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  • [Plugin] Mr.ItemRemover - Deletes or Sells Items In Your Bags

    Discussion in 'Archives' started by CodenameG, Jan 1, 2011.

    1. Teveel

      Teveel Active Member

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      Just keep bags empty of gear before setting arch running.
       
    2. stodderkonge

      stodderkonge New Member

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      Seems bugged using it right now while fishing in uldum. added Murglesnout to the remove list plus various grey items alltho it doesent remove shit...
       
    3. GIVEMEANAME

      GIVEMEANAME Active Member

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      Im doing RAF chars, is it possible to remove EVERY ITEM from the bags ?

      I want to run auto equip so ofc it will equip better gear, then if this plugin could remover everything from the bags, then i can keep the raf running all day long dinging up with no probs tbh
       
    4. SweetBoy

      SweetBoy New Member

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      Didn't seem to work for me, used v1.4

      Used with open water fishing on Auto Angler 2, disabled selling and ticked delete all greys and added all the junk fish like Blackbelly, shaptooth. filled up my bags then flew to ferelas from Uldum :/
       
    5. kirbypro

      kirbypro New Member

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      i love that plugin but " i think " it have a bug...i try to add netherwave cloth to sell list...and when my bot go to vendor dont sell it! try with other mats and the same.... vers. 1.4
       
    6. ThePiePieper

      ThePiePieper New Member

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      This plugin runs great.
      But is their anyway to tell it not to sell something. Sorry if I missed it, but it keeps selling my mining pick.
       
      Last edited: Feb 23, 2012
    7. kob922

      kob922 New Member

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      i have the same question about protected items i want to turn this on so i can use it with a 1-525 skinning profile but i dont want it selling my knife over knight
       
    8. CodenameG

      CodenameG New Member

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      it wont care whats on your proected items.
       
    9. Gatherit

      Gatherit New Member Buddy Store Developer

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      Very nice! Would love to see something similar to this for automailing items to different charachters.
       
    10. CodenameG

      CodenameG New Member

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      Mr.ItemRemover updated to version 1.5 - Fixed the Sell List and Added a Keep list.
       
    11. tumbum

      tumbum Active Member

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      Possible to get an option with "Sell Blue Items" and maybe a "Remove Items without Sellprice" (but take care about items needed for quests).
      if you pwrlvl, i mostly sell blue items and all this drink stuff or rep stuff isnt needed.
       
    12. MaxMuster

      MaxMuster Well-Known Member Buddy Store Developer

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      Please add:

      Sell All Blues
      Sell All Green/Blue Souldbound Items

      For Powerleveling you need this 2 Options ;-)
       
    13. jmccoy17

      jmccoy17 New Member

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      So its bnot romoving items every 3 minutes. Im not really sure why so if you could tell me how to get it to with out doing it manually that would help alot
      thanks
       
    14. Nickeh

      Nickeh New Member

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      Had a problem with this, told it to only sell grays yet it went and sold whites and greens, this included ember silk cloth and inscription mats. any reason why?
       
    15. chemical

      chemical Active Member

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      everytime i click on " Run Check now " i get a " Cannot read a Descriptor on an invalid object"


      Log files is about 5mb so i looked through it and seen where i probably clicked on run check now and saw this

      HTML:
      8:44:42 PM:499] PB 1.426:Pulsing Tradeskills from OnSpellsChanged
      [8:44:42 PM:548] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
         at Styx.WoWInternals.WoWObjects.WoWObject.#eve[T](UInt32 field)
         at Styx.WoWInternals.WoWObjects.WoWObject.#dve[T](Int32 offsetIndex)
         at Styx.WoWInternals.WoWObjects.WoWUnit.get_Level()
         at Styx.WoWInternals.WoWObjects.WoWUnit.get_CanSkin()
         at Bots.Grind.LevelBot.#jjc(Object ret)
         at TreeSharp.Decorator.CanRun(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at Styx.Logic.BehaviorTree.TreeRoot.Tick()
       
    16. asilva

      asilva New Member

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      works great! but i think there is a bug...

      I add "dense stone" (white item) to "items to be removed" list, if I click "Run check now", itemremover deletes the dense stones, BUT it never do it automatically, it seems that the checkbox "minutes between checks" is not working
       
    17. asilva

      asilva New Member

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      FIXED!!! :D

      change in MrItemRemover.cs:

      Code:
                  if (!Me.Combat && !Me.IsCasting && !Me.Dead && !Me.IsGhost){
                      //Will Run First Pulse, then every 3 mintues if not in combat. 
                      if (!CheckTimer.IsRunning || CheckTimer.Elapsed.Minutes > MIRsettings.Instance.MinPass){
                          CheckTimer.Reset();
                          CheckTimer.Start();
      
                          if (MIRsettings.Instance.EnableRemove){
                              CheckForItems();
                          }
                      }
      
      for:
      Code:
                  if (!Me.Combat && !Me.IsCasting && !Me.Dead && !Me.IsGhost){
                      //Will Run First Pulse, then every 3 mintues if not in combat. 
                      if (!CheckTimer.IsRunning || CheckTimer.Elapsed.Minutes >= MIRsettings.Instance.MinPass){
      
                          if (MIRsettings.Instance.EnableRemove)
                              CheckForItems();
      
                          CheckTimer.Reset();
                          CheckTimer.Start();
                      }
                  }
      
      or this for cpu saving:
      Code:
                  if (MIRsettings.Instance.EnableRemove && !Me.Combat && !Me.IsCasting && !Me.Dead && !Me.IsGhost){
                      //Will Run First Pulse, then every 3 mintues if not in combat. 
                      if (!CheckTimer.IsRunning || CheckTimer.Elapsed.Minutes >= MIRsettings.Instance.MinPass){
      
                          CheckForItems();
                          CheckTimer.Reset();
                          CheckTimer.Start();
                      }
                  }
       
    18. ABO-NORAH

      ABO-NORAH New Member

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      my feedback:

      i was have the same problem above

      so all what you must do

      close the HB and launch it again

      and add your items to remove list before start

      after you click (Save) start the HB

      and it work fine with me now ^^





      Thx for this great plugin it was really helpfully

      i hope this problem above is fixable

      thx again :eek:
       
    19. qztr

      qztr Active Member

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      Thanks, working with deleting the items I want it to delete :)
       
    20. Wire21

      Wire21 New Member

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      Any way to make it sell only soulbound green items?
       

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