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  • [Necromancer] RathmaMages Generic Routine

    Discussion in 'Combat Routines' started by DarkScorpion, Jul 19, 2017.

    1. DarkScorpion

      DarkScorpion Member

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      Original link: https://www.thebuddyforum.com/threads/necromancer-working-all-builds-custom-routines.397834/

      This routine was based on v8n3t's RathmaMages routine. And thanks for the help from xzjv (DB Developer).
      I started a new thread coz some 1 told me can't found the build guide and it is really hard to maintain update in other's thread.
      What I can tell you is, this RathmaMages routine is build for generic support. Please try any RathmaMages build on this routine before you ask me to build for it.

      How to load this routine?
      Paste .cs file into the folder:- Demonbuddy/Plugins/Trinity/Routines/Necromancer/

      V0.8 patch note
      1. bloodrush huge improve, now it could rush/dodge like a wizard.
      2. Reaperswraps support added, when you out of ess and not in fight, it will let you pick up healthglobe for ess reg
      3. Bonearmor extra move added. When bonearmor about to run off, it will trying to walk close to current target, could be interrupt by other attack move, still thinking about the best to solve this.
      ==========================================================
      V0.8b patch note
      1. Adjust kiting part again, last version got some issue with bloodrush.
      2. Adjust bloodrush part for better avoidence.
      3. Fighting radiance reset to 40. Reduce extra movement in combat as well.
      ==========================================================
      V0.8c patch note
      current issue: may attack on the ground for nothing. If it happens, plz use v0.8b instead, will fix in next patch

      ==========================================================
      V0.9 patch note
      1. Kite part rework, now it only active when player being attacked.
      2. Target choice added. Re-roll the combat fighting part into older version, it works better now.
      3. Bloodrush issue fixed. Now it stop spaming, sorry for that.
      4. Shrine issue fixed. Now it only be used after fight.

      ==========================================================
      V0.9b patch note
      NullException fixing. Please attach your log file if you find any NullException again.

      ==========================================================
      V0.9c patch note
      Fixed NullException Issue.
      Fixed targeting issue (vasek's method, https://www.thebuddyforum.com/threads/necromancer-rathma-faceroll-glass-cannon-gr-95.402497/page-5)

      ==========================================================
      V0.9d patch note
      Improved combat logic, now it could be more focus during the combat.

      ==========================================================
      V1.0 patch note
      Skeletal Mage casting on target, not position. It also trying to cast on Command Skeletons Target first.
      Combat Movement adjustment.
      Routine Setting Tab Supported.


      build support list:
      http://www.diablofans.com/builds/91398-rathma-faceroll-summoner-gr100-new-video-gr100
      http://www.diablofans.com/builds/92505-rathma-rush-t13-gem-ups
      http://www.diablofans.com/builds/92805-rathma-gr-100
      http://www.diablofans.com/builds/92464-necromancer-rathma-pet-build-2-6-solo-gr100
      http://www.diablofans.com/builds/92479-2-6-0-txiii-rathmas-requiem-singularity-mage-low
      (Chinese)http://bbs.d.163.com/forum.php?mod=viewthread&tid=173498784
       

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      Last edited: Jul 28, 2017
    2. diaoseoni

      diaoseoni New Member

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      Bravo thanks for your work. it is really nice to have a new thread.
       
    3. dwyak

      dwyak New Member

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      It works pretty well! But there seems to be one problem: occasionally, it crashes DB (see the attached log) due to some null pointer exception, causing DB to consider the profile to be done and simply logout...
       

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    4. DarkScorpion

      DarkScorpion Member

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      ==========================
      Edit, I check your log file, and I believe this exception were causing by DB navigation system, some times navigation cant found the exit so DB just restart a new game. If you wanna check, open the visualizer from trinity, sometimes you could found navigation just missing the right path. And I don't think I could fix this from routine, try DB support.

      ".../NavigationCoroutine.cs:line 366"
      ".../ExplorationCoroutine.cs:line 175"
       
      Last edited: Jul 20, 2017
    5. Ehnoah

      Ehnoah Member

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      Last edited: Jul 20, 2017
    6. DarkScorpion

      DarkScorpion Member

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    7. vexon312

      vexon312 New Member

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      the same old "Leaving game, reason: Done" keep on and on,plz check it I only got this when using this routine:(
       
    8. DarkScorpion

      DarkScorpion Member

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      I never saw this thing... Can you attach you log file or sth?
       
    9. DarkScorpion

      DarkScorpion Member

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      Can you try the new 0.9b again?
       
    10. vexon312

      vexon312 New Member

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      IT IS OK NOW ! Thx a lot!
      update:lol still happening,heres my log
       

      Attached Files:

      • log.txt
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      Last edited: Jul 23, 2017
    11. vexon312

      vexon312 New Member

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      i've been using a lot routines, i think yours are most inteliigence but sometimes the kite part makes the bot stop attacking and stuck.I think the bot itself is retarded(Single-threaded,trinity BUG etc.), maybe routines' job is to maximum DPS(to my understanding anything that need movement in DB will cause some weired thing) so for NEC that is to keep max distance(zei) and make all the mages start attacking(the mages sometimes just watching,im pretty sure distance is not the reason cause most times they stand right beside a mob watching,maybe you need to cast mages on a target? ).
       
    12. DarkScorpion

      DarkScorpion Member

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      Try this attached version, Fixed that Nullexception from your log, will updated with next version.
      Reduce the sensitivity of kite, original setting was if u losing any hp or any mob in 15 range, it will start kiting and avoiding, now it is start after you lose half hp or any mob in 5.

      For mages part, the watching isn't causing by me or DB, it is blizzard's issue, check any forum and you could found it out. Btw the mage is casting on target already...
      (Ref link: https://us.battle.net/forums/en/d3/topic/20757637202 , )

      Edit: For the kite part, I have to admit it causing lots of stuck issue, but it is also important to keep max distance, so maybe try to use bloodrush as well, it will auto casting like wizard (not like the original face bloodrush).
       

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      Last edited: Jul 23, 2017
    13. Dedoo

      Dedoo New Member

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      Hey,
      I've been using the 0.9b version but i still have seom "Leaving game, reason: Done", where do i find the log file you need ?
       
    14. DarkScorpion

      DarkScorpion Member

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      try #12
       
    15. Dedoo

      Dedoo New Member

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      #12 ? What do you mean o_O
       
    16. DarkScorpion

      DarkScorpion Member

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      :)Have u see the post with youtube video? There is another .cs file attached
       
    17. Dedoo

      Dedoo New Member

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      Aaaaahhhhh ok, will try
       
    18. vexon312

      vexon312 New Member

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      It seems im not leaving game anymore,I'll keep watching the bot,thx a lot DS!
       
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    19. vexon312

      vexon312 New Member

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      stuck when shrines or exp pool around(same problem with bantou's faceroll routine),D3 window keep spamming something like "need target to cast". I think bantou knows what this is
       
    20. Dedoo

      Dedoo New Member

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