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  • [Plugin] Trinity Fork (Kite/Avoidance)

    Discussion in 'Plugins' started by BuddyMe, Feb 16, 2015.

    1. gerardiablo

      gerardiablo Member

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      Monk is not using dashing strike as much in 1.02 . it uses generators more than dashing strike. its at full spirit 90% of the time....going back 1.01 in the meantime
       
      Last edited: Apr 18, 2015
    2. harvest655

      harvest655 Member

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      Become worse...

      Overflowing energy without using dashing-strike

      QQ??20150419034715.jpg
       
    3. BuddyMe

      BuddyMe Community Developer

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      you mean priorityze shoot on elite direction ?
       
    4. BuddyMe

      BuddyMe Community Developer

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    5. r3plic4tor

      r3plic4tor New Member

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      Yea and riftboss bot shoot only Element arrow u know the new set?
       
    6. harvest655

      harvest655 Member

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    7. gerardiablo

      gerardiablo Member

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    8. BuddyMe

      BuddyMe Community Developer

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      replace all 457-507 by (DemonHunterCombat.cs)
      Code:
      if (AreaHasCastCriteria(RangedSkillsCastArea))
                  {
                      if (CurrentTarget.MonsterAffixes.HasFlag(MonsterAffixes.ReflectsDamage) &&
                          Sets.EmbodimentOfTheMarauder.IsFullyEquipped && IsSentryOnTarget())
                      {
                          RangedSkillsCastArea.Position = MathEx.CalculatePointFrom(RangedSkillsCastArea.Position, Player.Position, -30f);
                      }
      
                      // Cluster Arrow
                      if (CanCast(SNOPower.DemonHunter_ClusterArrow))
                      {
                          if (!Sets.NatalyasVengeance.IsFullyEquipped || CacheData.Buffs.HasBuff(SNOPower.P2_ItemPassive_Unique_Ring_053))
                          {
                              return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, RangedAttackRange, RangedSkillsCastArea.Position);
                          }
                      }
      
                      // Multi Shot
                      if (CanCast(SNOPower.DemonHunter_Multishot))
                      {
                          return new TrinityPower(SNOPower.DemonHunter_Multishot, RangedAttackRange, RangedSkillsCastArea.Position);
                      }
      
                      // Elemental Arrow for non-kridershot
                      if (CanCast(SNOPower.DemonHunter_ElementalArrow))
                      {
                          return new TrinityPower(SNOPower.DemonHunter_ElementalArrow, RangedAttackRange, RangedSkillsCastArea.Position);
                      }
      
                      // Chakram normal attack
                      if (CanCast(SNOPower.DemonHunter_Chakram) && !Runes.DemonHunter.ShurikenCloud.IsActive)
                      {
                          if (DHSettings.RangedAttackRange > 0)
                              DHSettings.RangedAttackRange = 50;
      
                          return new TrinityPower(SNOPower.DemonHunter_Chakram, RangedAttackRange, RangedSkillsCastArea.Position);
                      }
      
                      // Chakram:Shuriken Cloud
                      if (!Player.IsInTown && CanCast(SNOPower.DemonHunter_Chakram, CanCastFlags.NoTimer) &&
                          Runes.DemonHunter.ShurikenCloud.IsActive && TimeSincePowerUse(SNOPower.DemonHunter_Chakram) >= 110000)
                      {
                          return new TrinityPower(SNOPower.DemonHunter_Chakram);
                      }
      
                      // Impale
                      if (CanCast(SNOPower.DemonHunter_Impale))
                      {
                          return new TrinityPower(SNOPower.DemonHunter_Impale, RangedAttackRange, RangedSkillsCastArea.Position);
                      }
                  }
      for any change in the code you need to restart db
       
    9. harvest655

      harvest655 Member

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      Improve very much

      dashing strike about 30% chance of fail

      Only ordinary attack damage no dashing strike damage
       
    10. Inokichi

      Inokichi Member

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      Yeah same problem here , dont use dashing like other releases
       
      Last edited: Apr 18, 2015
    11. r3plic4tor

      r3plic4tor New Member

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      This is the same code?
       
    12. Inokichi

      Inokichi Member

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      It use Dashing in melee but for some reason only do fists of thunder dps not the dashing one , any help Buddy?
       
    13. cronik247

      cronik247 Member

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      you're the man, combat is working perfect but will get stuck randomly in a corner and just WW, some times it fix itself and others not.
       
      Last edited: Apr 18, 2015
    14. undefined

      undefined Member

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      To wizz maintainer

      Yesterday reddit wizz section got an amazing post.
      It's all about comparison of different rotation sequences with stunning results. With right proc management is possible to maximize meteors damage output up to 150%!
      Is it possible to implement this logic into the wizards rotation?
      Thanks!
       
    15. pimpampum

      pimpampum Member

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      Combat routine for WW barb is really improved, but avoidance seems much worse. Having lots of death to arcane beams on 43 grift, and also going straight into molten core explosions.

      Never saw doing that previously, and it handled quite higher grifts. (47 in time )
       
    16. infinity

      infinity Member

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      First test on gr40 and it was almost flawless * only thing i noticed was he popped vengeance once after the elite pack tho it was ready to use all the time..

      .. next elite pack he used it on them so it was all good. Good to see how he is in trials also ^^ thanks for the fix BuddyMe, really nice work.
      I was lucky tho on a rift (was the big cave area)

      2nd test was close quarter rift (barracks with all the doors) with pretty eazy mobs and he did alright there as well. Keep in mind this rift is the worst of them all for the bot.

      The performance, kite logic and the dps is at its best so far.
      Ill report back if I see anything that is buggy.

      thanks BuddyMe.


      // one thing i saw was he is not that careful on the GR bosses ( got the same settings as you do ) and he is not at the max range, saw him go up to the boss
      10-15 yards and getting killed few times.

      maybe add some code for the bosses ? dno how it works.

      Next rift 41 - was smooth and good until Boss -- linking pic
      died there and just stood there and dpsed, never kited away and got killed over and over again there

      its like The rift guardian is like trash for the bot, can't see any difference on bot behavior between them two.

      [​IMG]
       
    17. Elandal

      Elandal New Member

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      Yes I noticed the same thing, specifically with molten explosions. Often it will just run into 3+ explosions as if it isn't detecting them.
       
    18. WiN

      WiN Member

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      Make sure you copy the new Trinity XML file over the Existing one in the Settings folder - it makes the monk dash more
       
    19. Northwood

      Northwood New Member

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      @BuddyMe I do feel this fork is better then original Trinity, but I run into problem with Carnevill WD. When I run with 0cd mana spender up (Spirit Barrage) he refuses to use Poison Dart till he runs out of mana. Of course it is very important to keep Zuni set bonus up, but spamin 1k mana till he actually benefits from Poison Darts is really bad. Is there any chance you could quickfix it?
       
    20. Inokichi

      Inokichi Member

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      I get this error

      [Trinity] Error in HandleTarget.SetQueuedSpecialMovement: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetQueuedSpecialMovement() in c:\Users\xxxx\Desktop\New\Plugins\Trinity\Combat\HandleTarget.cs:line 1056

      And it dont cast Dashing Strike

      I go back to 1.0 too for me work better
       
      Last edited: Apr 18, 2015

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