Pox Faulds cloud goes away if you take off the piece. Therefore if you want the benefit of the cloud they must be worn for duration. If this isn't suitable for your setup you may not want to use them. As for Unity and SOJ. Currently Unity is swapped for Right finger (Right on the screen). SOJ on the Left finger (left on the screen). There is no easy configuration to fix this, but if you want to use Unity 100% of the time and only swap in SOJ do the following: Equip Unity on the LEFT (Left side of screen) finger. And comment out the following line in Functions.cs (Around line 292) Code: Change: gearList.Add(new Gear("Elite", 212581, InventorySlot.RightFinger)); //Unity to: //gearList.Add(new Gear("Elite", 212581, InventorySlot.RightFinger)); //Unity This will disable Unity ring from being swapped and will continue to allow SOJ to be equipped when Elites arrive.
thank you for quick reply. I did it as you instructed. My main goal is to keep Royal Grandeur on the bot's finger all the time and keep changing other finger with unity, SOJ, nagel, Roager's huge stone, etc. Is there a way to keep Royal Grandeur all the time and only other finger's ring can be changed? I know it is not easy to support everyone's need This is amazing concept and plugin as it is irregardless.
Put Royal ring on your Right Finger(right side of screen) unity on Left finger (left side of screen) with the above changes and this should do what you are asking.
Sweet... thank you. Aren't the original items supposed to be worn all the time and secondary items ( switchable items by situation & condition) should be worn for a second or so to get buff? I noticed that my original Blackthorn's belt was on backpack and Harrington's waist guard was worn for a long time until Elite shows up. Then, Trinity said gearswap because Elite is showing up. I am afraid to see my Arkhan's glove is switched with St. ??? Cage glove and kept worn for a long time. I am wondering all items switched with original item stay worn until new condition arise or at least for a while more than intended.
The only 2 items that will stay equipped are the Pox Faulds, and the Harrington's Waistguard. Those are required to be equipped for the buff to remain active. Harrington's gives you 100+% damage so keeping that is almost always better than your current belt when the buff is active. Depending on the item and if the buff will stay when you unequip is how we determine if we keep it equipped or not. The St gloves can be removed after buff is received so they should return after a second.
You could make the swap only for a certain shrine (like cooldown or +damage) and keep the gloves for 10 min then swap back to original item.
Does that actually work? I'll test and if it works I will add it. Make sure your Shrine priority is higher than Well. Also make sure your pulse settings is as low as you can handle. If you somehow close in on a shrine in between pulses it may miss the swap, so having a long pulse could prevent the swap from happening in time.
I just can't imagine wearing Worship over my Magefist gloves for 10 minutes even with the cooldown or frenzy one. Maybe it would be worthwhile. I may still do it, but most everyone has said its not worth it.
can you add aughilds? i keep having to readd them myself after every ezupdater... i only really use these but gearList.Add(new Gear("Elite", 222972, InventorySlot.Bracers)); //aughilds gearList.Add(new Gear("Elite", 224051, InventorySlot.Shoulders)); //aughilds
SVN Revision 21 Added Aughild's Set to Elite status. Added Waller check to Swarmed status for Illusory Boots. Will no longer attempt to equip unidentified items (this was done in a prior update but forgot to mention it.)
Hey borderjs! Great work so far! I mentioned one idea in Gear swap Extrreme thread about set switching based on Combat tag. Is there any chance to see this in your version? I see it have great potential in "zerg runs".
Could you provide me the SNO and a link to the item. And what conditions this should be equipped and why. Thanks!