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  • [Release] RebornBuddy64 Version 1.0.232 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

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      Thanks, new build should fix the issue.
       
    2. srkrono

      srkrono Member

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      I cant even get the bot to start up, anyone else have this problem, Ive also used the buddywizard to make sure .net is installed
       
    3. mastahg

      mastahg Administrator Staff Member

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      Check your antivirus.
       
    4. srkrono

      srkrono Member

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      I dont have any antivirus at all
       
    5. mastahg

      mastahg Administrator Staff Member

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      Try uninstalling all installed versions of .net then run the wizard again.
       
    6. Sodimm

      Sodimm Member

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      Game Object Interact() is broken.

      Random Quest Giver NPC (Fyuu) (1005938)
      Code:
      GameObjectManager.GetObjectByNPCId((uint)1005938).Interact();
      Returns:
      Code:
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.OverflowException: Arithmetic operation resulted in an overflow.
         at ff14bot.Objects.GameObject.ToString()
         at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
         at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
         at System.String.Format(IFormatProvider provider, String format, Object[] args)
         at ff14bot.Helpers.Logging.WriteDiagnostic(String format, Object[] args)
         at ..(GameObject )
         at Driver.Run() in c:\Users\Andy\Desktop\DebugBuddyx64\Plugins\RebornConsole\Temp\nq2oo1rx.0.cs:line 39
         --- End of inner exception stack trace ---
         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
         at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
         at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
         at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
         at HighVoltz.CodeDriver.CompileAndRun(String input) in c:\Users\Andy\Desktop\DebugBuddyx64\Plugins\RebornConsole\RebornConsole.cs:line 462
       
    7. mastahg

      mastahg Administrator Staff Member

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      New build that fixes the issue coming now.
       
    8. Nameusername

      Nameusername New Member

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      Estimated time amount for Patch 3.21?
       
    9. mastahg

      mastahg Administrator Staff Member

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      Offsets uploaded, no need to download new client.
       
    10. Exmortem

      Exmortem Community Developer

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      Hello,

      DoActionLocation is broken on 64 bit, but works on 32. Tested using the console and spell id 179 (Shadowflare)

      Code:
      Actionmanager.DoActionLocation(179, Core.Me.CurrentTarget.Location);
      Worked on 32 but not 64.
       
    11. DBG

      DBG New Member

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      mastahg you continue to blow my mind; I never expected x64/DX11 support considering all the work that would go into it - you serious need to add a PayPal/Bitcoin/etc link in your sig because whatever Bossland is paying you isn't enough (I still can't believe how little attention this bot gets over others but that's another issue all together :p).
       
    12. newb23

      newb23 Community Developer

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      I can verify with Spell 102 (Flaming Arrow) as well. Works dx9; no-go dx11.
       
    13. Sodimm

      Sodimm Member

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      Similar also occuring with UseItem(), not just UseKeyItemLocation items, but UseKeyItem too, as well as UseObject not properly interacting.
       
    14. mastahg

      mastahg Administrator Staff Member

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      DoActionLocation was dummed out. New version has it along with gardenmanager
       
    15. mastahg

      mastahg Administrator Staff Member

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      Not sure i understand, can you make that clearer/elaborate?
       
      ExMatt likes this.
    16. Sodimm

      Sodimm Member

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      When trying to use Objects/Items/KeyItems with UseObject/UseItem it just stands there doing nothing. UseItem using a ground targeted KeyItem will bring up the Targeting reticule, but won't action it (you have to right click it to use). Otherwise the tags are doing their job, they go to it, target the object. But that's it. I haven't gotten around to running it thru the console to see if it's specific to on function. But if i'd hazard a guess, something funky is going on with
      Code:
      Item.UseItem(((GameObject)ret)
      Item.UseItem(((GameObject)ret).Location)
      
      Code:
      (ret as GameObject).Interact())
      is a bit more of a weird one, because it interacts just fine, but for some reason isn't interacting with event objects.
       
    17. mastahg

      mastahg Administrator Staff Member

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      Code:
      Stats panel will now properly update
      AutoEquipper implemented
      Gamelog reading fixed
      Gardenmanager implemented
      
      
       
    18. mastahg

      mastahg Administrator Staff Member

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      DoActionLocation was dummied out so useitem(vector3) wouldn't work.

      Interacting with eventobjects seems to be working fine for me. Tested it on summoning bell.
       
    19. RahlRB

      RahlRB New Member

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      Mastahg,

      Out of curiosity, will you be updating the internal compiler so that Community Developers can take advantage of the C# 6.0 syntax when writing things for the public?

      Thanks,
      -Rahl
       
    20. mastahg

      mastahg Administrator Staff Member

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      Unlikely the available method means shipping like an additional 50mb of dlls.
       

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