Saxtris Rift Boss, although his twisters seem to be physical [TabUi] Unit ActorSNO: 360281 Name: X1_LR_Boss_Snakeman_Melee_Belial-28157 Type: None
I must say that this plugin is one of my favorites. Im using it mainly for Nemesis/Shines. What are you guys using it for?`Is there any information on which items that are working with this addon?
first page (enlarge spoiler) my usage: i got a set of immun necklesses (fire, arcane, posion, cold. no lightning dropped jet :/ ). so when he encounters a pack which does that kind of dmg he swaps the right one.
this plugin is a beast. tried it with soj+sunkeeper, countess julia's, rogar's. looking forward to getting those other immunity ammys. one suggestion to the author though, if it's not too much. Could you make it open the backpack first before swapping gear and to make timer adjustable in swapping to make it more humanlike? a lot of guys have been banned with autoit swapping and this may (or may not ) increase the risk of being banned.
I just got done using this with the blank settings so it was just the gearswap plugin while i played manually. Absolute best feeling ive had in months. I cant even imagine playing without it. If anyone has gear worth swapping, I REALLY recommend making a second DB folder for the manual play. You won't regret it.
btw, Zulten kulle and the Zulten Kulle Rift Guardian use arcane damage. The tornadoes they make deal arcane damage, so might want to add it in the trigger. ty
Shukrani's Triumph for Spirit Walk while out of combat would be greatly appreciated. I find that DB backtracks a lot in rifts, this would help the bot backtrack faster and get back to normal faster.
That's interesting. It will find the first item and return that Dynamic ID. So it must have showed up first in your inventory. Maybe I can add a check to make sure the item is identified first. I see quite a few requests around equipping items when enemies are not around. That could be added. Gloves of Worship buff goes away when you take gloves off so it is the consensus that it isn't worth it since it doesn't work with pylons. Ignore when immune only stops swapping when you are invulnerable completely (like from the shrine that makes you invulnerable). It doesn't check for 4 pc bonus of blackthornes. You may want to mess around with the priority order to fix your issues there. Ok I will add this actor to Cold Check.
I will add this ActorSNO to Arcane Check. Ice Climbers will only swap in if Cold is detected currently. Need to change Ice Climbers to their own and check for Jailer and such as well.
Please provide me with ActorSNO, you can dump it in the gearswap config menu. Why do you want this in barricade?
SVN Revision 19 Fixed Pox Faulds to not trigger when on cooldown. Renamed Critical Health to Beckon Call (since it only was checking for Beckon Call anyways). You may need to re-disable this status if you had it disabled before. Added new status Movement Impaired - Ice Climbers will now be equipped when this status is triggered along with Jailer/Frozen affixed. Added new status Swarmed - By default Swarmed will be triggered when you are below 80% health and are surrounded by at least 6 mobs. These options are adjustable in the config menu. Added support for Illusory Boots (Equipped when Swarmed is triggered). Added option to have GearSwap open up your Backpack before equipping an item. Backpack will stay open for 1.5 seconds after item is equipped. This is disabled by default. You may not want to enable this option when playing with Blank Profile. (Note that when using this option if you open the backpack manually it will almost immediately be closed. Added configuration options for all added items to the config menu. edit: Also added the Kulle and Frost guy in Arcane / Cold checks.
hi borderjs, the new revision closes the backpack while stashing and vendoring also buying from kadala.
Would it make any sense to have "Homing Pads" support added or would the bot still be interrupted by random combat while doing a town run?
If you want Trinity to use Healing Wells as soon as possible to switch back to normal gear you can edit the following Lines in: Trinity/Combat/Weighting.cs Line 736: from PHP: // Current Health Percentage is higher than setting if (Player.CurrentHealthPct * 100 > Settings.WorldObject.HealthWellMinHealth) { objWeightInfo += "HealthWellMinHealth"; break; } // As a percentage of health with typical maximum weight cacheObject.Weight = MaxWeight;1-Player.CurrentHealthPct); to PHP: // Current Health Percentage is higher than setting /* if (Player.CurrentHealthPct * 100 >=Settings.WorldObject.HealthWellMinHealth) { objWeightInfo += "HealthWellMinHealth"; break; }*/ // As a percentage of health with typical maximum weight cacheObject.Weight = MaxWeight; The HealthWell Slider is now deactivated! Weighting level may be changed
This is indeed great plugin. Thank you for making this plugin I have few questions. I noticed that bot was wearing Pox Faulds over 7 sec. Or at least it appeared. Because DB chat window showed 03:13:51.067 INFO Plugin [GearSwap] Equipping: Pox Faulds - Condition: 3Enemies 03:13:58.930 INFO Plugin [GearSwap] Reverting all gear to original! I thought Bot will wear items for a sec to buff up and revert back to original items. Many crusaders have 5 pieces of Arkhan to get set bonus and it is crucial to run T6. Was the bot wearing Pox Faulds for that 7 sec truly? If so, I can't use it. I haven't played by hand so I don't know if it is true or just delayed recording. Another question, I have ring of Royal Grandeur in my left finger and Unity ring on my right finger. When the bot was logged out ( another server problem), I noticed Unity ring was on his left finger and my right finger had Stone of Jordan. my Royal Grandeur was in backpack. How can I keep Royal Grandeur all the time and make bot change only between Unity and SOJ ?