• Visit Rebornbuddy
  • [O] Desynthesis

    Discussion in 'Other Profiles' started by becto, Jun 14, 2016.

    1. becto

      becto Member

      Joined:
      Mar 14, 2014
      Messages:
      104
      Likes Received:
      5
      Trophy Points:
      18
      Desynthisis 1 to 170


      • Will get you from 1 to 170 in a very short time.
      • Will cost you 4 to 5 million gil each profile going 1 to 170.
      • This will stop once reaching 170.
      • Recommend carrying Bacon Broth and Tinker's Calm.
      • Under Character Configuration - Item Settings: uncheck "Store all newly obtained items in the Armory Chest"
      • DesynthTag.cs should be in your Quest Behaviors folder or this will not work.

      Followed this guide to make the profile so you don't have to.

      View attachment [O] Leatherworker Desynthesis.xml

      View attachment [O] Weaver Desynthesis.xml


      Disciples of the Hand - Splendors Vendor Desynth

      • You need to be at least 170 to Desynth items.
      • You must change the gear set in the CodeChunks section of this profile for CRP, BLM, ARM, GSM, LTW, WVR, ALC and CUL.
      • This profile uses exBuddy. Make sure the plugin is installed correctly.
      • If you are not 200, then carry Bacon Broth and Tinkers Calm.
      • Yes, this will give you an abundance of Glass Fibers.
      • Under Character Configuration - Item Settings: uncheck "Store all newly obtained items in the Armory Chest"

      This profile can trade your Crafting Red Scrips in to Blue Scrips, trade in crafted collectibles into counterfoils, and will trade the counterfoils and scrips for gear to desynth them. Make sure you make your selection carefully as to not get an unwanted item to desynth.

      Code:
      <!ENTITY Carpenter_Counterfoil "1"> 
      <!ENTITY Millkeep_Mainhand "0"> 
      <!ENTITY Millkeep_Head "0"> 	
      <!ENTITY Millkeep_Chest "0">	
      <!ENTITY Millkeep_Gloves "0"> 	
      <!ENTITY Millkeep_Legs "1"> 	
      <!ENTITY Millkeep_Boots "0"> 	
      
      In the above code excerpt the profile expects you to have Birch Composite Bow collectible created since Carpenter_Counterfoil is set to "1". It also will purchase Millkeep's Slops and expect you to have at least 170 in Weaver desynth to continue.

      View attachment [O][Desynth][DoH]Splendors Vendor.xml


      Issues:
      If this isn't desynthing an item, more than likely it is because you have the item in your Armory and the item id is conflicting with it, so you need to remove that item from your armory or you have the item in your inventory and that needs to be removed or desynthed before profile is started.

      Notes:
      I have not tested everything in this profile due to me not having all available desynth. Please list any issues and your full RB log in this thread.

      Fixed:
      2016.15.6 - Added drinking Tinker's Calm and made a toggle to use it.
       
      Last edited: Jun 23, 2016
      y2krazy likes this.
    2. hkme

      hkme Member

      Joined:
      May 12, 2014
      Messages:
      187
      Likes Received:
      0
      Trophy Points:
      16
      Thanks, I decided to switch my desynthesis job, just tried the Leatherworker profile, it spent ~50min and 4m gil bringing me from 1 to 170. Well done.
       
    3. entrax

      entrax Member

      Joined:
      Jul 23, 2012
      Messages:
      459
      Likes Received:
      15
      Trophy Points:
      18
      Thanks for the profile it will be usefull on my Alt :)

      Also I made this this afternoon to turn in Ada / Chysahl for counterfoils -> buy ltw/wvr desynth items (pants/boots) -> desynth them -> buy again ... you can use it as you want.
       
      Last edited: Jun 21, 2016
    4. becto

      becto Member

      Joined:
      Mar 14, 2014
      Messages:
      104
      Likes Received:
      5
      Trophy Points:
      18
      Thanks Entrax. I have actually been working through a bunch of bugs in my profile for farming glass fibers. It will continuously keep running but there are some issues I still need to iron out before making it public.
       
    5. 7h3Cub3

      7h3Cub3 Member

      Joined:
      Jan 13, 2016
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      6
      It seems that you need to add a check so that only the inventory is being checked (i dunno if it's possible) because when items are checked it will count also what you have in your armory chest. It's a bit annoying because i had to put those HQ items in my retainers before i was able to run the script for this level.

      good work :) cheers
       
      Last edited: Jun 24, 2016
    6. Ken512

      Ken512 Member

      Joined:
      Mar 21, 2015
      Messages:
      73
      Likes Received:
      0
      Trophy Points:
      6
      Very very nice!

      You should add a warning for your "3 freeitemslots left" check. Got slightly confused for a second there.
       
    7. becto

      becto Member

      Joined:
      Mar 14, 2014
      Messages:
      104
      Likes Received:
      5
      Trophy Points:
      18
      Thank you. I think this is very annoying too how it works currently, as of right now I don't know of any checks I can add to the profile that will specifically turn in just your inventory items. I was hoping that adding the collectibility rating on the item, that it would prevent that, but the turn in itself may select items from your armory.

      if you find anything that will work, let me know and I can add it.
       
    8. becto

      becto Member

      Joined:
      Mar 14, 2014
      Messages:
      104
      Likes Received:
      5
      Trophy Points:
      18
      I can add that. thanks.
       
    9. jetblast

      jetblast Member

      Joined:
      Mar 8, 2016
      Messages:
      89
      Likes Received:
      0
      Trophy Points:
      6
      FYI this script fails if you have one of the items in your armory chest because it's looking for a quantity of 0, and I guess it can't distinguish between your inventory and armory chest.
       
    10. Ksexasiaris

      Ksexasiaris Member

      Joined:
      Nov 10, 2014
      Messages:
      183
      Likes Received:
      3
      Trophy Points:
      18
      Hello. Does this still work with the changes in npc vendors? Also do we have an estimated number of how many of each item will need? I wanna craft some with lisbeth to cut the costs... i am not asking for exact number of each item but a rough estimation if possible ;)

      Thanks!
       

    Share This Page