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  • Official 1-50 Questing Pack

    Discussion in 'Archives' started by EchoTiger, Nov 20, 2014.

    1. coco973

      coco973 New Member

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      Ok it's going on now.

      Other thing, the Profile "Auto-Compiler" says : "Profile has finished, stopping the bot!" in northern wilds.

      I had to select manually the profile zone.
       
    2. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Hmm, strange.
      Although I may know why that's happening.

      Need to improve the Auto-Compiler's conditioning.
      Right now it goes off of 'WorldZones' which can change with every step whereas it should go off of the actual area's name (ex: Northern Wilds)
       
    3. coco973

      coco973 New Member

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      Here is the log for the northern wilds session.

      I have an internet DC during this session.

      2 hangs on here :

      1 - a quest selection needed manually (from the c button)
      2 - when i obtain lvl 6 the bot id not going further... But we need to finish the zone to go thayd.

      View attachment Logs.zip

      Now i am in algoroc, would u like i continue posting the logs ?
       
      Last edited: Dec 24, 2014
    4. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Yea, logs always help.
      The profiles are a bit rusty right now since they're all new - I'm mainly focusing on "quantity" right now.

      Once I get 50 on both factions, I'm going to go back and fine-tune the profiles as much as possible.
      Wildstar can be a bit tricky with quest triggers - adding failsafes to ensure the quest is properly triggered is something that will take some time.

      The current two major issues at the moment are:
      • Communicator pops that only pop in specific locations. Need to add a MoveTo prior to the pickup attempt.
      • Quests that require you to push 'T' on a specific mob (the functionality is there, but I haven't added it in to the profiles yet.)

      Right now I gotta go out and do some things, but once I get back I'll check the logs you posted.

      Thanks!
       
    5. coco973

      coco973 New Member

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    6. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      The bot will only progress in zones if you're using the Auto-Compiler.
      Else, if you just load a single profile it will only do that zone and stop.


      [HR][/HR]


      Seems to be the navigation server again.
      I believe Aevitas has found out what's going on, and has a fix for this coming soon.
       
    7. coco973

      coco973 New Member

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    8. whiti

      whiti Member

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      i dont get it why it stops

      2014-12-28 22:05:30,572 [Pulsator Thread] INFO Profile Bot - Profile has finished, stopping the bot!


      with lvl 3?
       

      Attached Files:

    9. Bobo White

      Bobo White New Member

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    10. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Seems to of been more nav-related issues.
      I believe Aevitas was fixing the nav-server up. The issues should go away.


      [HR][/Hr]


      There's a current conditional error in the Auto-Compiler.
      It requires you to be in a specific location for it to work.

      I'll be working on it once I finish replying to threads.
      Alternatively, you can try loading the 3-6 profile manually.


      [HR][/HR]


      Hm, the quest is picked up via Communicator.
      The only thing I could guess is the quest hasn't popped for you yet.

      A lot of communicator quests require you to be in a specific location in order for them to 'pop.'
      I'll see about working on a solution that will make you go to the "Communicator Pop location" prior to attempting the pickup.
       
    11. puck

      puck New Member

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      Currently seeing an issue with the auto-compiler (R.40) in Everstar Grove as a level 3 exile, transitioning from the first quest hub to the second - when I start the profile/bot I receive the following - seems to

      Buddy.Wildstar.Engine.Profiles.IfTag (<If Condition="GameManager.LocalPlayer.IsExile" /> (Line #14)) has finished. Moving to the next...
      Moved to new profile element: <If Condition="GameManager.LocalPlayer.IsDominion" /> (Line #57)
      Element line number: 57
      Buddy.Wildstar.Engine.Profiles.IfTag (<If Condition="GameManager.LocalPlayer.IsDominion" /> (Line #57)) has finished. Moving to the next...
      Profile has finished, stopping the bot!
       
    12. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Hello,

      Do you have a full log of this?
       
