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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. badman11

      badman11 New Member

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      ===== Misc Statistics =====
      Total tracking time: 23h 55m 8s
      Total deaths: 15 [0.629999995231628 per hour]
      Total games (approx): 78 [3.25999999046326 per hour]
      Total Caches Opened:132
      Total XP gained: 9268.490234375 million [387.489990234375 million per hour]
      Total Gold gained: 25881.919921875 Thousand [1082.06005859375 Thousand per hour]

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 3103 [129.729995727539 per hour]
      Items dropped by ilvl:

      Items dropped by quality:
      - White: 496 [20.7399997711182 per hour] {15.9799995422363 %}
      - Magic: 620 [25.9200000762939 per hour] {19.9799995422363 %}
      - Rare: 1958 [81.8600006103516 per hour] {63.0999984741211 %}
      - Legendary: 29 [1.21000003814697 per hour] {0.930000007152557 %}

      Gem Drops:
      Total gems: 644 [26.9200000762939 per hour]
      - Ruby: 134 [5.59999990463257 per hour] {20.8099994659424 %}
      - Topaz: 127 [5.30999994277954 per hour] {19.7199993133545 %}
      - Amethyst: 137 [5.73000001907349 per hour] {21.2700004577637 %}
      - Emerald: 132 [5.51999998092651 per hour] {20.5 %}


      ===== Item PICKUP Statistics =====
      Items:
      Total items picked up: 2398 [100.25 per hour]
      Item picked up by ilvl:

      Items picked up by quality:
      - Magic: 579 [24.2099990844727 per hour] {24.1499996185303 %}
      - Rare: 1792 [74.9199981689453 per hour] {74.7300033569336 %}
      - Legendary: 27 [1.12999999523163 per hour] {1.12999999523163 %}

      ===== End Of Report =====
       
    2. Oksehode

      Oksehode Active Member

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      EZupdater is downloading from the SVN. Trinity 1.9 is not on the SVN yet. same with Quest Tools.
       
    3. flexkres

      flexkres New Member

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      YAY i see someone saw my post about missing pickup loot tags in act1 :D
       
    4. Thrale

      Thrale New Member

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      sry to ask... but since sychothix is MIA who keeps this thing alive ^^?

      are there any Information about Sychothix?
       
    5. stud4fun

      stud4fun New Member

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      Act 1 bounty, bot just stands doing nothing in various places until gold inactivity timer kicks in.
      There was no enemies nor obstacles. That was the reason there was no completed bounty.
      Trinity didn't say any error.



      Loaded profile Kill Halls of Agony Level 1
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
      [Logger] TrinityExploreDungeon Started

      All latest DB beta, Trinity 1.9.1, quest tool 2.0.1 bounty 277

      Thank you for hard working Developers. I know Act 1 bounty is much bigger file than act4 and it is more difficult to make it work flawlessly.
       
      Last edited: May 8, 2014
    6. stud4fun

      stud4fun New Member

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    7. chatbite94

      chatbite94 New Member

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      WD, 800kdps unbuff, 330khp, 5000+armor, 1600+all res, darts / bears / fetich / walk / harvest / gragantua, T1 (wanna farm horadric cache) can usually run act 4 in t3 with 2 death/hour

      DB .406 beta, questTools 1.5.53, trinity 1.8.28, trunk rev 276 ; open lot container, open chest (but it dont...)

      Bein stuck in the middle of nowhere manytimes, or often visit the same place ; sometimes dont finish the bounty (like stop @ kill 59/100creeps) and teleport to another bounty

      + and this is sad.... DB client crashin after 1 or 2 hours since the three latest beta....

      :/

      This is not goin this good at all :'(
       
      Last edited: May 8, 2014
    8. hotornot

      hotornot New Member

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      Hi why the bot dont open chests? :(
       
    9. chatbite94

      chatbite94 New Member

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      id like to know.... events chest neither, kinda embarassin...
       
    10. hairui0228

      hairui0228 New Member

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      I have a problem, after killing Diablo, he pt to the map which i have already done the bounty there instead of talking to Tyral to get the bounty bag. Does anyone have the same problem?.
       
    11. stud4fun

      stud4fun New Member

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      There are act 4 bounty working flawlessly in Yet another rift profile. I already posted same thing earlier. Find " Yet another Rift" post in Profile forum.

      In "Yet another Rift " first page, second post by Oksehode, you will see " Compilation.zip". Inside of that compilation, you will see Bounty only profile. That is act 4 bounty and works flawlessly 24/7 nonstop with all newest DB beta, Trinity 1.9.1, quest tool 2.0.1. You have to update trinity and quest tool manually. Remove old Trinity and Quest tool manyually, don't override.
       
      Last edited: May 8, 2014
    12. Oksehode

      Oksehode Active Member

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      I've updated the compilation pack with Trinity 1.9.2 and Quest Tools 2.0.14. The SVN for Trinity and Quest Tools is also updated with these latest versions.
       
    13. alex189

      alex189 New Member

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      Nice work in general, just some pointers to prevent bugs and stuff that in general is bad for your profiles.

      When you are faced with a situation where you have to either use a waypoint, portal etc. the following example ( as done in your scripts ) is a bad way:
      A less "buggy" way to change levels / area`s is the following:
      This is also a viable and better way to replace most of your WaitWhile timers.
      Using WaitWhile timer is in general a bad habbit cause sometimes the game can hang / things bug.

      Another bad example is the following:
      If someone was constantly spamming my servers cause the game was laggy, high latency or some other shit it would rise a flag for me at least.
      A better way is the following.
      The following is the most common bad example you can take out of 99% of all the profiles here at the forums:
      better way:
      So basicly you wanna avoid thouse while loops cause imo. it`s something that most likely will set some flags here and there if blizz got any brainz:p
      My guess is that my own profiles + a realistic approach to ingame time, join leave timer+ breaks ingame is whats keept me and alot other from the ban waves in the past.
       
    14. hairui0228

      hairui0228 New Member

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      Thank you Very much man!!! i am testing it, hope i get no problem since now on. Again thank you !!!


       
    15. xzjv

      xzjv Community Developer

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      Interesting, Thanks for the tips. The problem with using way-point is when you get interrupted, so that's what the while is for because we have to try again when it was cancelled. In previous versions we used an IF and TrinityTownPortal because it would handle the interruptions for us and ensure the waypoint would always work since town has no monsters.
       
    16. kedde2005

      kedde2005 New Member

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      The izual part in act4 is VERY BUGGY. Often i have to move it to portal myself since i gets stuck all the time..
       
    17. alex189

      alex189 New Member

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      Yeah figured as much but what they really should add is the wait function with a condition that could break the timer.
      As for now I rather use WaitWhile function until I am able to make the XML tag for a proper function myself / db adds it.
      I`ve also noticed that in some cases using the method with a while loop ( with timer ofc. ) slows down the process cause it keeps spamming the same thing , resetting the animation if you have a really slow computer etc.
       
    18. xzjv

      xzjv Community Developer

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      There is also a bug in DB with while loops where waits are ignored after the first loop; which causes it to spam as fast as possible.

      I wasn't aware of WaitWhile, i think i can put that to good use.
       
    19. Drdemise

      Drdemise New Member

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      what is this alpha stuff
       
    20. xzjv

      xzjv Community Developer

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      It is my prototype for using the new objective markers. Currently, i have it going straight to the guy that needs to be killed on kill quests, and running straight to the correct cave entrance on clear quests. Some bugs here and there and lots of debug spam.
       
      Last edited: May 9, 2014
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