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  • [Release] RebornBuddy64 Version 1.0.232 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

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      Version 391
      Code:
      
      ActionManager.CurrentActions has been modified:
      Pvp skills should now correctly show up in the list (Combo actions are stilled blocked from being directly cast)
      Role actions will now correctly show up when in potd at low level
      
      
       
      Akira0245 likes this.
    2. Jokoast

      Jokoast New Member

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      Did you have time to check on some connectivity issues disconnecting RB every night at the same hour ? It's happening for a week now.
       
    3. mastahg

      mastahg Administrator Staff Member

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      Need a full log.
       
    4. Jokoast

      Jokoast New Member

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      Code:
      [03:00:35.816 N] [Lis5.31f38] Utc: 10/3/2020 3:00:35 AM | Eorzea Time: 993/02/12 17:20 | PauseTime: 993/02/12 17:43
      [03:00:35.816 N] [Lis5.31f38] Deciding on next order.
      [03:00:35.816 N] [Lis5.31f38] Executing normal directive.
      [03:00:35.822 N] [Lis5.31f38] Gathering Fire Crystal.
      [03:00:35.822 N] [Lis5.31f38] Gathering at 80 Mature Tree - Ladle.
      [03:00:35.822 N] [Lis5.31f38] Traveling to area: Amh Araeng (West)
      [03:00:37.795 N] [Lis5.31f38] Successful response in 357 ms.
      [03:00:37.905 N] [Lis5.31f38] Executing route with 1 paths.
      [03:00:37.908 N] [Lis5.31f38] Executing teleport step.
      [03:00:37.908 N] [Lis5.31f38] Teleporting to Twine.
      [03:00:37.987 D] Teleporting to Twine
      [03:00:45.943 D] Exception while contacting authorization server.
      [03:00:45.944 D] System.ServiceModel.CommunicationException: La connexion de socket a été abandonnée. Ceci peut être causé par une erreur lors du traitement de votre message, par le dépassement du délai d'attente de réception par l'hôte distant ou par un problème de ressource réseau sous-jacent. Le délai d'attente de socket local était '00:00:29.9861127'. ---> System.Net.Sockets.SocketException: Une connexion existante a dû être fermée par l’hôte distant
         à System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
         --- Fin de la trace de la pile d'exception interne ---
      
      Server stack trace:
         à System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
         à System.ServiceModel.Channels.SocketConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
         à System.ServiceModel.Channels.DelegatingConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
         à System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.SendPreamble(IConnection connection, ArraySegment`1 preamble, TimeoutHelper& timeoutHelper)
         à System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.DuplexConnectionPoolHelper.AcceptPooledConnection(IConnection connection, TimeoutHelper& timeoutHelper)
         à System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout)
         à System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout)
         à System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout)
         à System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade)
         à System.ServiceModel.Channels.ServiceChannel.EnsureOpened(TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
         à System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)
      
      Exception rethrown at [0]:
         à System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
         à System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
         à Buddy.Auth.SR.IA.Do(Byte b, Object[] args)
         à Buddy.Auth.AuthService.Heartbeat(Object[] args)
         à ff14bot.Core.<>c.(AuthService )
         à Buddy.Auth.Service.Use[T](Func`2 codeBlock) --> System.Net.Sockets.SocketException (0x80004005): Une connexion existante a dû être fermée par l’hôte distant
         à System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
      [03:00:45.974 D] Exception while contacting authorization server.
      [03:00:45.974 D] System.ServiceModel.CommunicationException: La connexion de socket a été abandonnée. Ceci peut être causé par une erreur lors du traitement de votre message, par le dépassement du délai d'attente de réception par l'hôte distant ou par un problème de ressource réseau sous-jacent. Le délai d'attente de socket local était '00:00:29.9871037'. ---> System.Net.Sockets.SocketException: Une connexion existante a dû être fermée par l’hôte distant
         à System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
         --- Fin de la trace de la pile d'exception interne ---
      
