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  • [Release] Honorbuddy 2.0.0.5710

    Discussion in 'Archives' started by raphus, Jan 23, 2012.

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    1. Johnnyp

      Johnnyp New Member

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      Same problem. Black screens still occurs in Vashir. Fuck that. :(
       
    2. Draganos

      Draganos Member

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      After update i cannot switch from Professionbuddy to Other Bot bases. i select questing bot and load a profile. i press star then he automatically sithces back to professionbuddy and mutiprofile... wtf?

      i have deleted professionbuddy and updated via svn from the scratch..

      heres a log.

      View attachment 25.01.2012_11_01 9684 Log.txt

      wichtiger part:
      [11:19:40:279] ?ndere aktuelles Profil zu [A - Quest] Twilight Highlands 84-85 [Kick]
      [11:19:40:279] PB 1.331:Start Called
      [11:19:40:287] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
      bei Bots.Gatherbuddy.Profile..ctor()
      bei Bots.Gatherbuddy.GatherbuddyBot.Start()
      bei HighVoltz.Professionbuddy.Start()
      [11:19:40:537] Cleared POI - Reason Starting up
      [11:19:40:537] Cleared POI
      [11:19:41:868] Bot wird gestoppt!
      [11:19:41:868] Stop called!

      Warum??
       
      Last edited: Jan 25, 2012
    3. dj04lee

      dj04lee New Member

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      maybe thats your CC not being updated ????
       
    4. dj04lee

      dj04lee New Member

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      I have been using this sine i returned from holiday and i can confirm that i left 3 charc, running Random BG yesterday for approx 12 hours each.

      the only /w i got were positive and there was no dester debuff. the 3 charc all went from having 0 conq point to max.

      I have only been using HB for 2 weeks now and already i can see that setup of your CC the biggest part that can go wrong..


      one suggestion i think would be good is that when running BGbuddy, could the bot repair every so often.. i did come home yesterday to find one of my toons with almost all red gear, luckily it was only just turning red :-0
       
    5. WileE91

      WileE91 Member

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      So, still no fix (removing or making it optional) for PartyBots Leader Plugin auto-roll?
       
    6. Stormchasing

      Stormchasing Community Developer

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      BGBuddy:
      Strand of th Ancients:
      Running against closed Gates, while trying to get to the boat (starting as defender)
      Can't navigate out of the water, when trying to get off the boat (starting as attacker), while beeing attacked by the opponents and been kited under the bridge of the boat. Does mounting, try to "Get off the boat", dismounts cause it thinks it'S stuck, some stuck routines, mounting - rinse and repeat
       
    7. idx3

      idx3 New Member

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      Druids do not run to the corpse ...
       
    8. hi1674

      hi1674 New Member

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      Left a bg and now HB crashed and ended in a locked state..... making my log 7-12kb bigger every second.

      Used BGBuddy

      This is the shit it fills the log with over and over and over and over

      Code:
      [13:48:02:521] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
         at Styx.WoWInternals.WoWObjects.WoWObject.#eve[T](UInt32 field)
         at Styx.WoWInternals.WoWObjects.WoWObject.#dve[T](Int32 offsetIndex)
         at Styx.WoWInternals.WoWObjects.WoWUnit.GetCurrentPower(WoWPowerType type)
         at Styx.WoWInternals.WoWObjects.WoWUnit.get_CurrentHealth()
         at Styx.WoWInternals.WoWObjects.WoWUnit.get_Dead()
         at Styx.WoWInternals.WoWObjects.WoWPlayer.get_IsAlive()
         at Singular.ClassSpecific.Paladin.Holy.<CreatePaladinHealBehavior>b__d(Object ret)
         at Singular.Helpers.Spell.<>c__DisplayClass30.<Cast>b__2e(Object ret)
         at TreeSharp.Decorator.CanRun(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Sequence.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
         at (Object )
         at TreeSharp.Composite.Tick(Object context)
         at Styx.Logic.BehaviorTree.TreeRoot.Tick()
      [13:48:02:521] Cleared POI - Reason Exception in Root.Tick()
      [13:48:02:521] Cleared POI
      
       
      Last edited: Jan 25, 2012
    9. hi1674

      hi1674 New Member

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      Also it's kinda pointless to move to biggest fight if 8 opponents are attacking one from my team ;)
       
    10. ossirian

      ossirian New Member

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      slap him? i'd do more than that to him.

      you self righteous, self important, non-instruction-following, oink of a freeloader.

      HB is a series of bots, they just provided you with a FREE bot, other peoples hard work, and you come back with a response worth of a child who cannot get his actionman to dance.

      create your own bot then, ban his account, the community doesnt need people like this.

      sorry if i seem angry but i hate freeloaders dissing other peoples hard graft when they have done none themselves.
       
    11. ossirian

      ossirian New Member

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      kinda heroic though?


      "HERE I COME TO SAVE THE DAAAAAY!"
       
    12. hi1674

      hi1674 New Member

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      What's point with the navigation logic ?

      If u face an open field with ONE !!! tree on it...

      Rest assured HB MUST run as near that tree as possible !!!!!

      Why is the navigation built like that ?
       
    13. bytepoet

      bytepoet New Member

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      Throttle back, man... These problems tend to resolve themselves.
       
    14. dj04lee

      dj04lee New Member

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      well said
       
    15. Reaver8005

      Reaver8005 Member

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      Awesome stuff thanks. Cant wait to test this out.
       
    16. zeldrak

      zeldrak Well-Known Member

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      Oddly enough, prior versions (for me at least) did actually navigate out of water rather well. The only reason I mentioned it for this version was because I noticed it not even trying. It would just jump up and down in the water. Prior versions of HB would attempt to swim to land, or get out of the water somehow, but not this one.
       
    17. boogeyman269

      boogeyman269 New Member

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      Question what plugins do you have enabled. I have had the anti drown plugin cause the same exact thing you mentioned jumping up and down in the water with previous versions of HB. But only with certain cc's it seems. It doesn't do it on everyone of my toons. Just to check next time you navigate thru water try it with the anti drown plugin disabled. I have found allot of problems that arise have simple answers allot of the times. Just got to find it.
       
    18. hi1674

      hi1674 New Member

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      BGBuddy isn't attacking Vanndar Stormpike in Alterac Valley.

      Also what does this mean ?

      Name1 is currently 3.90971779823303 dropping target

      Name2 is currently 38.3059844970703 dropping target

      Name2 is currently 37.1108131408691 dropping target

      Also

      Why does it soften ppl down and swap to a target with more hp ?

      and at last

      It Mounts to ride 4 yards (mounting in Bg's has been messed up for quite a few releases)
       
      Last edited: Jan 25, 2012
    19. wilsonj17

      wilsonj17 Active Member

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      It seem's to me Raphus is the only Dev working on this bot now and maybe Apoc when he has the time (Rift & SWTOR splitt's the dev base alot), To the people complaining about the Navigation you need to speak to Main since he created and update's the navigation to my knowledge ( he aint been active in some time),Good update HB team too bad IB2 is not yet released yet, seem's i wont re-activate my account till that get's released :)
       
    20. neodite

      neodite New Member

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      Im pretty damn sure i payed money for this bot. How did you get it for free?
       
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