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    Discussion in 'Buddy Wing Forum' started by aquintus, May 18, 2012.

    1. walter

      walter Active Member

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      This was updated on Date 8/8/13 for reference at later date.
       
    2. itman064

      itman064 New Member

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      Hi I am new at this and can you explain me how or what to do to put these values in where in Program files or is it shortcut with keys that open ..???
       
    3. walter

      walter Active Member

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      These items are protected from being sold at the vendor by the bot. You don't have to do anything since its programmed into buddywing. If you have anymore questions just ask.
       
    4. Swtor

      Swtor New Member

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      Small update for 3.0 items :
      Code:
          <Value>Augmentation Slot Component MK-10</Value>
          <Value>Augmentation Kit MK-10</Value>
          <Value>Biocell Memory Core</Value>
          <Value>Enigmatic Artifact Fragment</Value>
          <Value>Ruusan Crystal</Value>
          <Value>Zoosha Solution</Value>
          <Value>Adaptive Circuitry</Value>
          <Value>Advanced Might Augment 36</Value>
       
      Last edited: Dec 17, 2014
    5. walter

      walter Active Member

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      Anything else you want added?
       
    6. Cryogenesis

      Cryogenesis Moderator Moderator

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      Ill add the gathering items later
       
    7. Cryogenesis

      Cryogenesis Moderator Moderator

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      This should be everything on useable items from patch 3.0
      (Armor, earpieces, gadgets, etc not included)

      Code:
      <!-- Grade 11 Crafting Materials (Patch 3.0) -->
      <Value>Enigmatic Artifact Fragment</Value>
      <Value>Luminous Blue Crystal</Value>
      <Value>Luminous Green Crystal</Value>
      <Value>Luminous Red Crystal</Value>
      <Value>Ruusan Crystal</Value>
      <Value>Zoosha Solution</Value>
      <Value>Anodyne Extract</Value>
      <Value>Metamorphic Cell Culture</Value>
      <Value>Synth-net Implant Processor</Value>
      <Value>Autoimmune Regulator</Value>
      <Value>Hemostatic Gel</Value>
      <Value>Havod</Value>
      <Value>Verpine Fiber</Value>
      <Value>Farium</Value>
      <Value>Molytex</Value>
      <Value>Vanadium Flux</Value>
      <Value>Adaptive Circuitry</Value>
      <Value>Biocell Memory Core</Value>
      <Value>Hiridiu Crystal</Value>
      <Value>Midlithe Crystal</Value>
      <Value>Doonium</Value>
      <Value>Ottegan Silk</Value>
      <Value>Trimantium</Value>
      <Value>Veda Cloth</Value>
      <Value>Augmentation Slot Component 10</Value>
      <!-- End of Grade 11 Crafting Materials -->
      
      <!-- Augments (Patch 3.0) -->
      <Value>Absorb Augment 36</Value>
      <Value>Advanced Absorb Augment 36</Value>
      <Value>Reflex Augment 36</Value>
      <Value>Advanced Reflex Augment 36</Value>
      <Value>Shield Augment 36</Value>
      <Value>Advanced Shield Augment 36</Value>
      <Value>Skill Augment 36</Value>
      <Value>Advanced Skill Augment 36</Value>
      <Value>Overkill Augment 36</Value>
      <Value>Advanced Overkill Augment 36</Value>
      <Value>Critical Augment 36</Value>
      <Value>Advanced Critical Augment 36</Value>
      <Value>Might Augment 36</Value>
      <Value>Advanced Might Augment 36</Value>
      <Value>Accuracy Augment 36</Value>
      <Value>Advanced Accuracy Augment 36</Value>
      <Value>Redoubt Augment 36</Value>
      <Value>Advanced Redoubt Augment 36</Value>
      <Value>Resolve Augment 36</Value>
      <Value>Advanced Resolve Augment 36</Value>
      <Value>Fortitude Augment 36</Value>
      <Value>Advanced Fortitude Augment 36</Value>
      <Value>Surge Augment 36</Value>
      <Value>Advanced Surge Augment 36</Value>
      <Value>Alacrity Augment 36</Value>
      <Value>Advanced Alacrity Augment 36</Value>
      <Value>Command Augment 36</Value>
      <Value>Advanced Command Augment 36</Value>
      <!-- End of Augments (Patch 3.0) -->
      
      <!-- Barrels (Patch 3.0) -->
      <Value>Commando Barrel 34</Value>
      <Value>Advanced Commando Barrel 34</Value>
      <Value>Patron Barrel 34</Value>
      <Value>Advanced Patron Barrel 34</Value>
      <Value>Reflex Barrel 34</Value>
      <Value>Advanced Reflex Barrel 34</Value>
      <Value>Skill Barrel 34</Value>
      <Value>Advanced Skill Barrel 34</Value>
      <!-- End of Barrels (Patch 3.0) -->
      