      Server stack trace:
         à System.ServiceModel.Channels.SocketConnection.ReadCore(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout, Boolean closing)
         à System.ServiceModel.Channels.SocketConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
         à System.ServiceModel.Channels.DelegatingConnection.Read(Byte[] buffer, Int32 offset, Int32 size, TimeSpan timeout)
         à System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.SendPreamble(IConnection connection, ArraySegment`1 preamble, TimeoutHelper& timeoutHelper)
         à System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.DuplexConnectionPoolHelper.AcceptPooledConnection(IConnection connection, TimeoutHelper& timeoutHelper)
         à System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout)
         à System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout)
         à System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout)
         à System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade)
         à System.ServiceModel.Channels.ServiceChannel.EnsureOpened(TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
         à System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)
      This instance has not crashed so i got those logs for hours till i woke up.
      The other ones crashed.
       
    5. galio

      galio Member

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      There are 0 checks on my PVP Ricco function, using the same code in PVE Ricco it will cast the 3 charges in a row (expected behaviour with the code I wrote, as it's just test code). However, in the case of PVPRicco it will refuse any other charges that aren't the first one.
      So it uses Ricco, and will wait for the CD of the 3rd charge to be reset and then casts it again.


      public static async Task<bool> PvPRicochet()
      {
      return await Spells.PVPRicochet.Cast(Core.Me.CurrentTarget);
      }

      I can even see RB spamming the following.

      [00:16:45.350 D] DoAction Spell 17753 0x40000001
      [00:16:45.353 N] Cast: Ricochet
      [00:16:45.447 N] Time Casting: 93 - Expected: 0
      [00:16:45.448 N] Successfully Casted Ricochet
      [00:16:45.450 D] DoAction Spell 17749 0x40000001
      [00:16:45.450 N] Cast: Drill
      [00:16:45.537 N] Time Casting: 86 - Expected: 0
      [00:16:45.537 N] Successfully Casted Drill
      [00:16:45.537 D] DoAction Spell 18933 0x40000001
      [00:16:45.537 D] DoAction Spell 17749 0x40000001
      [00:16:45.538 D] DoAction Spell 17750 0x40000001
      [00:16:45.627 D] DoAction Spell 18933 0x40000001
      [00:16:45.627 D] DoAction Spell 17749 0x40000001
      [00:16:45.627 D] DoAction Spell 17750 0x40000001
      [00:16:45.717 D] DoAction Spell 18933 0x40000001
      [00:16:45.717 D] DoAction Spell 17749 0x40000001
      [00:16:45.717 D] DoAction Spell 17750 0x40000001
      [00:16:45.806 D] DoAction Spell 18933 0x40000001
      [00:16:45.806 D] DoAction Spell 17749 0x40000001
      [00:16:45.806 D] DoAction Spell 17750 0x40000001
      [00:16:45.902 D] DoAction Spell 18933 0x40000001
      [00:16:45.902 N] Cast: Gauss Round
      [00:16:45.988 N] Time Casting: 85 - Expected: 0
      [00:16:45.988 N] Successfully Casted Gauss Round
      [00:16:45.988 D] DoAction Spell 18933 0x40000001
      [00:16:45.988 D] DoAction Spell 17750 0x40000001
      [00:16:46.078 D] DoAction Spell 18933 0x40000001
      [00:16:46.078 D] DoAction Spell 17750 0x40000001
      [00:16:46.168 D] DoAction Spell 18933 0x40000001
      [00:16:46.168 D] DoAction Spell 17750 0x40000001
      [00:16:46.258 D] DoAction Spell 18933 0x40000001
      [00:16:46.258 D] DoAction Spell 17750 0x40000001
      [00:16:46.350 D] DoAction Spell 18933 0x40000001
      [00:16:46.350 D] DoAction Spell 17750 0x40000001
      [00:16:46.438 D] DoAction Spell 18933 0x40000001
      [00:16:46.438 D] DoAction Spell 17750 0x40000001
      [00:16:46.529 D] DoAction Spell 18933 0x40000001
      [00:16:46.529 D] DoAction Spell 17750 0x40000001
       
    6. mastahg

      mastahg Administrator Staff Member

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      Without seeing the code behind that function I cannot help you.

