Demonbuddy for Season 16 released, updates.buddyauth.com !
  • Visit Rebornbuddy
  • Visit Demonbuddy

[Release] RebornBuddy64 Version 1.0.232 - DirectX11 / x64 bit compatible

Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

  1. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,036
    Likes Received:
    193
    Trophy Points:
    63
    Build 253

    Code:
    API:
    GameObject.IsWithinInteractRange added
    
    GetTo:
    When choosing what aetherytes to learn now prefers the closer objects first
    Now checks IsWithinInteractRange for aetherytes and aethernets. 
    Fixes issues where player is too far above/below object
    
    
     
    cfw34683 and y2krazy like this.
  2. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,036
    Likes Received:
    193
    Trophy Points:
    63
    Version 254
    Code:
    
    GetTo:
    Always execute teleport/return, don't abort just because the aetheryte is nearby
    Remove some invalid connections
    
    
     
    cfw34683 likes this.
  3. quelibrium

    quelibrium New Member

    Joined:
    Dec 6, 2017
    Messages:
    12
    Likes Received:
    1
    Trophy Points:
    3
    Patch 4.58 is live :)
     
  4. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,036
    Likes Received:
    193
    Trophy Points:
    63
    Offsets uploaded as servers went live. I'll push a small update out later today that handles the new items added.
     
  5. quelibrium

    quelibrium New Member

    Joined:
    Dec 6, 2017
    Messages:
    12
    Likes Received:
    1
    Trophy Points:
    3
    Thx Mastahg:)
     
  6. Mirko1987

    Mirko1987 Member

    Joined:
    Dec 12, 2012
    Messages:
    422
    Likes Received:
    1
    Trophy Points:
    18
    Ehy @mastahg any good news about chocobo racing bot?
     
  7. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,036
    Likes Received:
    193
    Trophy Points:
    63
    I'm not working on anything directly related to one.


    Demonbuddy is for diablo3, rebornbuddy is for final fantasy 14
     
  8. Mirko1987

    Mirko1987 Member

    Joined:
    Dec 12, 2012
    Messages:
    422
    Likes Received:
    1
    Trophy Points:
    18
    With this answer my heart get broken in thousands pieces :(
     
  9. quelibrium

    quelibrium New Member

    Joined:
    Dec 6, 2017
    Messages:
    12
    Likes Received:
    1
    Trophy Points:
    3
    For some reason after the last update both leveling profiles of y2Krazy and Sodimm dont work anymore
     

    Attached Files:

  10. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,036
    Likes Received:
    193
    Trophy Points:
    63
    new build coming now that resolves the issue
     
    quelibrium likes this.
  11. Veigue

    Veigue Member

    Joined:
    Jun 24, 2013
    Messages:
    69
    Likes Received:
    0
    Trophy Points:
    6
    Actually DeepDive won't work anymore after the updates. Just does nothing.

    EDIT : Restarted the game and now it works...
     
    Last edited: May 14, 2019
  12. mastahg

    mastahg Administrator Staff Member

    Joined:
    Feb 27, 2011
    Messages:
    4,036
    Likes Received:
    193
    Trophy Points:
    63
    Version 259
    Code:
    
    
    
    
    DutyManager api has been overhauled.
    
    The following api functions have been added
    DutyManager.QueueState
    DutyManager.InQueue
    DutyManager.CanLeaveActiveDuty
    DutyManager.LeaveActiveDuty()
    DutyManager.DutyAction1
    DutyManager.DutyAction2
    DutyManager.AvailableContent
    
    DutyManager.Queue now functions once again.
    
    
    Other api changes:
    
    GameSettingsManager.JoinWithMinIlvl added
    GameSettingsManager.JoinWithUndersizedParty added
    GameSettingsManager.FreeLancer added
    GameSettingsManager.JoinInProgress added
    
    
    RemoteWindows.ChocoboRace.RaceChocoboResult class/window has been added
    
    Treasure.IsOpen added
    Treasure.State added
    
    
     
    hkme likes this.
  13. zzi

    zzi Active Member

    Joined:
    Mar 10, 2016
    Messages:
    305
    Likes Received:
    43
    Trophy Points:
    28
    Please let us know if there are any issues with these new duty / gamesettings / treasure stuff. I provided a lot of the initial data. Masthag cleaned it up for use in RB ;)
     
  14. hkme

    hkme Member

    Joined:
    May 12, 2014
    Messages:
    178
    Likes Received:
    0
    Trophy Points:
    16
    In which state is Treasure.IsOpen returning true?
    Since I am running solo instance, I found that Treasure.State > 0 is a better way to check if the treasure is opened or not. Although I am not exactly know what the State mean.
    In solo instance, once the treasure is opened and the loot drop in my bag, the treasure begin to disappear, and the entire visible lifespan of the treasure the Treasure.IsOpen return false for me.

    EDIT: so i run decompiler and saw Treasure.IsOpen is State == 2. However from my use case the State is from 0 (untouched) to 1 (after Interact()) to 3 and 4 and 5 and disappear.
    I guess == 2 does not work for solo squadron content? maybe >= 2?
     
    Last edited: Jun 2, 2019
  15. zzi

    zzi Active Member

    Joined:
    Mar 10, 2016
    Messages:
    305
    Likes Received:
    43
    Trophy Points:
    28
    the ==2 is from dungeon master. This is might be specifically for where the treasure has been opened and the loot roll window has shown up.

    I never saw the treasure chests get any value other than 0 or 2 specifically during testing.
     

Share This Page