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  • [Release] RebornBuddy64 Version 1.0.232 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. Tinuzz

      Tinuzz New Member

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      Thanks MastahG, that was super quick!
       
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    2. mastahg

      mastahg Administrator Staff Member

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      I've pushed offsets for 4.45. I'll have a full new version with some small api changes tomorrow afternoon.
       
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    3. mastahg

      mastahg Administrator Staff Member

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      Version 232
      Code:
      Updated for FFXIV 4.45
      
      Changes:
      GetTo is now much better at handling when the location is slightly off the navigation mesh
      
      Api changes:
      New poi enum options added
      Poi can now have an optional zoneid parameter used
      
      
       
    4. crpaul

      crpaul Member

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      mastahg i had a prob with orderbot
       

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    5. mastahg

      mastahg Administrator Staff Member

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      I missed an api change in the change notes.

      Code:
      NavigationProvider.CanFullyNavigateFrom
      
      Custom navigators will need to be updated to implement this function even it is just a wrapper in order for getto to work.
       
      Last edited: Nov 15, 2018
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    6. cfw34683

      cfw34683 Member

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      @mastahg incoming maint and patch! should be done at 2am pst.. SHOULD.. they are slowz
       
    7. crpaul

      crpaul Member

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      [01:50:35.911 N] Navserver rejected login information executing treeroot.stop()
       

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    8. mastahg

      mastahg Administrator Staff Member

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      Version 235
      Code:
      
      
      New ChocoboRaceManager class added
         public static class ChocoboRaceManager
         {
             public static HotbarSlot Item;
             public static HotbarSlot Ability;
      
             public static bool CanUseItem;
             public static bool CanUseAbility;
      
             public static void UseItem();
             public static void UseAbility()
      
             public static ChocoboStatus Status;
             public static float Stamina;
         }
      
      MovementManager.Move(MovementDirection dir, TimeSpan time) works correctly again
      
      ActionType.PetAction2 has been renamed to ActionType.ChocoboRaceAbility
      
      
      
      
       
    9. Sodimm

      Sodimm Member

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      Path Failure when using GetTo from Ala Ghiri to Mount Yourn (Tries to go via Porta Praetoria but can't navigate to The Peaks exit).

      Example:

      Start from Ala Ghiri Aetheryte.

      Code:
      <Profile>
        <Order>
          <GetTo ZoneId="620" XYZ="311.476, 324.3033, 361.2439"/>
        </Order>
      </Profile>
      
       
    10. Sodimm

      Sodimm Member

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      Path Failure when using GetTo inside The Dawn Throne. Going from point A to point B within The Dawn Throne will cause GetTo to try and navigate to the Gate Keeper at the Bottom of Dawn Throne. GetTo needs to consider the Y axis to know if it's Inside or Outside The Dawn Throne.

      Example:

      Start from The Dawn Throne Aetheryte.

      Code:
      <Profile>
        <Order>
          <MoveTo XYZ="78.68834, 114.905, 92.31546"/>
          <GetTo ZoneId="622" XYZ="34.20979, 114.905, -39.67915"/>
        </Order>
      </Profile>
      
      It will also try to Navigate to the Bottom Gate Keeper when Leaving The Dawn Throne.

      Example:

      Start from The Dawn Throne Aetheryte.

      Code:
      <Profile>
        <Order>
          <MoveTo XYZ="78.68834, 114.905, 92.31546"/>
          <GetTo ZoneId="622" XYZ="-434.7208, 2.565867, 651.0312"/>
        </Order>
      </Profile>
      
       
    11. mastahg

      mastahg Administrator Staff Member

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      Thanks for the report, looks like it was caused by patch i put in before the new api to the navigator was added in one of the recent builds. I'll try and get a updated server deployed sometime before the end of the week. Currently trying to figure out the root cause for the game crashing when using an overlay such as rivatuner.
       
    12. mastahg

      mastahg Administrator Staff Member

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      Version 236

      Code:
      Rebornbuddy should start up slightly faster after logging in
      
      Bug Fixes:
      Fixed issue where RB would crash the game sometimes on startup or shutdown after having been attached once already
      Navgraph will once again sprint outside of cities, distance required to sprint also reduced.
      
      
       
    13. quelibrium

      quelibrium New Member

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      Patch 4.5 is live:)
       
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    14. Helios518

      Helios518 New Member

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      RIP stayed up waiting for this patch so i could run my refreshed new install rb with new plugins and stuff and i cant even use RB lol.
      any 1 have a time-frame for that fix so we can run RB in 4.5 ?
      Also is there any way we can get a consolidated list of like the "best-of"/"active/updated" trunks and working plugins/bases ?
       
    15. Tinuzz

      Tinuzz New Member

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      Could be a couple hours, could be a couple days. Only MastahG knows.

      And for all your plugins/botbases, your best bet are the Discords.
       
    16. Helios518

      Helios518 New Member

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      discord links ? i didnt know we had a discord any 1 please add me DrZiegler1512#1354. i know theres gotta be a unter in the past couple years that generated a working relic book farmer.
      also thanks! for the update
       
    17. Tinuzz

      Tinuzz New Member

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      Pm-ed
       
    18. mastahg

      mastahg Administrator Staff Member

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      This updates going to take some time. Hopefully have it done before the end of the day.
       
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    19. mastahg

      mastahg Administrator Staff Member

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      Build 238
      Code:
      Initial support for 4.5
      
       
    20. rlorfing

      rlorfing New Member

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      anyone else having issues with rebornbuddy just not going anywhere?
       

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