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  • [Release] RebornBuddy64 Version 1.0.232 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. pokeballs

      pokeballs New Member

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      Since the release of the new build I have been unable to get the bot to work in grinding in the DeepDive or Fate grinding modes, both of which will work properly to reach the intended areas and then just stand around doing nothing when arrived. In the case for DeepDive it appears that they are in an endless loop of resting despite being at full HP/MP and will not act unless they are attacked which then after the winning they return to standing doing nothing.
       
    2. mastahg

      mastahg Administrator Staff Member

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      Fish tag was never a official tag.
       
    3. bobbarker69

      bobbarker69 New Member

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      I'm noticing some issues with chatlog stuff. Like not being able to detect player ability usage and "M^+0" in front of the log lines. "M^+0Coquecigrue uses Fowl Stench." for example.
       
    4. mastahg

      mastahg Administrator Staff Member

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      Message structure probably changed a little bit, ill take a look.
       
    5. kentuckyjo

      kentuckyjo New Member

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      Thanks for the update!

      Poking around, but it looks like Core.Me.MaxMana and Core.Me.CurrentManaPercent are returning 0.
       
    6. mastahg

      mastahg Administrator Staff Member

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      Post a log please.
      Just did a full deep dive run and it worked just fine. If your not using kupo then its probably a CR issue.
       
    7. pokeballs

      pokeballs New Member

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      Sorry about that! I tried it again just now and still experienced the issue.
       

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    8. mastahg

      mastahg Administrator Staff Member

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      That'll probably be fixed by this new build.

      Build 350
      Code:
      GameLogManager updated
      Player.Mana and ManaPercent should return the correct values
      
      Deepdungeon:
      Check if the timer has >1hr on it to wait for the barrier to fall
      
      
      
       
    9. pokeballs

      pokeballs New Member

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      Tested it out just now and had a successful run, thank you for the quick help!
       
    10. newb23

      newb23 Community Developer

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      Hello sir @mastahg!

      It looks like they dun goofed the SAM Action Resources with it's update as well.

      Looks like the following:

      offset_B: Kenki
      offset_D: Sen count/Iaijutsu indicator
      offset_C: Meditation Stacks

      Log(ActionResourceManager.Samurai.Sen.HasFlag(ActionResourceManager.Samurai.Iaijutsu.ANYTHING)); is returning true always.

      Thank you as always!
       
    11. DemonLlama

      DemonLlama New Member

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      Still doing the health/mana thing in Deep Dungeon with Kupo after updating earlier. Have to kill the bot to get it to work again. Doesn't do it every time, but eventually happens.
       

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    12. mastahg

      mastahg Administrator Staff Member

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      New build should fix the issue.
       
    13. akitoyiu

      akitoyiu New Member

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      Hi, I am still having the fate bot issue where it just run to the fate area, but stand still


      Thanks for looking into it.
       

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      Last edited: Feb 21, 2020
    14. Neverdyne

      Neverdyne Community Developer

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      Everything seems to be working fine so far, simple synthesis included. Thanks again.
       
    15. pokeballs

      pokeballs New Member

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      Experiencing a new issue with Deep Dungeon where the bot won't fight anything and runs into walls.
       

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    16. crpaul

      crpaul Member

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      last update killed my rb wont start
       

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    17. crpaul

      crpaul Member

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    18. newb23

      newb23 Community Developer

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      Lookin' good now! Thank you sir.
       
    19. Ken512

      Ken512 Member

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      The new beast tribe area needs meshing.
      [​IMG]
       
    20. mastahg

      mastahg Administrator Staff Member

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      Mesh updated, should be good now.
       

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