• Visit Rebornbuddy
  • [Release] RebornBuddy64 Version 1.0.232 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. Akira0245

      Akira0245 New Member

      Joined:
      Mar 9, 2019
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      1
      Thank you for replying, the pvp action combo works very well. but what i mean is 7 extra changeable skills which are specialized for pvp (recuperate, enliven, concentrate, purify, safeguard, muse and bolt), and they even don't appear in the Actioncache:(
       
    2. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,229
      Likes Received:
      212
      Trophy Points:
      63
      Thanks for bringing this to my attention. I must have missed this when I was redoing the pvp stuff. I've gone and added support for the skills in the version that should appear in a few minutes.
       
    3. Kish

      Kish New Member

      Joined:
      Mar 26, 2019
      Messages:
      1
      Likes Received:
      0
      Trophy Points:
      1
      new update pls!
       
    4. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,229
      Likes Received:
      212
      Trophy Points:
      63
      Version 249
      Code:
      GatheringPointObject:
      Type once again returns the correct value
      NpcId returns the correct value
      Level added
      
      Added additional logging for issues with the authentication server
      
      
       
      bbestpotatoau likes this.
    5. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,229
      Likes Received:
      212
      Trophy Points:
      63
      Code:
      Avoidance has received a significant rework
      *Avoidance region for cones are now generated correctly
      *Reduced likely hood of bot pathing back and forth on a single point
      *Reduced likely hood of bot not being able to generate a path out of a avoid
      *Reduced time it takes to generate a path out of a avoid, reducing the time frame is frozen
      *Increased precision when following an avoidance path
      
      
      Api changes:
      
      ID3DDrawer now implements a DrawCircle function
      
      Bug fixes:
      
      3D overlay DrawCircleOutline now functions correctly
      

      I'm really happy with this update overall.
      Avoidance is not perfect, but it is in a much better place then it was previously.
      There are still some issues where multiple avoids overlap, it can fail to get a path out. This issue has been really tricky to debug
      If you tried sidestep and did not think it was worth using I suggest giving it another try.
       
    6. bbestpotatoau

      bbestpotatoau New Member

      Joined:
      Aug 26, 2017
      Messages:
      5
      Likes Received:
      0
      Trophy Points:
      1
      This some good news, lets hope it fixes some of the occasional jump spam.
       
    7. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,229
      Likes Received:
      212
      Trophy Points:
      63
      Build 251
      Code:
      
      GetTo will now use Return when off cooldown
      
      Api changes:
      
      Add CommonTasks.Teleport
      Add CommonTasks.Return
      Add CommonBehaviors.Teleport(aetheryte)
      
      Deprecate CommonBehaviors.Teleport(aetheryte,zoneid)
      
      Rebornconsole:
      fLog local function added
      
      fLog(x) will foreach(var item in x) log(item)
      
      
       
    8. quelibrium

      quelibrium New Member

      Joined:
      Dec 6, 2017
      Messages:
      15
      Likes Received:
      1
      Trophy Points:
      3
      New patch is live:).4.57
       
    9. kirasp

      kirasp New Member

      Joined:
      Mar 17, 2015
      Messages:
      7
      Likes Received:
      0
      Trophy Points:
      1
      "This version is not yet supported"

      no eta for the update?
       
      Last edited: Apr 23, 2019
    10. xOGCx

      xOGCx New Member

      Joined:
      Jan 25, 2014
      Messages:
      26
      Likes Received:
      2
      Trophy Points:
      3
      Guess not... :)
       
    11. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,229
      Likes Received:
      212
      Trophy Points:
      63
      Pushing offsets for 4.57 now. I'll probably have a small build out in a short while to fix some small issues.
       
      xOGCx and quelibrium like this.
    12. quelibrium

      quelibrium New Member

      Joined:
      Dec 6, 2017
      Messages:
      15
      Likes Received:
      1
      Trophy Points:
      3
      Thx Mastahg :)
       
    13. gusse

      gusse New Member

      Joined:
      Oct 29, 2012
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      1
      Seems to bug out for me now.. will wait till tmrw :)
       
    14. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,229
      Likes Received:
      212
      Trophy Points:
      63
      "Bug out" is not helpful. Please post a log with a better explanation.
       
    15. gusse

      gusse New Member

      Joined:
      Oct 29, 2012
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      1
      yeah sry, downloaded the newest version and copied the combat routine from previous version Shinra 1.4.9 and i get compiling error cant upload the file since itsw too big (load of error pr second)
       
    16. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,229
      Likes Received:
      212
      Trophy Points:
      63
      Zip the log up and you can upload it.
       
    17. gusse

      gusse New Member

      Joined:
      Oct 29, 2012
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      1
      here we go
       

      Attached Files:

      • log.zip
        File size:
        394.7 KB
        Views:
        25
    18. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,229
      Likes Received:
      212
      Trophy Points:
      63
      looks like you installed it wrong, its got multiple copies of the same files for each git version.
       
    19. gusse

      gusse New Member

      Joined:
      Oct 29, 2012
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      1
      not sure why i didnt think of it. but yes the ".git" folder was messing with it. thank you for your help so far :*
       
    20. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,229
      Likes Received:
      212
      Trophy Points:
      63
      Build 252
      Code:
      
      When running more then one copy of the game the process select dialog now sorts processes by start time
      
      Update chatlog parsing
      Add crossrealmlinkshell event handler
      Rewrite message name parsing, fixes getting the sender of messages from other realms
      Parse server names in message contents
      
      Known issues:
      Getting the sender of a private message from a player on your current realm needs additional work as the realm is not included in the message
      
      
       

    Share This Page