• Visit Rebornbuddy
  • [Release] RebornBuddy Version 1.0.461

    Discussion in 'Archives' started by mastahg, Jan 11, 2014.

    1. Evz

      Evz Member

      Joined:
      Dec 6, 2012
      Messages:
      51
      Likes Received:
      0
      Trophy Points:
      6
      Played two/three games. After that, the bot sat in the starting gate and didn't do anything.
       

      Attached Files:

    2. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      New version out with changes to pvp bot please let me know how they work for you.
       
    3. Evz

      Evz Member

      Joined:
      Dec 6, 2012
      Messages:
      51
      Likes Received:
      0
      Trophy Points:
      6
      For some reason now I can't open rebornbuddy. It will show up in my processes in task manager but doesn't actually pop up on my screen and doesn't show up in applications of task manager. It is also impossible to end process :(

      Suddenly will open again.Fixed
       
      Last edited: Apr 30, 2014
    4. Evz

      Evz Member

      Joined:
      Dec 6, 2012
      Messages:
      51
      Likes Received:
      0
      Trophy Points:
      6
      Still having issues with just sitting in gate :(
       
    5. Evz

      Evz Member

      Joined:
      Dec 6, 2012
      Messages:
      51
      Likes Received:
      0
      Trophy Points:
      6
      Works for a few matches and then just reverts to sittiing in the starting area. I also like completely "reinstalled" the buddy.
       

      Attached Files:

    6. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Very strange issue I have been unable to reproduce. Can you try reseting your ff14 settings by deleting the folder "My Documents\My Games\FINAL FANTASY XIV - A Realm Reborn", make a backup first incase it does not help.
       
    7. Evz

      Evz Member

      Joined:
      Dec 6, 2012
      Messages:
      51
      Likes Received:
      0
      Trophy Points:
      6
      Tried on my second PC and no improvement :(
       
    8. RhysG

      RhysG Member

      Joined:
      May 16, 2010
      Messages:
      246
      Likes Received:
      4
      Trophy Points:
      18
      having a similar problem
      pvp queues but then just stands still in the gate
       

      Attached Files:

    9. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      I've remeshed the pvp arena. Please let me know if this has resolved your issues.
       
    10. RhysG

      RhysG Member

      Joined:
      May 16, 2010
      Messages:
      246
      Likes Received:
      4
      Trophy Points:
      18
      It moves now, but it runs into the walls chasing people, trying to go through the walls etc

      --

      Update, only moves for a few games, then stays still again
       

      Attached Files:

      Last edited: May 4, 2014
    11. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Thanks for testing. I've gone and taken a closer look at the mesh and think I've got it fixed now. As for the clipping the walls that will be fixed with the next version. Please try the pvp now and let me know if it continues to stop working.
       
      Last edited: May 4, 2014
    12. RhysG

      RhysG Member

      Joined:
      May 16, 2010
      Messages:
      246
      Likes Received:
      4
      Trophy Points:
      18
      Still happening for me
      First game goes fine
      second game it just stands still
       

      Attached Files:

    13. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Thank you. Fixing the issue with the mesh has revealed a flaw with how we handle connections. Working on a fix now.
       
    14. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      I've deployed a temporary fix. Please let me know if you continue to have issues.
       
    15. RhysG

      RhysG Member

      Joined:
      May 16, 2010
      Messages:
      246
      Likes Received:
      4
      Trophy Points:
      18
      still happening sorry to say
       

      Attached Files:

    16. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Thanks. I'm doing testing now on the removal of path smoothing. Once that is complete I'll release a new version.
       
    17. Evz

      Evz Member

      Joined:
      Dec 6, 2012
      Messages:
      51
      Likes Received:
      0
      Trophy Points:
      6
      Yup still doesn't work.
       
    18. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      New update. Please try the pvp bot now and let me know if you still have issues.
       
    19. RhysG

      RhysG Member

      Joined:
      May 16, 2010
      Messages:
      246
      Likes Received:
      4
      Trophy Points:
      18
      you must hate me, it still wont move after 1 round.
       

      Attached Files:

    20. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Do me a favor on the second round when it locks up, open up the console and paste this code in and hit run

      Code:
      typeof(ff14bot.Navigation.GaiaNavigator).GetFields(BindingFlags.NonPublic | BindingFlags.Instance).FirstOrDefault(r => r.FieldType == typeof(bool)).SetValue(ff14bot.Navigation.Navigator.NavigationProvider,false);
      
       
      Last edited: May 5, 2014

    Share This Page