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Navigation/mesh errors and problems - POST THEM HERE!

Discussion in 'Honorbuddy Forum' started by raphus, Sep 2, 2011.

  1. raphus

    raphus Administrator Staff Member Moderator Buddy Core Dev

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    ==============================================================
    READ THIS BEFORE POSTING!!!!
    ==============================================================

    1. WHERE: We need Hotspots and zone / continent to see WHERE you have the issue
      Code:
      Kezan - Stupid Fence (Goblin Starter Zone)        
      <Hotspot X="861.4886" Y="2757.773" Z="119.2409" />
      <Hotspot X="847.2615" Y="2747.261" Z="118.2723" />
      
      Nav Tab:
      Loading LostIsles_27_21
      
      How to get a hotspot:
      Honorbuddy
      → Settings & Tools
      → Developer Tools - at the bottom left
      → double-click on the <0, 0, 0> in the "Local Player Info" group
      → capture the <Hotspot ... /> reported in the Honorbuddy scrolly Log window​

    2. HOW: We need a screenshot to see HOW you are being affected
      Attach the picture just like a Log - How To Attach A Log [Kick]

      The screenshot tells us things like:
      • Are you stuck/being tripped up by a terrain decoration at the toon's feet?
      • Is a low hanging branch/doorway/cairn ensnaring the toon's head?
      • Are you a large-form or small-form toon?
      • Are you mounted when the issue occurs?
      • Are you blindly walking into a fence or the side of a hill?
      • Are you standing on a terrain feature we can install a 'jump link' on?
      • etc (other terrain-induced geometry problems.)
    3. WHAT: We need a log file to see WHAT the bot was doing.
      How To Attach A Log [Kick]

      Not all navigation problems are caused by the Navigator / Mesh. Such problems can frequently be caused by misbehaving Bots, Plugins, or Profiles.

      The log file tells us things like:
      • What botbase, plugins and profile are active.
      • What the bot was doing when the issue occurred
      • The location bot is trying to move to
    Please make one post per bug so that i can easily archive it when it's done!
    Archived posts will be found here


    NOTES:
    • If you're in a phased area, we need to know!
    • If it's a holiday, we need to know *exactly* which gameobjects that you get stuck on, not just like 'oh yeah, remesh every town in the game' .
    • Honorbuddy does not navigate under water.
      Please do not report navigational issues related to underwater movement.
     
    Last edited by a moderator: Apr 24, 2017
    ZAMOCNY likes this.
  2. laria

    laria Well-Known Member

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    Edited by Staff: Could you tell me if portal is activated by stepping on or interaction? Is it two-way? If two-way I need I need start-end locations for both ways, unless all end points are directly on portals. No mesh issue found in area.
    ------------------------------------------------------------

    Can we link <GameObject Name="Legion Portal" Entry="268803" X="-1169.372" Y="3018.464" Z="153.6178" /> on MapID 1666 with the upper floors?
    <Hotspot X="-1111.6" Y="2969.71" Z="186.02" /> is the end point for this portal.
    Maybe even with the ground level at <CustomBehavior File="InteractWith" MobId="267955" NumOfTimes="1" X="-1297.448" Y="2863.881" Z="21.45505" ?

    If you check the place, could you verify that the floors and ramps are meshed and connected?
    pathing fails there a little too often
     
    Last edited by a moderator: Jun 20, 2017 at 4:42 PM
  3. FreakyBart

    FreakyBart Member

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    Draenor - frostfire Ridge.

    <Hotspot X="6902.398" Y="5809.375" Z="273.5076" />

    The char keep walking in an invisible wall.
    I think this wall is here due to a quest (got this while questing)


    [​IMG]
     

    Attached Files:

  4. @alisha

    @alisha Well-Known Member Buddy Store Developer

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    Legion, Highmountains

    In this cave Flightor bugged for landing, it can't find proper place to land to objects, flying back and force.

    Code:
    Fly location in cave example: new Vector3(3429.051f,4025.235f,1103.788f)
    Ground location in cave example: <GameObject Name="Elementium Slats" Entry="247695" X="3438.338" Y="4033.287" Z="1042.232" />
    Map: 1220: Troll Raid
    Zone: 7503: Highmountain
    SubZone: 7980: The Deep Roads
     
  5. @alisha

    @alisha Well-Known Member Buddy Store Developer

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    Legion, Azsuna

    Flightor can't for some reason fly out this place, its not indoors area, but it do determine it like that.
    It need just fly up a bit to fly out.

    new Vector3(-1152.635f,6183.562f,45.06549f)
    1220: Troll Raid
    7334: Azsuna
    7693: Temple of a Thousand Lights