    13. puck

      puck New Member

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    14. coco973

      coco973 New Member

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    15. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      (Sorry for the delay, last week was heaptic for me. xD

      Looks like it's the infamous zone-check issue on the auto-compiler.
      I'm working on improving this - in the mean time you could try manually loading the profile.


      [HR][/HR]


      Yea, Aevitas is working on it.
      As Apoc said: Debugging is going slowly unfortunately. The crashes seem intermittent at best, so it's difficult to get a handle on what's going on.
       
    16. puck

      puck New Member

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      Yeah, loading the current zone manually/directly seems to resolve the issue.

      Thanks again for all the hard work on this!
       
    17. coco973

      coco973 New Member

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      is it possible that taking scientist way makes the profiles bugs as hell ?
       
    18. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Path quests are only addressed at the beginning (in the tutorial world) - after that they're ignored.
      I've only fully tested 'some' of the profiles, right now I'm in a rush of getting the 1-30 range complete.

      Once the 1-14 range complete for both factions, I'll be running testers back through to fine-tune the profiles a bit and hopefully shake out all the bugs.
      Could you post a log so I know what's going on?

      The 1-14 section is *very* particular as to what race you are and it varies depending on if you skipped the starting zone or not.
      If you skipped the starting zone, then you will spawn in a race-specific questing area.
      If you didn't skip the starting zone, then you have a choice to go to two areas, both of which vary depending on your race.
      So there's about 12-14 conditional variants that have to be considered / tested and checked.
       
      Last edited: Jan 2, 2015
    19. MoobyB

      MoobyB Member

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      Not sure whats going on (new to all this). it worked 1-3 but once i started the 3-6 questing area it shows the following error. i have attempted loading the compiler and the individiual profile for Evestar Grove.

      Thanks.


      Exception during execution of profile tag <If Condition="not IsEpisodeComplete(515)" /> (Line #46)System.AggregateException: One or more errors occurred. ---> Buddy.Wildstar.BotCommon.Navigation.PathfindingException: Did not receive valid pathfind response in the last 5 seconds.
      at **‪‪‏​‏‬​*​‪‪‏‫‏
‬‪‫‫‏‫*​*‬*.7\[75w_M2"n:|:;9g\.'%\.\&F'>.()
      --- End of inner exception stack trace ---
      at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
      at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout)
      at Buddy.Coroutines.Coroutine.@\[}#"=E_y3YJNaV1)\]|)J^Y.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Coroutines.Coroutine.F\*e/C1@Y1`X #a'QIYQbJ%%r.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Buddy.Wildstar.BotCommon.Navigator.!l'mDfoWTw}/ZZd#!2G'~/E_.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.BotCommon.CommonBehaviors.\&FBM<n-x@)0!F\.mAJ\]\.-l\*U\].()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Buddy.Wildstar.BotCommon.CommonBehaviors.gx\,2i(W{qmQ?p\*\[BO'uI9B\,}.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Buddy.Wildstar.BotCommon.ProfileTags.MoveToTag.e#uY|8ADNRT2X\*|DLIs=17\,3.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.Engine.Profiles.IfTag.^|)Z7DQ6oPIW6(`?G(;J^:J<.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.Engine.Profiles.IfTag.^|)Z7DQ6oPIW6(`?G(;J^:J<.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.Engine.Profiles.IfTag.^|)Z7DQ6oPIW6(`?G(;J^:J<.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.ProfileBot.ProfileBot.8BTIwAQ`T} EG;/n>d9DG;\,w.MoveNext()
      ---> (Inner Exception #0) Buddy.Wildstar.BotCommon.Navigation.PathfindingException: Did not receive valid pathfind response in the last 5 seconds.
      at **‪‪‏​‏‬​*​‪‪‏‫‏
‬‪‫‫‏‫*​*‬*.7\[75w_M2"n:|:;9g\.'%\.\&F'>.()<---
       
    20. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      It's the infamous path finding error. :x
      I'll send a message to Apoc to make sure the navigation server is still online.

      Thanks for the report!
       

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