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  • [PAID] Raid Studio: Ulduar

    Discussion in 'Neutral' started by Studio60, Oct 4, 2015.

    1. shakran

      shakran Member

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      i have no problem with this profile to be honnest i just report what happens if u want to improve it but maybe i'm the one who do it wrong :p

      For the 90minute encounter well i was already on yogg at 13h45 when i came back at 15h+ he was still on it as an arms warrior

      Sorry for the late log i can't find a way to attach hunter even if cut some part to reduce the weight

      I will watch closely this 4 run and describe it properly and provide log.

      Don't think one second your profile isn't working or have problem it can be totally my bad i'm juste here to improve it, if it is possible! i don't expect a 100% afk run even if its what you offer
       
    2. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      Even if you think about talent choices and classes alone there will be some initial hiccups. I am currently working on an encounter where I do need "instant spells" like Throw, Ice Lance etc. I will see to it that I add this function to Ulduar as well. In the Mind's Eye even an Ice Lance should be enough to kill those mobs and I am pretty sure it will be a time saver.
       
    3. shakran

      shakran Member

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      So 4th run ended

      Druid balance 100

      Most of the problem was on me i guess
      P1
      P2 frame was on me, constrictor probably too
      P2,1 i'm quite sure the mind eyes can be improve don"t know how but it works fine for now
      P3 fine

      It is probably on me but today i had some trouble withe the first 2 Dark Rune Thunderer which aren't kiled after few minute i stopped the bot and killed them than i started it again and the bot did well until the end
      Also Mimiron p4 he is dodging well the nuke but doesn't hit any of the 3 part so i forgot to stop the bot and i did it by hand

      If u want a log View attachment 9116 2015-10-14 15.51.txt

      Most of the problem was on me sorry for the disturbance :p
       
    4. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      I have to ask about the Dark Rune Thunderer. What is the issue with them exactly? I did not notice any immunities. Did the bot not pull them or was he unable to kill them? Please explain what is wrong with them.
       
    5. shakran

      shakran Member

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      For me the bot aggro (not pulling) and then he stand beside them. At first i think there was a timer but after a while i killed them cause he was standing but i had no problem for the next thunderer when i restarted the bot i will take a screen if get stuck here again if u want
       
    6. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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    7. Phyxios

      Phyxios Member

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      Hello Studio, I'll try and get a new log for this on my next character, but just wanted to let you know on Thorim, my character kept going through the gate then trying to run back through it once it closed.
       
    8. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      Hi Phyxios, if you can provide a log, then I will gladly look into the issue.

      If you can then please try to also clear your cache before the next run Honorbuddy:HelpDesk:Cache corruption problems and maybe even delete your Ulduar Meshes once to make sure that those are not the cause.
       
    9. EdwinOnline

      EdwinOnline Banned

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      Hia,

      I cant seem to get this Yogg-Saron done at all. playing a hunter this doesnt seem to work.
      It gets stuck in the tentacles 100% of the time, i need to call my pet to be able to get out.

      but for some reason after getting into the head it gets stuck there.
      100% no-go for me, doesnt get trough that boss at all, sorry.
       
    10. EdwinOnline

      EdwinOnline Banned

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      it never does this part, it always keeps on running towards the brain with the message "fleeing to surface" and then dies.
      ===

      Once the purple portals spawn around him in the centre, enter one and kill all the fake visions, once they are dead you will see a central chamber with a see through white brain looking thing run over to it and smash it, once its dead click the purple portal to go back out. At this point on 25 man he only has like 2.5-3 million health left, just nuke him and he'll die real quick.
       
    11. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      I would love to help you with this issue, but I can't do anything without a log: Guide: How to attach a log
       
    12. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      Version 1.0.151027.1 has just been submitted and is now awaiting approval.

      Code:
      [B][U]1.0.151027.1[/U][/B]
      [B]Freya[/B]
      - Added missing adds to priority list
      [B]Mimiron[/B]
      - Changed the way the hardmode is started
      - Added a leash to the flame avoidance behavior
      
       
    13. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      Version 1.0.151027.1 is now live.

