Great work so far SWE. The only issue I've spotted is when the In-Geom buff isn't up the bot will sometimes stand and wait on blood rush if it's on cool down instead of at least running. If you could get it where it's always moving and not having that delay it would be golden. And maybe reduce the combat radius once the RG is dead. In normal rifts it wants to keep fighting which can slow things down a bit if it finds a chain of mobs.
Damn, I'll get to working on it abit more after I've been asleep, btw I did satisfied and that worked while I had it running :/
works good for the bounties as well, just have one problem with Kill Belial, anyone running bounties? Any tips? thanks.
yep that's why I'm asking for tips, is it possible to add support for this build? https://www.thebuddyforum.com/threads/necro-t13-speed-farming.406687/ basically grim scyth and simulcarum?
I feel like I am missing some things here: It calls for Trag'Oul's Corroded Fang, but not the grim scythe skill. I see dark reapening passive - should the weapon slot just say 'your best scythe?' In relation to bullet 1, it has overwhelming essence, but nothing that truly takes advantage of it. Should Reilena's be listed as a weapon, here? Goldwrap, but no boon of the hoarder or avarice band? Should I replace one of the gems with boon? Or should I replace Goldwrap with Dayntee's/Witching Hour? Should Aquila Curiass be the second cube item? It seems way more useful than frostburn.. Why not have the bot take a useful devour skill?
http://www.diablofans.com/builds/93538-inarius-lazystorm-txiii-gr60-70-speedfarm..built off of this build watch video for explanation
is there a way to have it cast bone armor whenever it has units on range? regardless of cluster size. this would really improve the routine. it also seems to want to wait to the very end of the bone armor active skill time, can we reduce this also? in other words: cast bone armor when it has 25% active time remaining as soon as it comes in range of at least 1 unit, regardless of cluster size.
- The second part of Fang's orange text amplifies damage against any cursed enemy regardless of where the curse came from. Thus anything your Aura of Frailty or Decrepify hits is taking triple damage. - Reilena's should be cubed or worn, yes. - You can't spare any of the three rings for avarice band. It's one of the major flaws of this build. (I use CoE instead of Briggs). - You don't need to cube Aquila's because with 15 stacks of Bone Armor plus being at T13/a low enough GR level for this build to be enough damage, you won't get hit hard enough to worry about. Frostburn can be replaced with something like Gloves of Worship or a few other things to decent effect though. However, keep in mind that the inarius storm is doing Cold damage because we are using a cold rune for Bone Armor, so it's freezing enemies and causing them to take quad damage via Krysbin's. - Like what?
D3Planner: https://www.d3planner.com/931499276 ***20 NEPHALEM T13 RUNS*** 2017-08-16 17:53:53,159 [Main Bot Thread] INFO OrderBot (null) - Closing quest reward dialog 2017-08-16 17:53:53,282 [Trinity 2.270.7] [Rift] Runs count: 20 2017-08-16 17:53:53,283 [Trinity 2.270.7] [Rift] This run time: 0:05:28 2017-08-16 17:53:53,284 [Trinity 2.270.7] [Rift] Average run time: 0:07:25 2017-08-16 17:53:53,284 [Trinity 2.270.7] [Rift] Best run time: 0:04:59 2017-08-16 17:53:53,285 [Trinity 2.270.7] [Rift] Worse run time: 0:10:45 2017-08-16 17:53:53,285 [Trinity 2.270.7] [Rift] This run XP Gained: 2,919,409,818 2017-08-16 17:53:53,285 [Trinity 2.270.7] [Rift] This run / Hour: 31,983,326,767 2017-08-16 17:53:53,286 [Trinity 2.270.7] [Rift] Total XP Gained: 55,377,697,280 2017-08-16 17:53:53,286 [Trinity 2.270.7] [Rift] Total XP / Hour: 22,377,171,689 2017-08-16 17:53:53,287 [Trinity 2.270.7] [Rift] Best XP / Hour (single run): 31,983,326,767 2017-08-16 17:53:53,287 [Trinity 2.270.7] [Rift] Worse XP / Hour (single run): 13,002,139,226 2017-08-16 17:53:53,288 [Trinity 2.270.7] [Rift] Best XP / Single run: 3,781,319,784 2017-08-16 17:53:53,288 [Trinity 2.270.7] [Rift] Worse XP / Single run: 2,121,345,804 ***20 GR65 RUNS*** 2017-08-16 14:36:13,379 [Trinity 2.270.7] [Rift] Runs count: 20 2017-08-16 14:36:13,380 [Trinity 2.270.7] [Rift] This run time: 0:06:03 2017-08-16 14:36:13,380 [Trinity 2.270.7] [Rift] Average run time: 0:07:00 2017-08-16 14:36:13,381 [Trinity 2.270.7] [Rift] Best run time: 0:04:14 2017-08-16 14:36:13,381 [Trinity 2.270.7] [Rift] Worse run time: 0:11:37 2017-08-16 14:36:13,382 [Trinity 2.270.7] [Rift] This run XP Gained: 2,665,789,120 2017-08-16 14:36:13,382 [Trinity 2.270.7] [Rift] This run / Hour: 26,422,512,675 2017-08-16 14:36:13,383 [Trinity 2.270.7] [Rift] Total XP Gained: 55,178,400,235 2017-08-16 14:36:13,383 [Trinity 2.270.7] [Rift] Total XP / Hour: 23,641,147,513 2017-08-16 14:36:13,384 [Trinity 2.270.7] [Rift] Best XP / Hour (single run): 39,629,193,532 2017-08-16 14:36:13,385 [Trinity 2.270.7] [Rift] Worse XP / Hour (single run): 14,900,649,848 2017-08-16 14:36:13,385 [Trinity 2.270.7] [Rift] Best XP / Single run: 3,182,759,075 2017-08-16 14:36:13,386 [Trinity 2.270.7] [Rift] Worse XP / Single run: 1,793,705,777
Please add support for Grim Scythe as well as Sim and LotD. GS is needed for bounties against *Kill (boss)* immensely. Thanks for the routine man. Does work great, but I had to use the generic for the use of LotD and GS, and that is the only reason. They were more important than Devour. Even though they all are needed. Thanks again! Especially with changes next patch Decrepify/*rune < Frailty/Aura with belt.
Sure I can add it, shouldn't be too hard, no idea when the new routine will be done, but I'll add it!
A Awesome, but really man, great job on the routine. Works very well. Also, if you could, add support for Bone Spear as well. With a range check to not cast unless in the storm and have options to dump Spears, or use sparingly and what not configuration. That I would donate for, for sure. Thanks again!
Today I will code/try to add: LotD Sim GS Bone Spear It should be somehwat doable and there should be something sometimes today, currently testing 0.3.4 and it seems to work well, got a few more things that I want to add, but I'll check other things first.