<MoveTo peakNext="True" /> Explanation: Instructs the bot core that the profile developer wants the core to peak at the next MoveTo and if that MoveTo is closer than the current MoveTo skip the current MoveTo Reason: prevent backtracking in static profiles when a fight drags the avatar to the next (or more than that) x,y,z coord If a MoveTo is Skipped and the next MoveTo also has peakNext="True" that peakNext is also evaluated If a MoveTo has peakNext="True" and the next element is not a MoveTo the peakNext is ignored This allows for the ability to get the bot to skip ahead and not waste time back tracking (or look like a bot) and places the responsibility to use this wisely on the profile dev.
is there a plugin that lets u play with other player, like semi automatic bot that only do battle profile and you can manually move them around?
Hi Nesox great work so far but random dungeons for champion hunt remains ineffectiv: <ExploreArea questId="1" boxTolerance="0.25" boxSize="20" until="FullyExplored" /> that and until exit is the only way to make it work but very large parts were often runned twice what lower the yield immensiv. What Iam looking for is an other Until condition for explorearea function in my opinion there are 2 ways: 1. the location condition like: if he fall back x boxes function ends 2. the time condition: if x seconds no combat function ends if you can add this for the hardcore runner (that hate low stats) it would be great ! greetings
I asked for this before from Nesox. Was laughed at by Apoc saying I wanted DB to do magic. Even though Trinity had this ability. I just didn't want to have to write profile just for Trinity users. Those 2 are the direct reason I don't write profiles anymore.
need a profile with the map as the first Big Red Stone continued and the second BigRed_ArreatCraterLevel1 and brings the best to see it http://sdrv.ms/10dEiGt http://sdrv.ms/10acGB5 were beautiful when one would give me the maximum of 5 times together and dies
is there a way to get the bot to do a town run everytime it uses townportal? sometimes when a area is complete and the bot town portals, then goes to another area, find 1 item, and does a townrun since no more room, I'd like to have the bot do a town run each time its in town, is that possible right now?
There is such tag already. Code: <ForceTownRun questId="1" /> You can put it after condition checking if bot is in town or after forcing portal line.
Hello! I'm looking for a Profile which just farms the trash on MP10. Because I think it's more efficient then farming a whole profile on mp3/4. And why? Because of the extra Item and the massive +mf/gf. I want to try it with my barb.
Hi, the KeyRun and UberRun profiles no longer work with newest Trinity versions (1.17.3.0 and later), could somebody please modify them so that they would work again? Thank you so much!
ya that would be a nice profile, also i would love a profile that does weeping hollow and fields of misery im currently using [Act 1 Weeping Hollow] Safe == Efficient Farm (High MP) but i would love a profile that does fields of misery right after it completes this profile.
It's not the place for such things... And anyway, there is a lot of profiles for act I that goes through WH and FoM.
Since the last patch they increased the density of the mobs in the quest realm of shadow in act 2 black soulstone. Is there a way to create a profile to run that quest, kill the area and then reset and do again skipping the end boss? If so that would be awesome. thanks! Pana023
Not really a tag request but I think it belongs here. We have a function IsActiveQuestStep that can be used in conditions of <If /> and <While /> tags. Can I request a similar function but instead of checking current quest it would check a quest that I pass as parameter? Something like IsActiveQuestAndStep(quest_id, step_id). Should return true if there is active quest with specified quest_id and with step equal to step_id, and false otherwise. Need this to check if boss is dead in Nephalem Rift.
<OnDeath> Basically options on how to respawn after/before certain othe rtags. So say you wnat to get to a NPC to talk to, and if you die you want to respawn and continue the path, but if you die AFTER talking to the NPC you want to respawn in town.