauth.com !
  • Visit Rebornbuddy
  • Visit Demonbuddy

Navigation Issues

Discussion in 'Rebornbuddy Support' started by mastahg, Mar 17, 2014.

  1. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,045
    Likes Received:
    194
    Trophy Points:
    63
    Just deployed new meshes to both servers that should fix all known issues :D
     
  2. Zamphire

    Zamphire Member

    Joined:
    May 16, 2013
    Messages:
    262
    Likes Received:
    6
    Trophy Points:
    18
    You've got a lot of issues with the meshes at Camp Bronze Lake. The bot can't get up or down into the town and it's causing it to blacklist all fates
     
  3. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,045
    Likes Received:
    194
    Trophy Points:
    63
    Post a log.
     
  4. Sodimm

    Sodimm Member

    Joined:
    Nov 8, 2014
    Messages:
    369
    Likes Received:
    5
    Trophy Points:
    18
    Wasn't there long, but I did notice the blacklisting too, here's my log, hope it helps.
     
  5. Zamphire

    Zamphire Member

    Joined:
    May 16, 2013
    Messages:
    262
    Likes Received:
    6
    Trophy Points:
    18
    Here ya go
     

    Attached Files:

    • log.txt
      File size:
      24.8 KB
      Views:
      49
  6. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,045
    Likes Received:
    194
    Trophy Points:
    63
    Thanks for the reports. Fixed now.
     
  7. kagamihiiragi17

    kagamihiiragi17 Community Developer

    Joined:
    Jun 24, 2014
    Messages:
    873
    Likes Received:
    23
    Trophy Points:
    0
    Zone Name: Lower La Noscea
    Zone ID: 135
    Path: Requesting path on 135 from <545.702, 89.00001, -73.82185> to <227.1267, 74.39925, -345.0402>

    Gets stuck between the fence at <527.8573, 89.00001, -68.70224>.
     
  8. kagamihiiragi17

    kagamihiiragi17 Community Developer

    Joined:
    Jun 24, 2014
    Messages:
    873
    Likes Received:
    23
    Trophy Points:
    0
    Zone Name: New Gridania
    Zone ID: 132
    Path: Requesting path on 132 from <36.68383, -18.8, 92.23808> to <32.9137, 2.670288, 30.0144>

    Gets stuck between the barrel and the flower planter at <47.72194, -8.046953, 100.4881>.
     
  9. Yasuko

    Yasuko Member

    Joined:
    Oct 28, 2010
    Messages:
    313
    Likes Received:
    6
    Trophy Points:
    18
    ZoneName: North Shroud
    ZoneId: 154
    Start Location: <-429.8133, 58.03307, -30.1263>
    End Location: various

    Not sure if this is an issue with the mesh nav system or not. But around the above start location, farming Lindwurms.. anytime the bot would target a Lindwurm that is behind a tree (happens alot), and has no LoS.. it would just stand on the other side of the tree and not try to navigate to it unless the lindwurm moved into LoS.

    Code:
     [04:45:22.536 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
    [04:45:22.604 D] [POI Set] Type: Kill
    [04:45:22.667 D] Requesting path on 148 from <-409.2126, 58.39438, -36.16899> to <-457.4808, 60.91134, -24.27716>
     
    //Where it stops infront of a tree when it noticed Lindwurm in range, does not target due to not having LOS
    [04:45:22.738 D] Generated path to <-457.4808, 60.91134, -24.27716> in 00:00:00.0705563 ms   
    
    //Stood at the above location till the Lindwurm came around the tree.. and was able to target it.
    [04:45:23.086 D] Moving to next hop: <-457.4808, 60.91134, -24.27716> (Kill Target) D: 49.07571  
    
    //Carried on normally once it was able to target mob.
    [04:45:26.139 D] Targeting Lindwurm 0x4000D130 0x13922190
    [04:45:26.200 D] Requesting path on 148 from <-427.9059, 57.93144, -30.5843> to <-456.7103, 61.66459, -26.47752>
    [04:45:26.311 D] Generated path to <-456.7103, 61.66459, -26.47752> in 00:00:00.1114021 ms 
    Another example where it would just stand still for a while if no LoS was detected
    Code:
    [04:59:28.649 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
    [04:59:28.718 D] [POI Set] Type: Kill
    [04:59:28.785 D] Requesting path on 148 from <-423.0329, 57.46726, -31.05276> to <-413.7179, 60.56746, -103.9293>
    [04:59:28.858 D] Generated path to <-413.7179, 60.56746, -103.9293> in 00:00:00.0722866 ms
    [04:59:30.543 D] [POI Set] Type: Kill
    [04:59:30.607 D] Requesting path on 148 from <-412.9081, 56.69662, -31.90579> to <-365.5032, 62.32425, -85.49784>
    [04:59:30.672 D] Generated path to <-365.5032, 62.32425, -85.49784> in 00:00:00.0654113 ms
    [04:59:33.920 D] Moving to next hop: <-391.7291, 55.40761, -34.04334> (Kill Target) D: 1.439577
    [04:59:34.050 D] Moving to next hop: <-390.9278, 55.50761, -34.54588> (Kill Target) D: 1.635585
    [04:59:34.242 D] Moving to next hop: <-389.845, 55.50761, -35.4137> (Kill Target) D: 1.846299
    [04:59:34.430 D] Moving to next hop: <-373.5273, 57.20761, -53.16501> (Kill Target) D: 24.88389
    [04:59:34.755 D] Requesting path on 148 from <-389.0942, 55.45424, -36.42569> to <-367.0264, 62.30096, -83.73562>
    [04:59:34.851 D] Generated path to <-367.0264, 62.30096, -83.73562> in 00:00:00.0955567 ms
    [04:59:35.930 D] Requesting path on 148 from <-384.3217, 55.69508, -41.5577> to <-368.5754, 62.30639, -81.89474>
    [04:59:35.987 D] Generated path to <-368.5754, 62.30639, -81.89474> in 00:00:00.0567596 ms
    [05:00:04.477 D] Requesting path on 148 from <-369.9932, 59.99125, -62.96506> to <-367.4093, 62.23872, -84.15194>
    [05:00:04.542 D] Generated path to <-367.4093, 62.23872, -84.15194> in 00:00:00.0651092 ms
    [05:00:04.976 D] Targeting Lindwurm 0x4000D306 0x138C7470 
    I have also noticed this in coerthas while farming fleece on the lvl 36 onrery's to the left of Providence Point.. I do not have the exact location recorded since I thought it was a profile issue.. but there is a cliff there that one onrery spawns on.. if the bot is standing below it and notices it up there.. it will continue to run into the side of the cliff and not navigate to the mob. Apologies for not having the exact location for that spot on hand.
     
