Having some issues with settings changing whenever I use another character in-game and I think it has to do with whenever I have leveled a character and used armory to gear it. When going back to my max level character it is almost as if Armory resets to standard settings, meaning it starts swapping out gear even though my normal settings have 'disable at 70' enabled even when my characters are leveling. So either the plugin is resetting my settings on character swaps somehow or its whenever EZUpdater decides to run.
Whats recommended gear upgrade settings for lvl 70? My barb always change items from stash when he come to town after rifts. Makes different combination from items and looks like cant decide which one is best
While that may be true, it still resets to default for me whenever I swap characters. So saving the settings based on "characters" seems to be borked at the moment.
Armory plugin never actually spends the shards at kadala as I have selected. Just always full at 500 when I come back and check on it
It stays locked at kadala when you only have gloves or bracers (maybe other 5 shard 2 inventory slot items) selected seems to work ok if you're gambling for more expensive things or a lot of different things maybe it's just me i dunno...
Fixed these bugs: - Locked at Kadala if inventory is full - "Minimum Blood Shard Count" was respected only on first run Kadala vendoring is now working perfectly for me.
Armory only upgrades one side at the moment (ring / weapon when dual wielding) Armory's intention is to compare (and if better upgrade) the rings on both your hands (and when dual wielding the weapons in both your hands) with inventory or stash items. It does this by calling Code: acdItem.GetStatChanges(out damage, out healing, out toughness, true); acdItem.GetStatChanges(out damage, out healing, out toughness, false); in the file ItemEvaluator.cs depending on which side (left or right, i.e. it calls with parameter handover "false" or "true") it wants to compare. After looking at the debug messages I realized that with Trinity 2.1.15 and DemonbuddyBETA v1.1.2118.482 acdItem.GetStatChanges returns the same values, meaning it always compares with the same side although Armory actually calls GetStatChanges with the correct parameters. Example debug messages (although the character wears two different rings): Code: [Armory] Evaluating RightFinger - Stolen Ring [Armory] Got Alternate Ring Slot stat changes for Stolen Ring: dmg:-13.3 healing:0.0 toughness:2.0 [Armory] Evaluating LeftFinger - Stolen Ring [Armory] Got stat changes for Stolen Ring: dmg:-13.3 healing:0.0 toughness:2.0 I reported this in Demonbuddys bug section - but I wonder if other users of armory plugin experience the same thing?
Just had an issue where it got caught in a loop trying to buy more items when it had under 25 shards (min armor cost). repeatedly attempting to purchase..
Anyone experience the bot tries to go to kadala inside a rift after clearing them? (and got stuck obviously) This is a first, weird..
The bot just keep gambling even though all the shards are spent.. I fixed the cost of the new patch, but still didn't seems to work, whats wrong there ?