      <!-- Enhancements (Patch 3.0) -->
      <Value>Acute Enhancement 34</Value>
      <Value>Advanced Acute Enhancement 34</Value>
      <Value>Initiative Enhancement 34</Value>
      <Value>Advanced Initiative Enhancement 34</Value>
      <Value>Insight Enhancement 34</Value>
      <Value>Advanced Insight Enhancement 34</Value>
      <Value>Quick Savant Enhancement 34</Value>
      <Value>Advanced Quick Savant Enhancement 34</Value>
      <Value>Vigilant Enhancement 34</Value>
      <Value>Advanced Vigilant Enhancement 34</Value>
      <Value>Adept Enhancement 34</Value>
      <Value>Advanced Adept Enhancement 34</Value>
      <Value>Battle Enhancement 34</Value>
      <Value>Advanced Battle Enhancement 34</Value>
      <Value>Immunity Enhancement 34</Value>
      <Value>Advanced Immunity Enhancement 34</Value>
      <Value>Steadfast Enhancement 34</Value>
      <Value>Advanced Steadfast Enhancement 34</Value>
      <Value>Sturdiness Enhancement 34</Value>
      <Value>Advanced Sturdiness Enhancement 34</Value>
      <!-- End of Enhancements (Patch 3.0) -->
      
      <!-- Hilts (Patch 3.0) -->
      <Value>Force Wielder Hilt 34</Value>
      <Value>Advanced Force Wielder Hilt 34</Value>
      <Value>Guardian Hilt 34</Value>
      <Value>Advanced Guardian Hilt 34</Value>
      <Value>Might Hilt 34</Value>
      <Value>Advanced Might Hilt 34</Value>
      <Value>Resolve Hilt 34</Value>
      <Value>Advanced Resolve Hilt 34</Value>
      <!-- End of Hilts (Patch 3.0) -->
      
      <!-- Dye's (Patch 3.0) -->
      <Value>Pale Gray and Dark Gray Dye Module</Value>
      <Value>Pale Gray and Deep Orange Dye Module</Value>
      <Value>Dark Green and Deep Red Dye Module</Value>
      <Value>Deep Yellow and Deep Blue Dye Module</Value>
      <Value>Medium Blue and Light Orange Dye Module</Value>
      <Value>Medium Blue and White Dye Module</Value>
      <Value>Dark Brown and Deep Blue Dye Module</Value>
      <Value>Dark Red and Medium Purple Dye Module</Value>
      <Value>Deep Brown and White Dye Module</Value>
      <Value>Deep Purple and Light Yellow Dye Module</Value>
      <Value>Black and Light Gray Dye Module</Value>
      <Value>Black and Pale Yellow Dye Module</Value>
      <Value>White and Medium Red Dye Module</Value>
      <Value>White and Pale Green Dye Module</Value>
      <!-- End of Dye's (Patch 3.0) -->
      
      <!-- Adrenals (Patch 3.0) -->
      <Value>Anodyne Absorb Adrenal</Value>
      <Value>Advanced Anodyne Absorb Adrenal</Value>
      <Value>Anodyne Attack Adrenal</Value>
      <Value>Advanced Anodyne Attack Adrenal</Value>
      <Value>Anodyne Critical Adrenal</Value>
      <Value>Advanced Anodyne Critical Adrenal</Value>
      <Value>Anodyne Efficacy Adrenal</Value>
      <Value>Advanced Anodyne Efficacy Adrenal</Value>
      <Value>Anodyne Force Adrenal</Value>
      <Value>Advanced Anodyne Force Adrenal</Value>
      <Value>Anodyne Tech Adrenal</Value>
      <Value>Advanced Anodyne Tech Adrenal</Value>
      <Value>Anodyne Triage Adrenal</Value>
      <Value>Advanced Anodyne Triage Adrenal</Value>
      <!-- End of Adrenals (Patch 3.0) -->
      
      <!-- Med Unit (Patch 3.0) -->
      <Value>Anodyne Med Unit</Value>
      <Value>Anodyne Medpac</Value>
      <!-- End of Med Unit (Patch 3.0) -->
      
      <!-- Stims (Patch 3.0) -->
      <Value>Anodyne Command Stim</Value>
      <Value>Prototype Anodyne Command Stim</Value>
      <Value>Advanced Anodyne Command Stim</Value>
      <Value>Anodyne Fortitude Stim</Value>
      <Value>Prototype Anodyne Fortitude Stim</Value>
      <Value>Advanced Anodyne Fortitude Stim</Value>
      <Value>Anodyne Might Stim</Value>
      <Value>Prototype Anodyne Might Stim</Value>
      <Value>Advanced Anodyne Might Stim</Value>
      <Value>Anodyne Reflex Stim</Value>
      <Value>Prototype Anodyne Reflex Stim</Value>
      <Value>Advanced Anodyne Reflex Stim</Value>
      <Value>Anodyne Resolve Stim</Value>
      <Value>Prototype Anodyne Resolve Stim</Value>
      <Value>Advanced Anodyne Resolve Stim</Value>
      <Value>Anodyne Skill Stim</Value>
      <Value>Prototype Anodyne Skill Stim</Value>
      <Value>Advanced Anodyne Skill Stim</Value>
      <!-- End of Stims (Patch 3.0) -->
      
