• Visit Rebornbuddy
  • [Profile] Brutal Key Farm

    Discussion in 'Adventure Mode' started by xzjv, Sep 25, 2014.

    1. xzjv

      xzjv Community Developer

      Joined:
      Mar 17, 2014
      Messages:
      1,243
      Likes Received:
      46
      Trophy Points:
      48
      this profile is no longer being actively developed.
       

      Attached Files:

      Last edited: Jul 16, 2015
      DBUser32478 likes this.
    2. Darkyy

      Darkyy New Member

      Joined:
      Sep 6, 2014
      Messages:
      18
      Likes Received:
      0
      Trophy Points:
      0
      Actually playing with the Zerg one from MrBubbel.
      Will test yours this evening when i'm back home and will give you some feedback.

      Anything to configure in trinity ? (like Range for Trash, Minimum Trash pack size etc ?)
       
    3. Radziu

      Radziu Member

      Joined:
      Sep 8, 2012
      Messages:
      205
      Likes Received:
      15
      Trophy Points:
      18
      View attachment 4684 2014-09-25 12.14.txt #1
      View attachment 13752 2014-09-25 08.37.txt #2

      Bot did A4 and A3 run, found key, then proceeded to act 1. After running around for about 10-20 seconds logged that Run is finished and left game. I'm guessing this is the part where it tries to keep key count close to each other, but why start another act instead of compiling key count and leaving after 4+3 were done? good chance of dying when trying to take portal to town surrounded by enemies.
      Second run he did the same thing, this time it went to act 1, actually found keywarden very quickly, and once again stated run is finished and left game. I stopped the bot before it left and killed the keywarden.
      Bot seemed to be stuck in endless portal to act 3 back to town, and back and forth loop stuck. Trinity unstucker was activated. #1 log shows this at the end I believe, where I manually stopped the bot.
       

      Attached Files:

      Last edited: Sep 25, 2014
    4. luckysai

      luckysai New Member

      Joined:
      Oct 14, 2012
      Messages:
      1
      Likes Received:
      0
      Trophy Points:
      0
      Tested for 30 min and it has been excellent so far, thanks for the hard work.
       
    5. Tigdish

      Tigdish New Member

      Joined:
      Sep 6, 2014
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      0
      I have been running it for an hour now. It seems to work fine. Only in act 1 it kills the key warden, and then keeps exploring. Done it several times.
       
    6. Minseok

      Minseok Member

      Joined:
      Jul 21, 2012
      Messages:
      90
      Likes Received:
      0
      Trophy Points:
      6
      Thanks man. I'll post my results after a few hours of running.


      Could you just delete the balancing lines?

      Code:
      		
      		<!-- Balance key counts by skipping act with highest key count -->
      		<When condition="HighestKeyCountId == 364697" immediate="true">	
      			<UseStop id="A4" />
      		</When>		
      		<When condition="HighestKeyCountId == 364696" immediate="true"> 
      			<UseStop id="A3" />
      		</When>		
      		<When condition="HighestKeyCountId == 364695" immediate="true">
      			<UseStop id="A2" />
      		</When>				
      		<When condition="HighestKeyCountId == 364694" immediate="true">
      			<UseStop id="A1" />
      		</When>		
       
      Last edited: Sep 25, 2014
    7. bombastic

      bombastic New Member

      Joined:
      Jun 18, 2012
      Messages:
      430
      Likes Received:
      3
      Trophy Points:
      0
      It's working great, except for A1. It doesn't detect the KeyWarden, and try to explore the entire map, even Festering Woods.

      Can yoy maybe put an "AlternateActor" option for the end dungeon mark, in case of Act 3? Sometimes it doesn't find the kw and stay there forever, till timeout trigger.

      EDIT:
      just found the problem, by mistake you puted A3 information inside A1, and vice-versa.

      EDIT2:
      even after switching the wrong tags, bot sometimes doesn't kill A1 kw. As soon as it finds him, just leave the game. And is not balancing, cause A1 is the key i have less.
       
      Last edited: Sep 25, 2014
    8. met30raz

      met30raz New Member

      Joined:
      Jul 4, 2014
      Messages:
      21
      Likes Received:
      0
      Trophy Points:
      0
      Thank you so much man.
       
    9. paperc07

      paperc07 Member

      Joined:
      Dec 16, 2011
      Messages:
      828
      Likes Received:
      9
      Trophy Points:
      18
      is the Act 1 getting fixed? and also is there anyway to make it a zerg version to where he just goes straight to the keywardens and then kills?
       
    10. Vertuta

      Vertuta New Member

      Joined:
      Jul 21, 2014
      Messages:
      32
      Likes Received:
      0
      Trophy Points:
      0
      Thank you xzjv.
      This one so far the best profile.
      Keep it up please!
       
    11. Xfx

      Xfx New Member

      Joined:
      Sep 15, 2014
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      0
      Thank you:eek:
       
    12. graves732

      graves732 New Member

      Joined:
      Mar 8, 2013
      Messages:
      123
      Likes Received:
      0
      Trophy Points:
      0
      is this zerg ran?
       
    13. sizzle

      sizzle New Member

      Joined:
      Aug 1, 2012
      Messages:
      59
      Likes Received:
      0
      Trophy Points:
      0
      Thanks!

      It is working pretty well for me.
      I modified a little your code because like an other said you exchange act1 vs act 3.

      The only problem I have sometimes, it's when he detects the keywarden but the player moves at same time but not at him, so while tag finish and its like keywarden was killed.
      I can't do anything about it right now.
       
    14. sizzle

      sizzle New Member

      Joined:
      Aug 1, 2012
      Messages:
      59
      Likes Received:
      0
      Trophy Points:
      0
      No.
       
    15. Fukinkou

      Fukinkou New Member

      Joined:
      Nov 21, 2012
      Messages:
      214
      Likes Received:
      0
      Trophy Points:
      0
      Can someone post the edited version with act1+3 fixed?
       
    16. gauthierjoc

      gauthierjoc New Member

      Joined:
      Jan 22, 2014
      Messages:
      75
      Likes Received:
      0
      Trophy Points:
      0
      Yes sizzle can you post the modified line please ???
       
    17. gauthierjoc

      gauthierjoc New Member

      Joined:
      Jan 22, 2014
      Messages:
      75
      Likes Received:
      0
      Trophy Points:
      0
      And he original one to be modified :)
       
    18. sizzle

      sizzle New Member

      Joined:
      Aug 1, 2012
      Messages:
      59
      Likes Received:
      0
      Trophy Points:
      0
    19. gauthierjoc

      gauthierjoc New Member

      Joined:
      Jan 22, 2014
      Messages:
      75
      Likes Received:
      0
      Trophy Points:
      0

      thanks a lot ! trying now


      a quick and simple question for you all

      when you use brutal key farm
      what torment level do you use ?
      I can rift t6 with my crusader but im wondering if it Worth the shot key farming high torment and losing speed

      thanks

      :)
       
    20. taskmanager

      taskmanager New Member

      Joined:
      Mar 18, 2014
      Messages:
      400
      Likes Received:
      1
      Trophy Points:
      0
      you can set your trinity misc combat setting by making trash mob max.
       

    Share This Page