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RB skipping Unskippable cutscenes.

Discussion in 'Rebornbuddy Forum' started by zzi, Mar 13, 2019.

  1. zzi

    zzi Active Member

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    posted in discord, reposing here for visibility.

    Praetorium and Castrum have fixed-length dialogues and unskippable cutscenes. RebornBuddy is able to fast-forward through the dialogue (which should not be possible). Relevant logic that gets fired: https://github.com/Fryheit/Kombatant/blob/master/Logic/Convenience.cs#L253 Steps to replicate:

    1. Queue up to Praetorum, try to skip the opening cutscene and dialogue
    -> Expected: Cutscene cannot be skipped, dialogue cannot be forwarded.
    2. Fire up RB with a botbase checking the logic chunk from above. Queue up again.
    -> Result: Cutscene cannot be skipped, however dialogue will fast forward - effectively throwing you back into control a LOT sooner than any other player.
     
  2. zzi

    zzi Active Member

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    From what I know / can see AgentCutScene.PromptSkip() already checks the CanSkip property.

    Perhaps the CanSkip isn't correct any more?

    Also wonder if we are missing a CanSkp check on the Talk Dialogs.
     

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