      I just tested

      Code:
      
      if (ActionManager.CanCast(17753,Core.Target))
      {
      ActionManager.DoAction(17753,Core.Target);
      }
      
      and it worked as expected in wolves den
       
    7. galio

      galio Member

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      Function of Cast:

      Code:
              public static async Task<bool> Cast(this SpellData spell, GameObject target, [CallerMemberName] string caller = null, [CallerLineNumber] int sourceLineNumber = 0, [CallerFilePath] string sourceFilePath = null)
              {
                  if (BaseSettings.Instance.DebugCastingCallerMemberName)
                  {
                      Logger.WriteInfo($@"[Cast] [{sourceLineNumber}] {caller}");
      
                      if (BaseSettings.Instance.DebugCastingCallerMemberNameIncludePath)
                      {
                          Logger.WriteInfo($@"[Path] {sourceFilePath}");
                      }
                  }
      
                  return await DoAction(spell, target);
              }
      
      DoAction Function:

      Code:
        private static async Task<bool> DoAction(SpellData spell, GameObject target, uint aura = 0, bool needAura = false, bool useRefreshTime = false, int refreshTime = 0)
              {
                  if (!Check(spell, target))
                      return false;
      
                  if (spell.GroundTarget)
                  {
                      if (!ActionManager.DoActionLocation(spell.Id, target.Location))
                          return false;
                  }
                  else
                  {
                      if (!ActionManager.DoAction(spell, target))
                          return false;
                  }
      
                  Logger.WriteCast($@"Cast: {spell}");
      
                  if (spell.AdjustedCastTime != TimeSpan.Zero)
                  {
                      if (!await Coroutine.Wait(3000, () => Core.Me.IsCasting))
                      {
                          return false;
                      }
                  }
      
                  Casting.CastingSpell = spell;
                  Casting.SpellCastTime = spell.AdjustedCastTime;
                  Casting.CastingHeal = false;
                  Casting.SpellTarget = target;
                  Casting.NeedAura = needAura;
                  Casting.Aura = aura;
                  Casting.UseRefreshTime = useRefreshTime;
                  Casting.RefreshTime = refreshTime;
                  Casting.CastingTime.Restart();
      
                  if (!BaseSettings.Instance.DebugPlayerCasting)
                      return true;
      
                  Debug.Instance.CastingSpell = spell;
                  Debug.Instance.CastingHeal = false;
                  Debug.Instance.SpellTarget = target;
                  Debug.Instance.NeedAura = needAura;
                  Debug.Instance.Aura = aura;
                  Debug.Instance.UseRefreshTime = useRefreshTime;
                  Debug.Instance.RefreshTime = refreshTime;
      
                  return true;
              }
      
      I have also tested it your way and it does work hmmm. I wonder what the issue is with my DoAction Function as it works just fine in PVE.
       
      Last edited: Oct 3, 2020
    8. mastahg

      mastahg Administrator Staff Member

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      Going to assume w/e is inside your Check(spell,target) function is faulty.
       
      galio likes this.
    9. galio

      galio Member

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      Hm, I'll remove that check and give it a go. Thanks.
       
    10. mastahg

      mastahg Administrator Staff Member

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      Replace it with ActionManager.CanCast, not wise to just assume you can cast w/e spell is being checked.
       
    11. galio

      galio Member

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      Yeah, the Check Function has a ActionaManager.CanCast check. As you said it is not wise otherwise. I can also confirm that something within the Check Function is blocking it. Will investigate. Thank you.
       
    12. Akira0245

      Akira0245 Member

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      now i'm using this simple Cast Function To handle all non-groundtarget pvp spell casts
      Code:
              public SpellData SpellData
              {
                  get
                  {
                      SpellData spell;
                      if (SpellType == SpellType.PVPCombo)
                          DataManager.SpellCache.TryGetValue(ActionManager.GetPvPComboCurrentActionId(Combo), out spell);
                      else
                          spell = DataManager.GetSpellData(ID);
                      return spell;
                  }
              }
      
              public Task<bool> Cast(GameObject target = null, bool waitForGcd = false)
              {
                  if (GCDType == GCDType.Off && waitForGcd && OnGcd()) return Task.FromResult(false);
      
                  if (target == null)
                      switch (CastType)
                      {
                          case CastType.Target:
                              if (!Core.Player.HasTarget) return Task.FromResult(false);
                              target = Core.Target;
                              break;
                          case CastType.Self:
                              target = Core.Me;
                              break;
                          default:
                              throw new ArgumentOutOfRangeException();
                      }
      
                  if (target.CombatDistance() > SpellData.Range) return Task.FromResult(false);
                  if (!target.InLineOfSight()) return Task.FromResult(false);
                  if (!ActionManager.CanCast(SpellData, target)) return Task.FromResult(false);
      