    Last edited: Nov 12, 2014
  10. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,045
    Likes Received:
    194
    Trophy Points:
    63
    Sounds like an issue with your combat routine.
     
  11. kaihaider

    kaihaider Community Developer

    Joined:
    May 18, 2010
    Messages:
    1,325
    Likes Received:
    5
    Trophy Points:
    0
    ZoneName: South Shroud
    ZoneId: 153
    Start Location: <257.0762, 13.79879, -62.99757>
    End Location: <266.804, 9.586938, -47.77606>

    I think this is a mesh issue?

    I normally stand at this area with a kill poi and flashing trying to target. I added this to my plugin to only find targets I can nav too and now I run back and forth :S

    might be my fault?

    Just a simple kill poi after I get object
    Code:
            public static GameObject FindNavigableTarget(IEnumerable<GameObject> targets)        {
                GameObject target = null;
                foreach (var item in targets)
                {
                    if (target != null) continue;
                    var navtarget = Yield(item).Select(unit => new CanFullyNavigateTarget { Id = unit.ObjectId, Position = unit.Location });
                    var paths = ff14bot.Navigation.Navigator.NavigationProvider.CanFullyNavigateTo(navtarget);
                    if (paths.Any()) target = item;
                }
                return target;
            }
     

    Attached Files:

    Last edited: Nov 12, 2014
  12. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,045
    Likes Received:
    194
    Trophy Points:
    63
    Nope mesh is fine.
     
  13. kaihaider

    kaihaider Community Developer

    Joined:
    May 18, 2010
    Messages:
    1,325
    Likes Received:
    5
    Trophy Points:
    0
    sorry I should have done testing >_>
     
  14. kaihaider

    kaihaider Community Developer

    Joined:
    May 18, 2010
    Messages:
    1,325
    Likes Received:
    5
    Trophy Points:
    0
    Found out my targeting/running back and forth was a !.isvisible problem, hopefully this problem is actually mesh related?

    ZoneName: Coerthas Central Highlands
    ZoneId: 155
    Start Location: <13.00473, 306.3232, -243.42>
    End Location: <-6.645368, 305.6335, -235.7839>

    I shouldn't be able to reach it without jumping. If the mesh correctly shows it's unreachable then there's something wrong with my is navigable check >_>
     

    Attached Files:

  15. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,045
    Likes Received:
    194
    Trophy Points:
    63
    The cords you list are perfectly walkable on the mesh and ingame. Try again.

    http://i.imgur.com/hY5B2M4.png
     
  16. kaihaider

    kaihaider Community Developer

    Joined:
    May 18, 2010
    Messages:
    1,325
    Likes Received:
    5
    Trophy Points:
    0
    I think i posted a hop as the end location?
    end location:<11.82568, 311.6229, -244.4037>

    Is that ledge really supposed to be reachable? :S
     
  17. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,045
    Likes Received:
    194
    Trophy Points:
    63
    Nope. Add a blackspot to the grindarea.
     
  18. kagamihiiragi17

    kagamihiiragi17 Community Developer

    Joined:
    Jun 24, 2014
    Messages:
    873
    Likes Received:
    23
    Trophy Points:
    0
    Zone Name: Western Thanalan
    Zone ID: 140
    Path: Requesting path on 140 from <216.7751, 52.78683, 147.7053> to <217.0901, 60.44092, 121.5076>

    The path should request a route up the stairs, but instead it runs around below the scaffolding-type structure and never goes up.
     
  19. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,045
    Likes Received:
    194
    Trophy Points:
    63
    Nav meshes update, all reported issues should be fixed now.
     
  20. kagamihiiragi17

    kagamihiiragi17 Community Developer

    Joined:
    Jun 24, 2014
    Messages:
    873
    Likes Received:
    23
    Trophy Points:
    0
    Zone Name: Central Shroud
    Zone ID: 148
    Path: Various, the bot should have requested a path to <-78.26722, -39.88759, 311.2443> but instead requested the following: Requesting path on 148 from <-2.411527, -31.79908, 283.9019> to <-83.78735, -39.83276, 298.4512>

    The bot can't seem to navigate the stone stairs leading down into the Deepcroft in the Central Shroud. Try requesting a path to somewhere in the Deepcroft (like <-78.26722, -39.88759, 311.2443>), instead the bot runs to the ground above the Deepcroft and waits there instead.
     

Share This Page