      Code:
      [B][U]1.0.151027.1[/U][/B]
      [B]Freya[/B]
      - Added missing adds to priority list
      [B]Mimiron[/B]
      - Changed the way the hardmode is started
      - Added a leash to the flame avoidance behavior
      
       
    14. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      Version 1.0.151108.1 has been submitted and is now awaiting approval.

      Code:
      [B][U]1.0.151108.1[/U][/B]
      Flame Leviathan
      - Improved vehicle targeting and trash management
      Razorscale
      - Improved targeting behavior
      - Bot will now clear remaining adds after boss encounter
      XT-002 Deconstructor
      - Fixed a targeting issue
      Hodir
      - Added loot looping behavior
      Yogg-Saron
      - Enabled pet use in boss fight
      - Optimized transition to the Mind's eye
      - Warlocks now move on the the next illusion in the Mind's Eye once they have placed a dot on it
      - Priests now move on the the next illusion in the Mind's Eye once they have placed a dot on it
      - Warlocks now use Unbound Will (if available) to counter movement impairing effects inside the Mind's Eye
      - Death Knights now use Death's Advance (if available) to counter movement impairing effects inside the Mind's Eye
      - Shamans now use Spirit Walk (if available) to counter movement impairing effects inside the Mind's Eye
      - Priests now use Fade (if available and improved with Phantasm Talent) to counter movement impairing effects inside the Mind's Eye
      - Paladins now use Speed of Light (if available) to counter movement impairing effects inside the Mind's Eye
      - Worgen now use Darkflight (if available) to counter movement impairing effects inside the Mind's Eye
      
       
    15. shakran

      shakran Member

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      nice uptade for yogg
      for hunter i don't know if it is possible but use arcane shot instead of cobra maybe
       
    16. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      Let me know if this is still necessary when the update is live. I try to avoid overriding the base rotation and my 630 hunter finished the brain on first try with 20 seconds left on the cast timer.
       
    17. shakran

      shakran Member

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      i have already done this week but i will tell you next :)
       
    18. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      Version 1.0.151108.1 has been approved and is now live.

      Code:
      [B]Flame Leviathan[/B]
      - Improved vehicle targeting and trash management
      [B]Razorscale[/B]
      - Improved targeting behavior
      - Bot will now clear remaining adds after boss encounter
      [B]XT-002 Deconstructor[/B]
      - Fixed a targeting issue
      [B]Hodir[/B]
      - Added loot looping behavior
      [B]Yogg-Saron[/B]
      - Enabled pet use in boss fight
      - Optimized transition to the Mind's eye
      - Warlocks now move on the the next illusion in the Mind's Eye once they have placed a dot on it
      - Priests now move on the the next illusion in the Mind's Eye once they have placed a dot on it
      - Warlocks now use Unbound Will (if available) to counter movement impairing effects inside the Mind's Eye
      - Death Knights now use Death's Advance (if available) to counter movement impairing effects inside the Mind's Eye
      - Shamans now use Spirit Walk (if available) to counter movement impairing effects inside the Mind's Eye
      - Priests now use Fade (if available and improved with Phantasm Talent) to counter movement impairing effects inside the Mind's Eye
      - Paladins now use Speed of Light (if available) to counter movement impairing effects inside the Mind's Eye
      - Worgen now use Darkflight (if available) to counter movement impairing effects inside the Mind's Eye
      
       
    19. shakran

      shakran Member

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      Hi me again !

      So as you say trying even with low gear is still worth. My priest 594 ilvl can do ulduar for sure and probably ICC easy i guess will edit later!
      But thats not why i'm here ! When the bot manage to kill the brain in P2 with the message "time to flee to the surface" and arrive in P3 he start running like headless chiken not focusing yogg or anything else. i think he is still trying to flee but he can't since it is P3 i will add the log after icc if it's not too big
       
    20. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      How good your gear has to be depends on the class and what Singular does with it. Singular is okay with some classes and terrible with others. Just try and see if it works or not. With the brain problem I would like to know if it happened once or on multiple occasions and I need a log, otherwise there isn't really anything I can do. I will also be gone for about ten hours now. It is evening in europe and I had a rough day. :)
       

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