      
                  if (SpellType == SpellType.PVPCombo)
                  {
                      if (ActionManager.DoPvPCombo(Combo, target))
                      {
                          Log.WriteCast($"{SpellData.Id} {SpellData.LocalizedName} >> {target}");
                          RecentSpells.Enqueue(new RecentSpell(this, target));
                          return Task.FromResult(true);
                      }
                  }
                  else
                  {
                      if (ActionManager.DoAction(SpellData, target))
                      {
                          Log.WriteCast($"{SpellData.Id} {SpellData.LocalizedName} >> {target}");
                          RecentSpells.Enqueue(new RecentSpell(this, target));
                          return Task.FromResult(true);
                      }
                  }
      
                  return Task.FromResult(false);
              }
      not a lot of checks being needed, and it works pretty well for non-casters
      @mastahg do we have a clean way to determine if a spell is successfully being casted or not other than keeps tracking the character's casting time?
       
      Last edited: Oct 3, 2020
    13. mastahg

      mastahg Administrator Staff Member

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      Cancast checks line of sight and distance already. That's all pretty messy.

      You could scan the game log, but that would be locale dependent.
       
    14. Jokoast

      Jokoast New Member

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      While running OrderBot i had this issue tonight again, same hour.

      Code:
      [03:02:47.497 D] Exception while contacting authorization server.
      [03:02:47.497 D] System.TimeoutException: Cette opération de demande envoyée à net.tcp://auth.eu.buddyauth.com:5031/AuthService.svc n'a pas reçu de réponse dans le délai imparti (00:00:30). Le temps alloué à cette opération fait peut-être partie d'un délai d'attente plus long. Ceci peut être dû au fait que le service est toujours en cours de traitement de l'opération ou qu'il n'a pas pu envoyer un message de réponse. Envisagez d'augmenter le délai d'attente de l'opération (en diffusant le canal/proxy vers IContextChannel et en définissant la propriété OperationTimeout) et vérifiez que le service peut se connecter au client.
      
      Server stack trace:
         à System.ServiceModel.Dispatcher.DuplexChannelBinder.Request(Message message, TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
         à System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
         à System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)
      
      Exception rethrown at [0]:
         à System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
         à System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
         à Buddy.Auth.SR.IA.Do(Byte b, Object[] args)
         à Buddy.Auth.AuthService.Heartbeat(Object[] args)
         à ff14bot.Core.<>c.(AuthService )
         à Buddy.Auth.Service.Use[T](Func`2 codeBlock)
      
       
    15. mastahg

      mastahg Administrator Staff Member

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      Was most likely the new backup script that had been deployed causing issues. Should be ok for now.
       
    16. crpaul

      crpaul Member

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      not sure if this a Magitek or a rb problem but if you start a cross world party with say 3 people and do a raid it only heals the 3 people. sry the log is kinda big it was in the bunker
       

      Attached Files:

    17. nishalp

      nishalp Member

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      I am having a problem. Not sure if others having it. The last update I ran failed with some windows error on copying the new reborn exe. I then saw Windows Defender reporting it as a Trojan:Win32/Fuery.C!cl. I downloaded the latest zip file from the website and that got blocked for same reason. Anyone having this report with the latest executable?
       
    18. mastahg

      mastahg Administrator Staff Member

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      False positive, you'll need to add an exception in windows defender.
       
    19. nishalp

      nishalp Member

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      Thanks yeah. Seems like it. Ran a few scans and all clean. Stupid MS...
       