    Code:
    [Flightor] Could not move to take off location - trying a new one
    [Flightor] We are indoors. Moving from <-1152.635, 6183.562, 45.06549> to <-1197.877, 6140.927, 43.53821> (Potent Familiar) to take off
    [Flightor] Could not move to take off location - trying a new one
    [Flightor] We are indoors. Moving from <-1152.635, 6183.562, 45.06549> to <-1204.113, 6126.537, 43.53811> (Potent Familiar) to take off
    [Flightor] Could not move to take off location - trying a new one
    [Flightor] We are indoors. Moving from <-1152.635, 6183.562, 45.06549> to <-1223.11, 6220.111, 92.40954> (Slithering Brownscale) to take off
    [Path Generation - Short Paths] 3 call(s) in last 4.5s. Throttling for next 4.1s.
    :    at `tvfWOLewd\[:lWdNAkUOpr(4".B^13;1(qH%YbMgz\,\&9a5\\~"\..‫‎‏‏‍‎‬‮‪‍‎‌‬‫‍‏‏‎‍‫‬‬‎‮(MoveToParameters )
       at Styx.Pathing.WrappingNavigationProvider.MoveTo(MoveToParameters parameters)
       at Alisha.HB.Navigation.ZoneNavigationProvider.MoveTo(MoveToParameters parameters) in E:\BB\!DEV\Alisha\Alisha\Code\Navigation\ZoneNavigation\ZoneNavigationProvider.cs:line 191
       at Styx.Pathing.Navigator.MoveTo(MoveToParameters parameters)
       at Styx.Pathing.Navigator.MoveTo(Vector3 location, Nullable`1 mapId)
       at `tvfWOLewd\[:lWdNAkUOpr(4".Y'\]kNE2NqH\.`GA'8\]@;Z>D0\]$.i"yUSov5H(\]\.\,hOzkpf|\&ZA\.!.MoveNext()
       at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine)
       at `tvfWOLewd\[:lWdNAkUOpr(4".Y'\]kNE2NqH\.`GA'8\]@;Z>D0\]$.‬‪‍‎‌‬‍‪‬‌‫‍‭‌‫‏‌‍‮‮(‬‎‭‫‮‭‪‎‮‬‏‌‌‎‭‎‪‭‮ )
       at `tvfWOLewd\[:lWdNAkUOpr(4".Y'\]kNE2NqH\.`GA'8\]@;Z>D0\]$.S`'l'JbTWb#(tS)2^S\.aiKF{!.MoveNext()
       at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
    Path distances request failed on map: Troll Raid, Location: <-1152.635, 6183.562, 45.06549>
    [​IMG]

    [​IMG]

    [​IMG]
     
  6. bobbe520

    bobbe520 New Member

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    got suck here ,idk why it go in there...
     

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  7. @alisha

    @alisha Well-Known Member Buddy Store Developer

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    Legion, Valsharah

    Flightor can land to cave

    Code:
    [Flightor] Set up for movement from <2652.261, 6595.758, 137.4053> to <2743.413, 6602.549, 125.0693>
    [Flightor] Destination appears to be indoors. Landing at safe location <2710.324, 6628.306, 124.1321>
    Additional Data:
    Code:
    new Vector3(2738.182f,6606.504f,125.0626f)
    Map: 1220: Troll Raid
    Zone 7558: Val'sharah
    SubZone: 7601: Grove of Cenarius
    [​IMG]
     
  8. bobbe520

    bobbe520 New Member

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    <Hotspot X="4966.036" Y="4205.382" Z="706.0861" />
     

    Attached Files:

  9. mh66

    mh66 Community Developer

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    Char got stuck while doing quest #39990 on this portal.

    Code:
    We are stuck! (TPS: 7.4, FPS: 24, Latency: 23, Map: HulnHighmountain, loc: <3489.556, -4893.668, 140.4042>)!
    Nearest game object, distance 4.87 yards
    <!--Portal zum Smaragdgrünen Traum in Azshara zone and on HulnHighmountain map-->
    <GameObject model="#197068">
      <Matrix M11="-0.1724441" M12="0.181005612" M13="0" M14="0" M21="-0.181005612" M22="-0.1724441" M23="0" M24="0" M31="0" M32="0" M33="0.25" M34="0" M41="3485.941" M42="-4896.778" M43="140.377518" M44="1" />
    </GameObject>
    
     
  10. laria

    laria Well-Known Member

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    Both of them are one way, you interact with it to get up there and then you leave a different way.
     
    Last edited: Jun 23, 2017 at 3:28 PM
  11. skark76

    skark76 Member

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    Good day,

    I am running Alisha BotBase and there is a mesh, navigation issue in this location :

    The toon is stuck from here : <Hotspot X="-690.2081" Y="2724.855" Z="1.346807" />
    till here : <Hotspot X="-693.0377" Y="2664.479" Z="1.656211" />
    and try in loop to get back and forward.

    The toon is stuck in the cavern and cannot get out. Please, can you correct it ?

    [​IMG] [​IMG]
    [​IMG]


    [​IMG]

    [​IMG]
     

    Attached Files:

    Last edited: Jun 24, 2017 at 1:19 AM

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