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  • [Release] RebornBuddy64 Version 1.0.232 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. Zamphire

      Zamphire Member

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      Would it be possible to get a SelectYes added into the UseObject tag? UseObject works great, but it's a pain having to write a customer code chunk every time I need to use an object that has yes/no box with it.
       
    2. mastahg

      mastahg Administrator Staff Member

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      What objects pop a selectyesno window so I can test it.
       
    3. mastahg

      mastahg Administrator Staff Member

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      If your transitioning between areas the UseTransport handles yesno
       
    4. Zamphire

      Zamphire Member

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      A good deal of dungeons use it. Brayflox, The Wanderer's Palace, Sastasha, just off the top of my head. If you want something to test Copperbell Mines normal has a Sealed Blast Door and a Lever right at the beginning that needs a Yes/No to open. Literally first room in the instance.
       
    5. mastahg

      mastahg Administrator Staff Member

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      Were you able to get usetransport to function as you needed? Otherwise ill look at adding it to useobject, I try to be reservative when making changes to quest behaviors.
       
    6. Zamphire

      Zamphire Member

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      I haven't tried UseTransport.

      The instances I'm talking about don't cause a loading screen or anything, there's no change in zones or anything. Just like a door opening or a gate opening. Would UseTransport still work in that case?
       
    7. mastahg

      mastahg Administrator Staff Member

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      It should
       
    8. skyrior

      skyrior New Member

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      Can you please check out the Session has expired errors that have been occurring for a whole month now, seemingly in roughly 26-hour cycles?

      [10:37:54.085 D] DoAction CraftAction 100382 0x10650E35
      [10:37:56.650 N] [Lis5.35f25] - Step changed: 1 => 2
      [10:37:57.099 N] [Lis5.35f25] Using Veneration.
      [10:37:57.100 D] DoAction Spell 19300 0x10650E35
      [10:37:58.270 N] [Lis5.35f25] - Step changed: 2 => 3
      [10:37:58.712 N] [Lis5.35f25] Using Groundwork.
      [10:37:58.712 D] DoAction CraftAction 100406 0x10650E35
      [10:38:01.043 N] [Lis5.35f25] - Step changed: 3 => 4
      [10:38:01.407 N] [Lis5.35f25] Using Careful Synthesis.
      [10:38:01.407 D] DoAction CraftAction 100206 0x10650E35
      [10:38:03.669 N] [Lis5.35f25] - Progress reached maximum: 4943/4943
      [10:38:03.669 N] [Lis5.35f25] Post-state finish is valid.
      [10:38:03.669 N] [Lis5.35f25] Craft finished: Success.
      [10:38:03.669 N] [Lis5.35f25] Exit auto-craft.
      [10:38:05.863 N] [Lis5.35f25] Obtained Purpure Bead x1.
      [10:38:05.868 N] [Lis5.35f25] Amount remaining: 203
      [10:38:05.868 N] [Lis5.35f25] Starting craft cycle hook execution.
      [10:38:05.868 N] [Lis5.35f25] Current home: rhalgr
      [10:38:05.868 N] [Lis5.35f25] Time until pause: 31 minutes
      [10:38:05.870 N] [Lis5.35f25] Opening recipe 33898.
      [10:38:05.871 N] [Lis5.35f25] The recipe is already open.
      [10:38:05.944 N] [Lis5.35f25] Materials:: -2 | -2
      [10:38:06.749 N] [Lis5.35f25] Starting synthesis.
      [10:38:06.749 N] [Lis5.35f25] Awaiting craft start.
      [10:38:08.285 N] [Lis5.35f25] Awaiting can cast on Basic Synthesis 100075
      [10:38:08.357 N] [Lis5.35f25] Craft started.
      [10:38:08.357 N] [Lis5.35f25] Auto-crafting.
      [10:38:08.357 N] [Lis5.35f25] Requesting solution.
      [10:38:08.357 N] [Lis5.35f25] Using cached solution.
      [10:38:08.358 N] [Lis5.35f25] Using Muscle Memory.
      [10:38:08.358 D] DoAction CraftAction 100382 0x10650E35
      [10:38:10.557 N] [Lis5.35f25] - Step changed: 1 => 2
      [10:38:10.999 N] [Lis5.35f25] Using Veneration.
      [10:38:10.999 D] DoAction Spell 19300 0x10650E35
      [10:38:12.169 N] [Lis5.35f25] - Step changed: 2 => 3
      [10:38:12.608 N] [Lis5.35f25] Using Groundwork.
      [10:38:12.608 D] DoAction CraftAction 100406 0x10650E35
      [10:38:14.878 N] [Lis5.35f25] - Step changed: 3 => 4
      [10:38:15.247 N] [Lis5.35f25] Using Careful Synthesis.
      [10:38:15.248 D] DoAction CraftAction 100206 0x10650E35
      [10:38:17.522 N] [Lis5.35f25] - Progress reached maximum: 4943/4943
      [10:38:17.522 N] [Lis5.35f25] Post-state finish is valid.
      [10:38:17.523 N] [Lis5.35f25] Craft finished: Success.
      [10:38:17.523 N] [Lis5.35f25] Exit auto-craft.
      [10:38:19.734 N] [Lis5.35f25] Obtained Purpure Bead x1.
      [10:38:19.740 N] [Lis5.35f25] Amount remaining: 202
      [10:38:19.740 N] [Lis5.35f25] Starting craft cycle hook execution.
      [10:38:19.740 N] [Lis5.35f25] Current home: rhalgr
      [10:38:19.740 N] [Lis5.35f25] Time until pause: 26 minutes
      [10:38:19.742 N] [Lis5.35f25] Opening recipe 33898.
      [10:38:19.742 N] [Lis5.35f25] The recipe is already open.
      [10:38:19.816 N] [Lis5.35f25] Materials:: -2 | -2
      [10:38:20.432 N] Session has expired
      [10:38:20.433 N] Stopping the bot. Reason:Session has expired
      [10:38:20.484 D] CurrentBot.Stop()
      [10:38:20.486 D] TreeHooks.Instance.ClearAll()
      [10:38:20.486 N] Clearing all hooks.
      [10:38:20.486 D] Inserted new hook [TreeStart @0] 22a85f71-d0c4-4b11-a002-605fac9a30ad
      [10:38:20.486 D] Replaced hook [PreCombatBuff] 1a8c9a07-6304-4512-a4d1-5dd194ae7a6c
      [10:38:20.486 D] Replaced hook [Heal] b4c67fbd-e0be-4090-8d70-2966d8c438a8
      [10:38:20.486 D] Replaced hook [Pull] 716a02ef-242e-4d30-a07c-59bba93ea0c9
      [10:38:20.486 D] Replaced hook [CombatBuff] 0a863a6b-fabf-482b-814a-fe091384cc94
      [10:38:20.486 D] Replaced hook [Combat] 9fa77aed-50df-4f92-b7c8-c8c9a81c8ee4
      [10:38:20.486 D] Replaced hook [Rest] 3c05a3d6-f610-4306-9d55-e77cacc6ca8c
      [10:38:20.486 D] Navigator.Clear()
      [10:38:20.486 D] OnStop event
      [10:38:20.486 D] OnStop Event Invoking
      [10:38:20.486 N] Bot Thread Ended.
       
