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  • [Release] RebornBuddy64 Version 1.0.232 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

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      I've just deployed the updated meshes, let me know if you have any issues now.
       
    2. Neverdyne

      Neverdyne Community Developer

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      I use the EquippedItems filter to check gear condition for repair purposes, but it's not essential since you can also just filter by bag ID and GetBagsByInventoryBagId(). As long as that stays it's fine to remove the other one.
       
    3. mastahg

      mastahg Administrator Staff Member

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      I think it makes more sense to just add a new item, who knows what code is floating around out there that might rely on that behavior.
       
    4. Ken512

      Ken512 Member

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      GetTo doesn't work with the new zone(886). It doesn't have an aetheryte, it needs to be navigated from the Foundation aetheryte.

      [​IMG]
       
    5. mastahg

      mastahg Administrator Staff Member

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      Yea, supporting the aetheryte would require a whole new custom chunk of code for that one link. Adding a connection for the npc would be easier, probably have to settle for that for the moment.
       
    6. nt153133

      nt153133 Member

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      Sorry I tend to just try to provide a solution with things come up on the many discords and it seems users tend to complain there first. I'll try to filter the issues here as they come up. I agree the non-equipped items should be a separate list, though the ordering is important with quest item handins/turnins because of the possibility of mixed NQ/HQ, we tried using conditions to check if you have 12 NQ or 12 HQ but if you say have 12 NQ and 2 HQ and the HQ is in a earlier bagslot without the count ordering it can try to handin the 2 HQ. I do have code block for handling the Aethernet option for the firament but it would require a check to make sure you completed the quest that unlocked that option. On a side note I've started trying to document some of my reversing techniques starting with RemoteWindows sendaction params but will be continuing onto greymagic and IDA patterns when I get some more done I'll make a forum post on the community dev forum.
       
    7. Ken512

      Ken512 Member

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      Preemptive request to reverse this window when 5.2 lands, because hot damn.
      [​IMG]
       
    8. mastahg

      mastahg Administrator Staff Member

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      Not sure i follow with the NQ/HQ stuff.

      As for the aethernet, we use a check for that already on other nodes so thats not a problem. Do you have this stuff on github somewhere?
       
    9. woode323

      woode323 New Member

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    10. mastahg

      mastahg Administrator Staff Member

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      New version has some interesting changes, ill post a update after I get some sleep.
       
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    11. mastahg

      mastahg Administrator Staff Member

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      Making good progress. I have to leave for a doctors appointment, shouldn't take much more once I get back. Expect an update later tonight.
       
    12. crpaul

      crpaul Member

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    13. mastahg

      mastahg Administrator Staff Member

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      new version will be ready in a few minutes, just updating the database now. Took extra time to really look at the afk patch and the new one should resolve the previous ones issues.
       
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    14. mastahg

      mastahg Administrator Staff Member

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      Build 348
      Code:
      Update for patch 5.2
      
      There were a few changes behind the api i did some basic checks but always better to have more eyes.
      
      SpecialShopItem had a shift, I noticed a error before where SpecialShopItem.Collectability was the wrong value, please verify that it is now the correct value
      GetDesynthesisLevel backing api changed, I tested it and got the expected results but keep an eye on it.
      New anti-afk patch, should resolve the odd issues that would sometimes occur with the old ones.
      
      
       
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    15. Padreic

      Padreic New Member

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      You are a truly wonderful human being :D
       
    16. Neverdyne

      Neverdyne Community Developer

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      Thanks for the update!

      It seems CraftingManager.SetRecipe() is throwing an exception:

      Code:
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AggregateException: One or more errors occurred. ---> System.Exception: No id mapping found for ff14bot.RemoteAgents.AgentRecipeNote
         at ff14bot.Managers.AgentModule.GetAgentInterfaceByType[T]()
         at ff14bot.Managers.CraftingManager..()
         --- End of inner exception stack trace ---
         at System.Threading.Tasks.Task`1.GetResultCore(Boolean waitCompletionNotification)
         --- End of inner exception stack trace ---
         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
         at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
         at System.RuntimeType.InvokeMember(String name, BindingFlags bindingFlags, Binder binder, Object target, Object[] providedArgs, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParams)
         at System.Type.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args)
         at HighVoltz.CodeDriver.CompileAndRun(String input) in C:\Users\Hans Dieter\Documents\Rebornbuddy\Plugins\RebornConsole\RebornConsole.cs:line 520
      
      This is happening with every recipe ID it seems.
       
    17. mastahg

      mastahg Administrator Staff Member

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      Should be working now, just pushed updated offsets.
       
    18. Neverdyne

      Neverdyne Community Developer

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      Thanks! It's working now. It seems CraftingManager.Step is returning the wrong value now.
       
    19. mastahg

      mastahg Administrator Staff Member

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      Fixed in the new version, please confirm that the simplesynthesis window is working as expected as well.
       
    20. Sodimm

      Sodimm Member

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      Where's the fish tag gone? ;)
       

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