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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Oksehode

      Oksehode Active Member

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      This profile is gonna be even more epic when it works in adventure mode. :)

      What would be even more awesome is if Nesox rewrite the whole boxSize/boxTolerance system to be more effective with backtracking. :)
       
    2. Hellcom

      Hellcom New Member

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      EZUpdater has updated so the code used in OP is now incorrect.
       
    3. nationsx

      nationsx New Member

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      THANK YOU!!!!!! This is amazing, even if it is still in progress.

      A couple of follow up questions (I think they've been asked in the last 254 pages, but I haven't seen the answers for them).

      1. Is there a way to get the cube to auto open/loot?
      2. Is there a way to get it to stash to all 4 stash pages and not just the last one?
       
    4. sychotix

      sychotix New Member

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      Update to the newest version of Trinity and it will do number 1. I don't think number 2 is possible yet, which is why number 1 was put in place.


      @Hellcom, Really? Last I checked it worked fine for me.
       
    5. nationsx

      nationsx New Member

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      I redownloaded Trinity yesterday to .19, I couldn't find .20 yet. Which version are you referring to?
       
    6. sychotix

      sychotix New Member

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      The newest rev. I am using the most up to date version from his SVN.
       
    7. Hellcom

      Hellcom New Member

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      <Repository>
      <Kind>Plugin</Kind>
      <Name>EZUpdater</Name>
      <RepoName>EZUpdater</RepoName>
      <RepoURL>https://subversion.assembla.com/svn/ezupdater/</RepoURL>
      <PluginSourceDirectory>trunk\EZUpdater</PluginSourceDirectory>
      <Enabled>true</Enabled>
      <LastUpdate>2014-04-14T19:26:30.7735046+02:00</LastUpdate>
      </Repository>

      Yeh, EZUpdated changed the way it's code is written. (Just a random paste from EZUpdater settings file).

      It no longer uses the <PluginRepo> tags for instance.
       
    8. justsomeone

      justsomeone New Member

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      ok i tried it too
      thanks for this effort
      act4 is working pretty well with the exception of when one mob only is left as remaining in an area sometimes it just ignores it for some time...
      but we really need act1 which still doesnt work well at least a bounty of kill aranea that i tried it was running the dungeon for lots of time and would not go in her room
      also i think act1 is better cause of the interesting legendaries from caches and also cause of mob density
      im not saying that i dont get good gold in act4 but the legends drop is much lower per hour maybe cause of less mobs to kill dunnow why
      thanks anyway and waiting for act1
       
    9. Sincerely

      Sincerely Member

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      how is act 1? I really need the ring from the cache that reduces set piece requirement by 1.
       
    10. sychotix

      sychotix New Member

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      Act 1 is unsupported right now. There are many changes that need to be made to it.

      Also, Act 4 can drop every legendary that Act 1 can. The only bad thing is that you have a lower chance of getting Act 1 specific legendaries due to there being more to choose from.

      Also, if you are experiencing it ignoring mobs, you might want to try my suggestion from the first post that says change Trinity's pack size to 1.
       
    11. serium

      serium Member

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      @sychotix, Could you update the profile(s) to be compatible with trinity .20?
       
    12. sychotix

      sychotix New Member

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      They should be? What do they not support?
       
    13. Wuvluv

      Wuvluv New Member

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      Just reporting that the bot got stuck doing 'The Silver Spire Level 2' Cleanse the Cursed Chest Act 4.

      Thanks!
       
    14. sychotix

      sychotix New Member

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      Need more info. And no, a log is not sufficient.
       
    15. Radziu

      Radziu Member

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    16. serium

      serium Member

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      Oh, sorry about that.. It was an issue with my Trinity, not the profile :)
       
    17. Wuvluv

      Wuvluv New Member

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      Sorry if this isn't enough but the best info I can give is it ran from the waypoint in, up and to the right and kept looping indefinitely doing that path. Using Trinity .20, newest updated profiles of yours.


      "[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
      [Trinity][Performance] Execution of the block NavigateTo took 1507.42ms.
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!"

      The waypoint was in the south.
       
    18. Darg

      Darg New Member

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      Seriously the backtracking is annoying as hell. Please for the love of God make it stop. It wastes so much time running in circles or going back to point A so it can find point B again. Taking too long to do 5 bounties, though it completes them eventually. Its highly irritating. Great work otherwise.
       
    19. sychotix

      sychotix New Member

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      Nothing I can do about that.

      @Wuvluv, kinda need more information than that. Most people have the profiles in Act 4 running flawlessly. Typically when an issue like getting stuck pops up, it is a problem with Trinity/DB. Especially with it trying to interact with something, or getting stuck between trying to loot some gold and kill a monster.
       
    20. Wuvluv

      Wuvluv New Member

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      Aye. I had turned on "enable combat looting, open chest containers, open chests"
      Could this be the issue?

      Since i'm rather new to DB (not HB though) I don't know the best information to give. I know how annoying it is (i've made profiles too), so consider it on my side. I'll report back if it happens again.
       
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