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  • RebornBuddyCN r202

    Discussion in 'Rebornbuddy Forum' started by mastahg, Aug 26, 2014.

    1. mastahg

      mastahg Administrator Staff Member

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      I've just pushed a new build. I'd remove the hostfile changes and see if this resolves the issue for you.

      It depends on when the build goes live and how much work it takes to update, sometimes I'm awake and can get started right away otherwise it will have to wait some hours.
       
    2. 钱浩然爸爸

      钱浩然爸爸 Member

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      still [AuthCore] BadGateway: Bad Gateway
       
    3. mastahg

      mastahg Administrator Staff Member

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      Contact mew's author, its not coming from rebornbuddy.
       
    4. 钱浩然爸爸

      钱浩然爸爸 Member

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    5. sundexin12

      sundexin12 New Member

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    6. mastahg

      mastahg Administrator Staff Member

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      Working on the update now.
       
    7. mastahg

      mastahg Administrator Staff Member

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      Uploading updated meshes to the cn nav server atm.
       
    8. mastahg

      mastahg Administrator Staff Member

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      New version is ready for download.
       
    9. 钱浩然爸爸

      钱浩然爸爸 Member

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      upload_2020-7-21_16-22-33.png

      nav issue
       
    10. mastahg

      mastahg Administrator Staff Member

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      Should be working now.
       
    11. Akira0245

      Akira0245 New Member

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      Hi mastahg, sorry to bother, I met a problem when using hotkeymanager.
      I want to register a hotkey to select nearest dummy, and i registered it like this
      Code:
      private static void RegisterTargetHotkey()
              {
                  if (!Hotkeys.Instance.UseTargetKey) return;
                  HotkeyManager.Register(Hotkey.Target, Hotkeys.Instance.TargetKey, Hotkeys.Instance.TargetModifierKey, c =>
                  {
                      try
                      {
                          GameObjectManager.GetObjectsByNPCId(541u).OrderBy(i => i.Distance2D()).First().Target();
                          Log.WriteInfo("target selected");
                      }
                      catch (Exception e)
                      {
                          Log.Error(e.ToString());
                      }
                  });
                  Log.WriteInfo($"HotKey registered: {Hotkey.Target} {Hotkeys.Instance.TargetModifierKey.ToString()} {Hotkeys.Instance.TargetKey}");
              }
      But when I stand front a dummy and press it, the log always shows an exception:
      but the same callback function runs perfectly fine in reborn console in the same situation.
      Is this a bug or is there a problem with my calling method? thank you.
       
      Last edited: Jul 26, 2020
    12. mastahg

      mastahg Administrator Staff Member

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      Hotkeys run on a separate thread.


      Try adding
      Code:
      GameObjectManager.Update();
      
      inside the lambda.
       
    13. Akira0245

      Akira0245 New Member

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      Thank you so much!
       

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