Hi Folks, Here's the Necromancer Corpse Lance Build & Trag'Oul Set routine. Good features: Adjustable & working ClusterSize settings Adjustable Corpse Lance cast frequency (find your best TPS): Be careful, lower than 12-15 is really dumb, ignoring survival skills, repeated explorations, etc.. I have Asus GL702VS, so I'm using at 50 TPS and works well. Trusting your machine, decrease it. No? Then increase. Smart Rift observation: If Rift Progress is lower than 95% picks selected targets, else pick anything until 100% Smart survival skills (TPS depending) Smart combat activation, unless really required or set by user; it will check the environmental situation & decide the best. Sufferings: As tested & mentioned by @Tempest : DB is struggling this sort of casting skills (Firebats, Corpse Lance, etc.) therefore I've included manual frequency adjuster into settings. Combat activation was a huge problem, bot was ignoring the Cluster Settings and was attacking to every single trash monster. This was solved, and made even better with automatic decision support. But TPS plays vital role. Most of navigational problems are caused by either low TPS, or Trinity's navigator. @xzjv & @Nesox Latest DB & Trinity version DOES NOT include BloodRush effect. That means it cannot differentiate BloodRush-ed targets. I still set it to pick among the best, but still suffer sometimes. Latest version of Trinity has some problems about Exploration. Exploring the map asymmetrically, initially Left 20%, then return Right 20%, then return Left 50%, then return Right 50%, and so on. this doesn't happen on all maps. But when you hit one of these maps (one that Trinity doesn't like), you can forget that Rift easily. Backtracking (returning to map's entry point without any logical reason) problem was eliminated. It seems returned with the latest version. Or perhaps TPS related IDK. And naturally, success is relying on generated Rift's quality. *** Download: https://svn.riouxsvn.com/routinedev/NecromancerTragoulCorpseLanceSettings.zip Build: https://www.icy-veins.com/d3/necromancer-corpse-lance-build-with-trag-oul-set-patch-2-6-season-11 Version: Initial release 0.1 (13/10/2017) 10th Revision v0.1: Kiting better conditioned, focus to progress/move (13/10/2017) *** My tests with junk build created in 20 mins.