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  • [Plugin] DangerDodger

    Discussion in 'Archives' started by buddyfu2, Feb 24, 2016.

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    1. buddyfu2

      buddyfu2 Member

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      [​IMG]

      The plugin is better than it's name, I swear.

      DangerDodger is a plugin that allows the bot to kite monster and dodge dangerous spells. I have tested this plugin for almost a week now it have not had a single deaths from Storm Bearers (according to DeathLogger).
      The plugin is surprisingly simple and effective. I hope you enjoy.

      Obviously, I would not recommend using it on a melee character.


      Description of the UI

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      Contributing

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      TODOs

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      Changelog

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      [video=youtube;x2-MCPa_3rU]https://www.youtube.com/watch?v=x2-MCPa_3rU[/video]
       

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      Last edited: Feb 24, 2016
      RainWinter likes this.
    2. darkbluefirefly

      darkbluefirefly Community Developer

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      Congrats! I'll test it out today and let you know. Looks great! Told you you could do it =).
       
    3. replicate

      replicate Member

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      this sounds fucking insane, ill get back to you!
       
    4. Tormiasz

      Tormiasz Community Developer

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      Looks good, especially the bearers part :)

      The easiest way to avoid stucking on the bonespire part would be casting the kite only if the bonespire mob is dead/non existing.
       
      Last edited: Feb 25, 2016
    5. Dbuddy

      Dbuddy Member

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      nice!
      may i ask:

      except bonespire and exploding beacons, is this plugin useful for low levels (for example with lightning tendrils)? Is packsize 7 a recommended value?

      and for higher levels: a good equipped BF toon has maybe 1 death per hour and is 1or 2hitting everything, is it still useful to kite? I mean, will i loose clearspeed?

      i will try this today
       
    6. Tormiasz

      Tormiasz Community Developer

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      You shouldn't kite your good equipped boyfriend Kappa

      buddyfu2 stated that it's not recommended for melee. I would consider tendrils as melee.
      Of course running away will lower the clearspeed, but dying wouldn't help as well. If it's 2hitting everything I wouldn't enable the options to kite monsters.

      @buddyfu2
      You have nothing that is restarting the stopwatches.
       
      Last edited: Feb 25, 2016
    7. WiN

      WiN Member

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      I have whirling blades as a movement enhancer this is the error i get ([​IMG]):

      [DangerDodger] Initiating kiting.
      [DangerDodger] NearestThreat.Name: [Daemon], NearestThreat.Position: [{1171, 440}], DangerCenter: [{1171, 440}]
      [DangerDodger] Kiting towards a safer position. CurrentPosition: [{1171, 445}], NewPosition: [{1171, 460}]
      [MoveToLocation] Now moving towards {1171, 460}. We have been performing this task for 00:00:00.2989970.
      [Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
      Parameter name: index
      at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
      at Loki.Game.Utilities.ComponentInformation.***​​‎‬*‎‏*‫**‏‪‬**‬‫​‬**‪**(String )
      at Loki.Game.Utilities.ComponentInformation.*‪*‬​‎‫‫‎​‏‬‫*‫*‬‎‫‎​*(String )
      at Loki.Game.Utilities.ComponentInformation.get_LifeComponent()
      at Loki.Game.Objects.Actor.get_Auras()
      at Loki.Game.Objects.Actor.HasAura(String name)
      at DangerDodger.DangerDodger.<Logic>b__5(Monster m) in d:\!site\games\Path of Exile\eb 0.1.3799.156 - Ranger Reave\Plugins\DangerDodger\DangerDodger.cs:line 172
      at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
      at DangerDodger.DangerDodger.<Logic>d__10.MoveNext() in d:\!site\games\Path of Exile\eb 0.1.3799.156 - Ranger Reave\Plugins\DangerDodger\DangerDodger.cs:line 172
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
      at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.afMEVG\*\*SN8-o\]X?%Y"T?;>b$.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Coroutines.Coroutine.`u4Mo!zIcny_wWmN\]5kIf'8K#.V\.8{`KY:/C@G|4@\&ed\.b:\]CX\&.MoveNext()
      --- End of inner exception stack trace ---
      at Buddy.Coroutines.Coroutine.‫*‎*‏‏​​*​*‪*‬‫*​***‫‪*‫*‪‫**(Boolean )
      at Buddy.Coroutines.Coroutine.*‎*‎​****‬‫‎**​‪‫‬**‎***(Boolean )
      at Buddy.Coroutines.Coroutine.Resume()
      at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.Tick()
      at Loki.Bot.BotManager.*​*‏​‪**‏‬‫*​**‫‬*‫‫‬‫‪‪**(IBot )
       
    8. buddyfu2

      buddyfu2 Member

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      This plugin will be usefull for low levels when it will support dodging bosses attacks.

      As a summoner, the plugin does not really slow my clear speed, my minions still attack when I am kiting.

      I haven't tried melee actually, so maaaaaybe it works.

      The beacons and bonespires stopwatch are reset inside PerformKiting().

      Does this happen all the time? Sounds like the monster array was modified during the execution of the logic. This should happen rarely. I could add better caching to prevent that.
       
    9. WiN

      WiN Member

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      It does happen all the time - the bot walks away from the bonespire on the floor - which is great, but then uses Whirling Blades to try to go back and attack it. I am playing Reave Melee, but as you can see the settings are very high for fleeing etc and never kick in.
       
      Last edited: Feb 25, 2016
    10. buddyfu2

      buddyfu2 Member

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      • Your bot is trying to attack the Bonespire ground effect? This is not the basic bot behavior, you must have a plugin or routine modification that makes you do that.
      • Don't use any monster kiting feature if you are melee.
      • It sounds like you are using Alcor75PlayerMover. I have not coded anything to make this plugin compatible with Alcor75PlayerMover. If you want the support, you'll have to add it yourself.
      • I'll change the way monsters are cached, to remove the exception you are getting.
       
    11. gandalf11

      gandalf11 Member

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      for a second tought is a mob skipping plugin but this is also very useful, nice job mate.
       
    12. kenjou

      kenjou New Member

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      Hmmm, kiting sounds nice - especially when you aren't melee... e.g. summoner or totemer.... I'll have to give this a try.
       
    13. SToNeD2k9

      SToNeD2k9 New Member

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      Hi,
      plugin sound really great! Sadly, i cant get it working...I just have to paste the zip content into 3rd party folder right? No plugin available ... can u help me please?
       
    14. toNyx

      toNyx Well-Known Member

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      Not updated yet I guess
       
    15. willowsan

      willowsan New Member

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      great plugin, still waiting for update :p
       
    16. leekhoa01

      leekhoa01 New Member

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      Yea that is great plugin waiting for update too
       
    17. LajtStyle

      LajtStyle Community Developer

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      Since buddyfu will no longer update his plugin i decided to update it.
      This version require CommunityLib plugin to work
       

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      BigBudda87 likes this.
    18. darlack

      darlack Member

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      Thanks!! is it support Alcor75PlayerMover?
       
    19. LajtStyle

      LajtStyle Community Developer

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      You can use them both but sometimes alcor mover will jump back into mob packs, i will try to fix that but atm i work on something else.
       
    20. leekhoa01

      leekhoa01 New Member

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      Thanks u so much
       
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