    20. skyrior

      skyrior New Member

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      [03:17:35.320 N] [Lis5.31f40][Error] System.Net.Http.HttpRequestException: An error occurred while sending the request. ---> System.Net.WebException: Unable to connect to the remote server ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 134.122.30.215:443
      at System.Net.Sockets.Socket.InternalEndConnect(IAsyncResult asyncResult)
      at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
      at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)
      --- End of inner exception stack trace ---
      at System.Net.HttpWebRequest.EndGetRequestStream(IAsyncResult asyncResult, TransportContext& context)
      at System.Net.Http.HttpClientHandler.GetRequestStreamCallback(IAsyncResult ar)
      --- End of inner exception stack trace ---
      at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
      at QAtKyXERNMYeVua0xi.ydhDGWWGTlX7KCKZl7.<Post>d__15.MoveNext()
      [03:17:35.320 N] [Lis5.31f40][Error] Attempt 1/5: No response from the server: Conflict
      [03:17:40.466 N] [Lis5.31f40] Successful response in 145 ms.
      [03:18:40.882 D] Exception while contacting authorization server.
      [03:18:40.882 D] System.ServiceModel.EndpointNotFoundException: Could not connect to net.tcp://auth.eu.buddyauth.com:5031/AuthService.svc. The connection attempt lasted for a time span of 00:00:21.0423584. TCP error code 10060: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 37.187.151.148:5031. ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 37.187.151.148:5031
      at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
      at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
      at System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
      --- End of inner exception stack trace ---

      Server stack trace:
      at System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
      at System.ServiceModel.Channels.BufferedConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
      at System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout)
      at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout)
      at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
      at System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout)
      at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
      at System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout)
      at System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade)
      at System.ServiceModel.Channels.ServiceChannel.EnsureOpened(TimeSpan timeout)
      at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
      at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
      at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)

      Exception rethrown at [0]:
      at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
      at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
      at Buddy.Auth.SR.IA.Do(Byte b, Object[] args)
      at Buddy.Auth.AuthService.Heartbeat(Object[] args)
      at ff14bot.Core.<>c.(AuthService )
      at Buddy.Auth.Service.Use[T](Func`2 codeBlock) --> System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 37.187.151.148:5031
      at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
      at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
      at System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
      [03:19:23.819 D] Exception while contacting authorization server.
      [03:19:23.819 D] System.ServiceModel.EndpointNotFoundException: Could not connect to net.tcp://auth.eu.buddyauth.com:5031/AuthService.svc. The connection attempt lasted for a time span of 00:00:21.0428163. TCP error code 10060: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 37.187.151.148:5031. ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 37.187.151.148:5031
      at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
      at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
      at System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
      --- End of inner exception stack trace ---

      Server stack trace:
      at System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
      at System.ServiceModel.Channels.BufferedConnectionInitiator.Connect(Uri uri, TimeSpan timeout)
      at System.ServiceModel.Channels.ConnectionPoolHelper.EstablishConnection(TimeSpan timeout)
      at System.ServiceModel.Channels.ClientFramingDuplexSessionChannel.OnOpen(TimeSpan timeout)
      at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
      at System.ServiceModel.Channels.ServiceChannel.OnOpen(TimeSpan timeout)
      at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
      at System.ServiceModel.Channels.ServiceChannel.CallOpenOnce.System.ServiceModel.Channels.ServiceChannel.ICallOnce.Call(ServiceChannel channel, TimeSpan timeout)
      at System.ServiceModel.Channels.ServiceChannel.CallOnceManager.CallOnce(TimeSpan timeout, CallOnceManager cascade)
      at System.ServiceModel.Channels.ServiceChannel.EnsureOpened(TimeSpan timeout)
      at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
      at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
      at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)

      Exception rethrown at [0]:
      at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
      at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
      at Buddy.Auth.SR.IA.Do(Byte b, Object[] args)
      at Buddy.Auth.AuthService.Heartbeat(Object[] args)
      at ff14bot.Core.<>c.(AuthService )
      at Buddy.Auth.Service.Use[T](Func`2 codeBlock) --> System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 37.187.151.148:5031
      at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
      at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
      at System.ServiceModel.Channels.SocketConnectionInitiator.Connect(Uri uri, TimeSpan timeout)

      Still getting this daily. The problem isn't my Internet since some of my bots don't get this error, while others do, with all of them running concurrently. This is happening absolutely randomly.
       

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