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  • [Release] RebornBuddy64 Version 1.0.232 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

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      Version 12
      Code:
      Remember last profile used
      Fix journalAccept
      Fix selecticonstring
      Fix selectstring
      
       
    2. Sodimm

      Sodimm Member

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      PickUp working OK, and my tags are exiting, they must've been stuck within the windowcheck. I'll test some more tomorrow
       
    3. mastahg

      mastahg Administrator Staff Member

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      Version 17
      Code:
      Lock bot selection box while the bot is running
      Add some missing functions for SelectString, SelectIconString
      Fix ProfileBehavior.IsQuestDone
      
      Implement GameLogManager
      Implement GatheringMasterpiece
      
      
      
       
    4. mastahg

      mastahg Administrator Staff Member

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      ExBuddy should be working as intended now.
       
    5. magoclow

      magoclow Member

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      I started the DX11 version and try run RebornBuddy.exe X64 version.

      They never popup, and on log:

      [19:43:14.142 N] RebornBuddy64 1.0.17.0
      [19:43:16.986 N] Logging in...
      [19:43:17.506 N] T: 5247611464397334938 H: 1447625748
      [19:43:19.771 D] ReadWriteMemoryException: Error while writing memory! Invalid access to memory location, at addr: 7FF708BB0000, Size: 8
      at GreyMagic.ExternalProcessMemory.WriteByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.WriteBytes(IntPtr addr, Byte[] bytes)
      at GreyMagic.Patch.Apply()
      at ff14bot.Core.InitalizeHook()
      at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
      at System.Windows.Application.OnStartup(StartupEventArgs e)
      at System.Windows.Application.<.ctor>b__1_0(Object unused)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
      at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
      at System.Windows.Threading.DispatcherOperation.InvokeImpl()
      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
      at System.Windows.Threading.DispatcherOperation.Invoke()
      at System.Windows.Threading.Dispatcher.ProcessQueue()
      at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
      at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
      at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
      at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
      at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
      at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
      at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
      at System.Windows.Application.RunDispatcher(Object ignore)
      at System.Windows.Application.RunInternal(Window window)
      at ff14bot.App.Main()
       
    6. fdotlix

      fdotlix New Member

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      Hi,

      I tried this last night but had problem, it keeps on randomly shutting down, no warning, just disappear. tried looking in the log, but there seems to be no error message...? Tried running in admin mode still does the same thing....
       
    7. mastahg

      mastahg Administrator Staff Member

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      Should be fixed now. No need to download new version.
       
    8. Dreamteam

      Dreamteam Member

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      Hi Mastahg,

      Here is my file form erlier today. Tryed to install the 64bits version, but I laged alot, and it had some errors in the loading list.

      So how can I add this file to the forum her?

      /Dreamteam
       
    9. mastahg

      mastahg Administrator Staff Member

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    10. newb23

      newb23 Community Developer

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      Good afternoon!

      Just downloaded a fresh copy of the beta, and running into the following error. Pulls up the process selector menu, but does not list any processes. Nothing else in the log.

      [HIDE]
      Code:
      [00:12:43.288 N] RebornBuddy64 1.0.17.0[00:12:44.620 D] System.Exception: Could not find pattern Search A1 ? ? ? ? 85 C0 75 04 33 C0 Add 1 Read32 DontRebase
         at GreyMagic.PatternFinder.FindAdvanced(String pattern, Boolean& multipleMatches, Boolean& isMarkedDontRebase)
         at GreyMagic.PatternFinder.Find(String pattern)
         at ff14bot.ProcessEntry..ctor(Process proc, Mutex mutex)
      [00:12:44.631 D] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
      Parameter name: index
         at System.Collections.ArrayList.get_Item(Int32 index)
         at System.Diagnostics.ProcessThreadCollection.get_Item(Int32 index)
         at GreyMagic.ExternalProcessMemory.Init(Process p, Boolean startupExecutor, Boolean dx9, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
         at GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9)
         at ff14bot.ProcessEntry..ctor(Process proc, Mutex mutex)
      [/HIDE]

      EDIT: Following an update (RebornBuddy64 1.0.18.0), everything appears to be running as expected. Thank you!
       
      Last edited: Mar 2, 2016
    11. mastahg

      mastahg Administrator Staff Member

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      Strange pattern isn't what I remember putting in. Version 18 should fix the issue.
       
    12. newb23

      newb23 Community Developer

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      Version 18 looks to have solved the issue! Thank you much!
       
    13. Nyxouille

      Nyxouille Member

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      Error when i update RB ...

       
    14. mastahg

      mastahg Administrator Staff Member

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      Ignore it.



      Version 19
      Code:
      64-bit has an increased object limit of 424, now will properly grab all objects.
      
       
    15. Sodimm

      Sodimm Member

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      Superb... The few Vath quests I've tested with UseObject, and my own tags have picked it up nicely... Thanks
       
    16. Neverdyne

      Neverdyne Community Developer

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      Thanks for the hard work on this version! DX11 is very much appreciated indeed.

      Not sure if this is known, but it seems the player's job levels are off. You can see this in the console by doing a
      Code:
      foreach(var n in Core.Me.Levels) { Log(n); }
      For example, for my all 60s character it shows:

      Code:
      [Pugilist, 23117]
      [Gladiator, 144]
      [Marauder, 3]
      [Archer, 0]
      [Lancer, 4]
      [Thaumaturge, 0]
      [Conjurer, 65535]
      [Carpenter, 0]
      [Blacksmith, 184]
      [Armorer, 0]
      [Goldsmith, 0]
      [Leatherworker, 0]
      [Weaver, 64]
      [Alchemist, 0]
      [Culinarian, 0]
      [Miner, 0]
      [Botanist, 0]
      [Fisher, 0]
      [Arcanist, 0]
      [Rogue, 0]
      [Machinist, 0]
      [DarkKnight, 0]
      [Astrologian, 0]
       
    17. mastahg

      mastahg Administrator Staff Member

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      Whoops had a read32 where I needed a TraceRelative, restart and should be working now.
       
    18. mastahg

      mastahg Administrator Staff Member

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      Version 20
      Code:
      Exbuddy flying should work properly now
      
       
    19. becto

      becto Member

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    20. saltyZ

      saltyZ New Member

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      Game crashes when passing emotes in profile, running v20.

      I'm using order bot with kagamihiiragi17's 15-50 questing profile. It seems that every time I talk to the NPC it causes FFXIV to crash.

      Not sure if it something to do with the profile or something else on my end.

      Maybe it is something do with the way the 64bit version passes emotes to the game client?

      View attachment 11144 2016-03-06 10.35.txt

      I started the game again, did the emote manually and started the bot again. Now it isn't turning in quests, something to do with TurnInTag.cs: line 93.

      View attachment 7800 2016-03-06 10.46.txt
       

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