    9. mastahg

      mastahg Administrator Staff Member

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      Expect the update sometime this afternoon.
       
    10. mastahg

      mastahg Administrator Staff Member

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      New build coming now. Please post about any issues and attach a log.

      Triple triad is currently not working.
       
    11. Zamphire

      Zamphire Member

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      It looks like DutyManager.AvailableContent is broken again. Not returning anything useful.
       
    12. Neverdyne

      Neverdyne Community Developer

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      Hey Mastahg, thanks for the quick update. It seems Core.Me.MaxCP is returning an incorrect value right now.
       
    13. mastahg

      mastahg Administrator Staff Member

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      New build should resolve those issues.
       
    14. Zamphire

      Zamphire Member

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      Thank you for the fixes to DutyManaer, I'm able to queue for dungeons again. However, GameSettingsManager.JoinWithUndersizedParty = true doesn't seem to be working anymore. Just queues me for normal dungeons. I'm guessing because of all the changes that were made to the duty window?
       
    15. mastahg

      mastahg Administrator Staff Member

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      I'll take another look at that, there were some changes in the settings area.
       
    16. nt153133

      nt153133 Member

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      Since the patch NavGraph seems to have issues finding the AE objects. It stops standing in front of them but seems like it needs more a timeout to find the object != null. Restarting when standing there works fine.
      On a side note these are the elements of the new GatheringCollectable window https://github.com/nt153133/LlamaLibrary/blob/master/RemoteWindows/GatheringMasterpieceLL.cs
       
    17. mastahg

      mastahg Administrator Staff Member

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      I haven't been able to reproduce the aeteheryte issue, do you have a simple profile that can reproduce it?

      Also forgot to post yesterday put the party finder should be working correctly now.

      I'll look at adding that new window.
       
    18. Zamphire

      Zamphire Member

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      You should be able to get it to trigger pretty well with this.
       

      Attached Files:

    19. mastahg

      mastahg Administrator Staff Member

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      Should be working now. ObjectId offsets were swapped so it was reusing old objects.
       
    20. Neverdyne

      Neverdyne Community Developer

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      Thanks for the quick fix! It seems gathering items are reading the wrong values for their level and stars properties. Running the following reports them with levels 1 or 0.

      foreach (var item in GatheringManager.GatheringWindowItems) { Log(item.Level); }
       

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