      <!-- Armoring (Patch 3.0) -->
      <Value>Commando Armoring 34</Value>
      <Value>Advanced Commando Armoring 34</Value>
      <Value>Force Wielder Armoring 34</Value>
      <Value>Advanced Force Wielder Armoring 34</Value>
      <Value>Guardian Armoring 34</Value>
      <Value>Advanced Guardian Armoring 34</Value>
      <Value>Might Armoring 34</Value>
      <Value>Advanced Might Armoring 34</Value>
      <Value>Patron Armoring 34</Value>
      <Value>Advanced Patron Armoring 34</Value>
      <Value>Reflex Armoring 34</Value>
      <Value>Advanced Reflex Armoring 34</Value>
      <Value>Resolve Armoring 34</Value>
      <Value>Advanced Resolve Armoring 34</Value>
      <Value>Skill Armoring 34</Value>
      <Value>Advanced Skill Armoring 34</Value>
      <!-- End of Armoring (Patch 3.0) -->
      
      <!-- Mods (Patch 3.0) -->
      <Value>Agile Mod 34A</Value>
      <Value>Advanced Agile Mod 34A</Value>
      <Value>Aptitude Mod 34A</Value>
      <Value>Advanced Aptitude Mod 34A</Value>
      <Value>Artful Mod 34A</Value>
      <Value>Advanced Artful Mod 34A</Value>
      <Value>Deflecting Mod 34A</Value>
      <Value>Advanced Deflecting Mod 34A</Value>
      <Value>Deft Mod 34A</Value>
      <Value>Advanced Deft Mod 34A</Value>
      <Value>Elusive Mod 34A</Value>
      <Value>Advanced Elusive Mod 34A</Value>
      <Value>Keen Mod 34A</Value>
      <Value>Advanced Keen Mod 34A</Value>
      <Value>Mettle Mod 34A</Value>
      <Value>Advanced Mettle Mod 34A</Value>
      <Value>Nimble Mod 34A</Value>
      <Value>Advanced Nimble Mod 34A</Value>
      <Value>Potent Mod 34A</Value>
      <Value>Advanced Potent Mod 34A</Value>
      <Value>Reinforced Mod 34A</Value>
      <Value>Advanced Reinforced Mod 34A</Value>
      <Value>Resilient Mod 34A</Value>
      <Value>Advanced Resilient Mod 34A</Value>
      <Value>Robust Mod 34A</Value>
      <Value>Advanced Robust Mod 34A</Value>
      <Value>Weighted Mod 34A</Value>
      <Value>Advanced Weighted Mod 34A</Value>
      <!-- End of Mods (Patch 3.0) -->
      
      <!-- Misc (Patch 3.0) -->
      <Value>Augmentation Kit MK-10</Value>
      <!-- End of Misc (Patch 3.0) -->
      
       
    8. Cryogenesis

      Cryogenesis Moderator Moderator

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      Are Cartel Items needed for this list?
       
    9. walter

      walter Active Member

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      Honestly adding them would fix vendor selling issues. But its just too much. Just do common grinding items and DON'T put cartel items in inventory.
       
    10. Cryogenesis

      Cryogenesis Moderator Moderator

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      i know its much...
      ill try to create a list, may take some time thow.
       
    11. Swtor

      Swtor New Member

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      Good work Cryogenesis :)
       
    12. walter

      walter Active Member

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      Anything else you need let me know. I will make sure it gets thrown in update ASAP. I just want to do it all at once.
       
    13. Cryogenesis

      Cryogenesis Moderator Moderator

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      i think apart from the cartel items the protected item list is ready for integration.
       
    14. alexio86

      alexio86 Member

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      sorry fot my question , items from crew skill as bioanalysis and scanvenging are added?

      because today my bot sold all at vendor

      thanks
       
    15. Cryogenesis

      Cryogenesis Moderator Moderator

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      What items?
       
    16. Thunderchild145

      Thunderchild145 New Member

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      I added all this to protected.xml but the bot is still selling my 3.0 items, particularly annoying is that it is selling my crafting items and my Rishi and Yavin reputation items.
       
    17. Cryogenesis

      Cryogenesis Moderator Moderator

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      I had this aswell, even so, you cant buy the shit back.
      when bot is closed, insert the list in to the protected.xml
      start bot, close bot and check protected.xml
      they should have been added now.
       
    18. Thunderchild145

      Thunderchild145 New Member

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      I think that did it. I'm seeing it on the list now at least.
       

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