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[Release] RebornBuddy64 Version 1.0.232 - DirectX11 / x64 bit compatible

Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

  1. mastahg

    mastahg Administrator Staff Member

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    Build 253

    Code:
    API:
    GameObject.IsWithinInteractRange added
    
    GetTo:
    When choosing what aetherytes to learn now prefers the closer objects first
    Now checks IsWithinInteractRange for aetherytes and aethernets. 
    Fixes issues where player is too far above/below object
    
    
     
    cfw34683 and y2krazy like this.
  2. mastahg

    mastahg Administrator Staff Member

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    Version 254
    Code:
    
    GetTo:
    Always execute teleport/return, don't abort just because the aetheryte is nearby
    Remove some invalid connections
    
    
     
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  3. quelibrium

    quelibrium New Member

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    Patch 4.58 is live :)
     
  4. mastahg

    mastahg Administrator Staff Member

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    Offsets uploaded as servers went live. I'll push a small update out later today that handles the new items added.
     
  5. quelibrium

    quelibrium New Member

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    Thx Mastahg:)
     
  6. Mirko1987

    Mirko1987 Member

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    Ehy @mastahg any good news about chocobo racing bot?
     
  7. mastahg

    mastahg Administrator Staff Member

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    I'm not working on anything directly related to one.


    Demonbuddy is for diablo3, rebornbuddy is for final fantasy 14
     
  8. Mirko1987

    Mirko1987 Member

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    With this answer my heart get broken in thousands pieces :(
     
  9. quelibrium

    quelibrium New Member

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    For some reason after the last update both leveling profiles of y2Krazy and Sodimm dont work anymore
     

    Attached Files:

  10. mastahg

    mastahg Administrator Staff Member

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    new build coming now that resolves the issue
     
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  11. Veigue

    Veigue Member

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    Actually DeepDive won't work anymore after the updates. Just does nothing.

    EDIT : Restarted the game and now it works...
     
    Last edited: May 14, 2019
  12. mastahg

    mastahg Administrator Staff Member

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    Version 259
    Code:
    
    
    
    
    DutyManager api has been overhauled.
    
    The following api functions have been added
    DutyManager.QueueState
    DutyManager.InQueue
    DutyManager.CanLeaveActiveDuty
    DutyManager.LeaveActiveDuty()
    DutyManager.DutyAction1
    DutyManager.DutyAction2
    DutyManager.AvailableContent
    
    DutyManager.Queue now functions once again.
    
    
    Other api changes:
    
    GameSettingsManager.JoinWithMinIlvl added
    GameSettingsManager.JoinWithUndersizedParty added
    GameSettingsManager.FreeLancer added
    GameSettingsManager.JoinInProgress added
    
    
    RemoteWindows.ChocoboRace.RaceChocoboResult class/window has been added
    
    Treasure.IsOpen added
    Treasure.State added
    
    
     
    hkme likes this.
  13. zzi

    zzi Active Member

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    Please let us know if there are any issues with these new duty / gamesettings / treasure stuff. I provided a lot of the initial data. Masthag cleaned it up for use in RB ;)
     
  14. hkme

    hkme Member

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    In which state is Treasure.IsOpen returning true?
    Since I am running solo instance, I found that Treasure.State > 0 is a better way to check if the treasure is opened or not. Although I am not exactly know what the State mean.
    In solo instance, once the treasure is opened and the loot drop in my bag, the treasure begin to disappear, and the entire visible lifespan of the treasure the Treasure.IsOpen return false for me.

    EDIT: so i run decompiler and saw Treasure.IsOpen is State == 2. However from my use case the State is from 0 (untouched) to 1 (after Interact()) to 3 and 4 and 5 and disappear.
    I guess == 2 does not work for solo squadron content? maybe >= 2?
     
    Last edited: Jun 2, 2019
  15. zzi

    zzi Active Member

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    the ==2 is from dungeon master. This is might be specifically for where the treasure has been opened and the loot roll window has shown up.

    I never saw the treasure chests get any value other than 0 or 2 specifically during testing.
     
  16. mastahg

    mastahg Administrator Staff Member

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    Version 260
    Code:
    
    New botbase added: "MiniCactPot Bot"
    This botbase will teleport to the gold saucer then proceed to solve the 3 daily minicactpot tickets
    Bot is currently marked as beta, and some checks are not currently done. Bot assumes that you have atleast the 30 MGP required to play 3 rounds
    
    Api changes:
    AtkAddonControl.TryFindAgentInterface
    AtkAddonControl.FindButton
    AtkAddonControl.FindLabel 
    
    Three functions have been added to help developers work with remote windows. These three functions should make it easier to get information that is not provided directly through the existing functions.
    
    
    
     
    hkme likes this.
  17. newb23

    newb23 Community Developer

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    The new (full) client update for ShB is ready for download at this time. Several more hours until the official release! Get it, @mastahg!

    Edit: Officially Live, folks!
     
    Last edited: Jun 28, 2019
    cfw34683 likes this.
  18. mastahg

    mastahg Administrator Staff Member

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    Just wanted to make an update post for people waiting. I received some news that throws some doubt on whether or not I'll be able to continue to support rebornbuddy in partner with bossland gmbh. I've reached out to bossland for more information and am waiting on his response before I release something that might end up getting turned off. In the meantime i am considering alternative course of actions etc.
     
  19. newb23

    newb23 Community Developer

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    That is a shame, truly. But, if it so happens that a split from Bossland does come to pass, know you'll still have followers to wherever you go.
     
    Dominyx likes this.
  20. distiny

    distiny Member

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    Indeed,after HB got dropped this is the only thing keeping me here and I'll follow you if needed because this bot is awesome.
     
    cordelianoxx likes this.

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