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  • Pures old routines fixed for pve or pvp

    Discussion in 'Archives' started by Nexis5000, May 31, 2015.

    1. Markeen

      Markeen Member

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      I coded it into default combat, just take it from there.

      i just looked into Madness for Pure and you would need to rewrite/copy pasterino allot of it, just use Default combat.
       
      Last edited: Jan 2, 2016
    2. Krumm

      Krumm New Member

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      Thanks Markeen. :)
       
    3. Krumm

      Krumm New Member

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      I could not cope with it, changed it :) it's actually pretty good. Any idea how i can make it use lightning strike when demolish is on CD, I'm guessing it would have to be prioritised under demolish somehow?
       

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      Last edited: Jan 3, 2016
    4. Markeen

      Markeen Member

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    5. Krumm

      Krumm New Member

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      Can't remember, i will test this now , thanks again.

      **EDIT** This is amazing.
       
      Last edited: Jan 3, 2016
    6. Markeen

      Markeen Member

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      You are welcome.
       
    7. Sippinhaterade

      Sippinhaterade Member

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      Decided to start leveling a sorc, is Madness the go to spec with Buddywing?
       
    8. Markeen

      Markeen Member

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      Lightning.

      I use this, i changed some of the stuff in the normal Default Combat version.

      Code:
      // Copyright (C) 2011-2015 Bossland GmbH// See the file LICENSE for the source code's detailed license
      
      
      using Buddy.BehaviorTree;
      using DefaultCombat.Core;
      using DefaultCombat.Helpers;
      
      
      namespace DefaultCombat.Routines
      {
          internal class Lightning : RotationBase
          {
              public override string Name
              {
                  get { return "Sorcerer Lightning"; }
              }
      
      
              public override Composite Buffs
              {
                  get
                  {
                      return new PrioritySelector(
                          Spell.Buff("Mark of Power")
                          );
                  }
              }
      
      
              public override Composite Cooldowns
              {
                  get
                  {
                      return new PrioritySelector(
                          Spell.Buff("Recklessness", ret => Me.CurrentTarget.StrongOrGreater()),
                          Spell.Buff("Polarity Shift", ret => Me.CurrentTarget.StrongOrGreater()),
                          Spell.Buff("Unnatural Preservation", ret => Me.HealthPercent <= 80),
                          Spell.HoT("Static Barrier", on => Me, 99, ret => !Me.HasDebuff("Deionized") && !Me.HasBuff("Static Barrier")),
                          Spell.Buff("Consuming Darkness", ret => Me.ForcePercent < 50 && !Me.HasDebuff("Weary"))
                          );
                  }
              }
      
      
              public override Composite SingleTarget
              {
                  get
                  {
                      return new PrioritySelector(
                          //Movement
                          CombatMovement.CloseDistance(Distance.Ranged),
      
      
                          //Rotation
                          Spell.Cast("Affliction", ret => !Me.CurrentTarget.HasDebuff("Affliction")),
                          Spell.Cast("Thundering Blast", ret => Me.CurrentTarget.HasDebuff("Affliction")),
                          Spell.Cast("Lightning Flash"),
                          Spell.Cast("Crushing Darkness", ret => Me.HasBuff("Force Flash")),
                          Spell.Cast("Force Lightning", ret => Me.HasBuff("Lightning Barrage")),
                          Spell.Cast("Chain Lightning", ret => Me.HasBuff("Lightning Storm")),
                          Spell.Cast("Lightning Bolt", ret => Me.Level >= 57),
                          Spell.Cast("Lightning Strike", ret => Me.Level < 57),
                          Spell.Cast("Shock")
                          );
                  }
              }
      
      
              public override Composite AreaOfEffect
              {
                  get
                  {
                      return new Decorator(ret => Targeting.ShouldAoe,
                          new PrioritySelector(
                              Spell.Cast("Chain Lightning", ret => Me.HasBuff("Lightning Storm")),
                              Spell.CastOnGround("Force Storm")
                              ));
                  }
              }
          }
      }
       
    9. ceh430

      ceh430 Member

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      so guys, i heard its possibly working even in 4.0+ for healing, anyone going share some magic tricks with us to make it work? :D
       
    10. Cybs

      Cybs Member

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      Hi guys

      Since the update I can't get Pure running anymore. Whenever I try tBudddywing crashes :(

      Anyone can help?
       

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