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[Release] RebornBuddy64 Version 1.0.232 - DirectX11 / x64 bit compatible

Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

  1. Akira0245

    Akira0245 New Member

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    Thank you for replying, the pvp action combo works very well. but what i mean is 7 extra changeable skills which are specialized for pvp (recuperate, enliven, concentrate, purify, safeguard, muse and bolt), and they even don't appear in the Actioncache:(
     
  2. mastahg

    mastahg Administrator Staff Member

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    Thanks for bringing this to my attention. I must have missed this when I was redoing the pvp stuff. I've gone and added support for the skills in the version that should appear in a few minutes.
     
  3. Kish

    Kish New Member

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    new update pls!
     
  4. mastahg

    mastahg Administrator Staff Member

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    Version 249
    Code:
    GatheringPointObject:
    Type once again returns the correct value
    NpcId returns the correct value
    Level added
    
    Added additional logging for issues with the authentication server
    
    
     
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  5. mastahg

    mastahg Administrator Staff Member

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    Code:
    Avoidance has received a significant rework
    *Avoidance region for cones are now generated correctly
    *Reduced likely hood of bot pathing back and forth on a single point
    *Reduced likely hood of bot not being able to generate a path out of a avoid
    *Reduced time it takes to generate a path out of a avoid, reducing the time frame is frozen
    *Increased precision when following an avoidance path
    
    
    Api changes:
    
    ID3DDrawer now implements a DrawCircle function
    
    Bug fixes:
    
    3D overlay DrawCircleOutline now functions correctly
    

    I'm really happy with this update overall.
    Avoidance is not perfect, but it is in a much better place then it was previously.
    There are still some issues where multiple avoids overlap, it can fail to get a path out. This issue has been really tricky to debug
    If you tried sidestep and did not think it was worth using I suggest giving it another try.
     
  6. bbestpotatoau

    bbestpotatoau New Member

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    This some good news, lets hope it fixes some of the occasional jump spam.
     
  7. mastahg

    mastahg Administrator Staff Member

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    Build 251
    Code:
    
    GetTo will now use Return when off cooldown
    
    Api changes:
    
    Add CommonTasks.Teleport
    Add CommonTasks.Return
    Add CommonBehaviors.Teleport(aetheryte)
    
    Deprecate CommonBehaviors.Teleport(aetheryte,zoneid)
    
    Rebornconsole:
    fLog local function added
    
    fLog(x) will foreach(var item in x) log(item)
    
    
     
  8. quelibrium

    quelibrium New Member

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    New patch is live:).4.57
     
  9. kirasp

    kirasp New Member

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    "This version is not yet supported"

    no eta for the update?
     
    Last edited: Apr 23, 2019
  10. xOGCx

    xOGCx New Member

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    Guess not... :)
     
  11. mastahg

    mastahg Administrator Staff Member

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    Pushing offsets for 4.57 now. I'll probably have a small build out in a short while to fix some small issues.
     
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  12. quelibrium

    quelibrium New Member

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    Thx Mastahg :)
     
  13. gusse

    gusse New Member

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    Seems to bug out for me now.. will wait till tmrw :)
     
  14. mastahg

    mastahg Administrator Staff Member

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    "Bug out" is not helpful. Please post a log with a better explanation.
     
  15. gusse

    gusse New Member

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    yeah sry, downloaded the newest version and copied the combat routine from previous version Shinra 1.4.9 and i get compiling error cant upload the file since itsw too big (load of error pr second)
     
  16. mastahg

    mastahg Administrator Staff Member

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    Zip the log up and you can upload it.
     
  17. gusse

    gusse New Member

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    here we go
     

    Attached Files:

    • log.zip
      File size:
      394.7 KB
      Views:
      22
  18. mastahg

    mastahg Administrator Staff Member

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    looks like you installed it wrong, its got multiple copies of the same files for each git version.
     
  19. gusse

    gusse New Member

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    not sure why i didnt think of it. but yes the ".git" folder was messing with it. thank you for your help so far :*
     
  20. mastahg

    mastahg Administrator Staff Member

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    Build 252
    Code:
    
    When running more then one copy of the game the process select dialog now sorts processes by start time
    
    Update chatlog parsing
    Add crossrealmlinkshell event handler
    Rewrite message name parsing, fixes getting the sender of messages from other realms
    Parse server names in message contents
    
    Known issues:
    Getting the sender of a private message from a player on your current realm needs additional work as the realm is not included in the message
    
    
     

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