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  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

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      Version 290
      Code:
      
      Aura.IsDebuff will once again return the correct value.
      
      ActionResourceManager.Astrologian.DivinationSeals added
      ActionResourceManager.Astrologian.Arcana updated
      
      ActionResourceManager.Dragoon.Timer updated
      ActionResourceManager.Dragoon.Mode added
      
      
      Updated blocked pvp combo actions.
      Additional filtering has been applied to spells in the actionmanager CurrentActions, some extra "pvp" actions were making it into the list when they shouldn't have been.
      Please let me know if some valid actions are no longer appearing in CurrentActions when they should be.
      
      
       
      MKItt likes this.
    2. hkme

      hkme Member

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      the dance step are gone
       
    3. mastahg

      mastahg Administrator Staff Member

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      do you have the ids?

      You can check an older log.
       
    4. hkme

      hkme Member

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      [16:35:49.493 N] Action Name:Emboite Action Id:15999
      [16:35:49.493 N] Action Name:Entrechat Action Id:16000
      [16:35:49.493 N] Action Name:Jete Action Id:16001
      [16:35:49.493 N] Action Name:pirouette Action Id:16002
       
    5. hkme

      hkme Member

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      Also the finishing move
      [16:35:49.493 N] Action Name:Single Standard Finish Action Id:16191
      [16:35:49.493 N] Action Name:Double Standard Finish Action Id:16192
      [16:35:49.493 N] Action Name:Single Technical Finish Action Id:16193
      [16:35:49.493 N] Action Name:Double Technical Finish Action Id:16194
      [16:35:49.493 N] Action Name:Triple Technical Finish Action Id:16195
      [16:35:49.493 N] Action Name:Quadruple Technical Finish Action Id:16196
      And one more is to cancel Dance partner, I never tried before so not sure is it valid or not
      [16:35:49.493 N] Action Name:Ending Action Id:18073
       
    6. mastahg

      mastahg Administrator Staff Member

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      Can you test and confirm if using the precursor actions that transform into the steps trigger the steps? I was considering removing actions that couldn't be dragged onto the bars from the actioncache and looks like some of them got trimmed with this latest filtering.
       
    7. hkme

      hkme Member

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      OK I understand now. I tested and confirmed it works that way.
       
    8. TehHuntorz

      TehHuntorz Member

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      Hey Mastahg,

      With the removal of the "morphed" actions from the actioncache in the last update, it's now more difficult to execute some ability combos due to ActionManager.LastSpell not knowing what was casted.
      A particular example I've run into with SAM - Casting Iaijutsu with 3 sen(Midare:Setsugekka) which combos into Tsubame-gaeshi(Kaeshi: Setsugekka)

      Previously:
      Code:
      //7487 = Midare: Setsugekka ID
      //16483 = Kaeshi: Setsugekka ID
      if (ActionManager.LastSpellId == 7487 && ActionManager.CanCast(16483, Core.Me.CurrentTarget))
      {
          ActionManager.DoAction(16483, Core.Me.CurrentTarget);
      }
      Now, after casting any "morphed action"(via its base ability), ActionManager.LastSpell appears to have EmptySpell or the spell prior to casting the "base" ability, so the only way to do the above would be to keep track of the conditions under which you casted the base ability and infer the actual morphed spell casted from that information.

      Apologies if you aren't completely familiar with SAM, thats just the best way I could think of explaining the issue.
       
      Last edited: Jul 23, 2019
    9. newb23

      newb23 Community Developer

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      @mastahg

      I have not yet been able to confirm as I am not yet home, but I've been getting reports that all of the "transformed" skills are no longer working. I assume that you've pushed an update that disallows the "transformed" version of the skill to be cast? IE: Verholy/flare need to be cast via Verstone/fire, ninjutsu's finishing with ninjutsu rather than the actual ninjustu you're trying to cast, etc?

      If so, are we still able to at least poll those spells for properties? IE: cooldown times, cast times, CanCast, ect?

      Edit: The post above illustrates some of the issues that I'm hearing about as well.
      Edit 2: I see now that this has already been reported, and I needed to refresh my forum session to see them. :D
       
      Last edited: Jul 23, 2019
    10. MKItt

      MKItt New Member

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      EDIT: this post was about ActionManager.StopCasting();

      Tried a clean install after mastahg's reply.
      Nothing is wrong with it.
       
      Last edited: Jul 27, 2019
    11. newb23

      newb23 Community Developer

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      Is there any update on trusts, cross-world parties, or treasure states yet? I've seen a couple of updates roll though, but no info as to what they changed.
       
    12. mastahg

      mastahg Administrator Staff Member

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      Thanks for the report, ill take a look at this.

      I haven't looked at them at all. I've been dealing with health issues and doing so many small builds to fix issues as I go. You said you had some of that data figured out? Maybe you can poke @zzi to get advice on how best to set that up for me to use.
       
    13. newb23

      newb23 Community Developer

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      Yikes! Take care of the health issues for sure. I'll try to hit up Zzi on Discord and see what he has to say.

      Thanks for it all!
       
    14. Bullerr

      Bullerr Member

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      Greetings,
      I am new RebornBuddy's user and I want to know if the bot is working at the date 27-07-2019.
       
    15. mastahg

      mastahg Administrator Staff Member

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      How are you testing this? I just tried the function and it's working as expected for me.

      Yes
       
    16. newb23

      newb23 Community Developer

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      @mastahg

      At level 80 BLM gets a trait that allows for multiple stacks of Polyglot. The offset is correct (E), but it is no longer a bool, it is an int. Thanks!
       
    17. mastahg

      mastahg Administrator Staff Member

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      New build adds PolyglotCount. PolyglotStatus will return true > 0 stacks.
       
    18. newb23

      newb23 Community Developer

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      Gorgeous, thank you sir!
       
    19. theonn

      theonn Member

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      BLM Enochian is always false.

      Resource Table with Enochian On
      struct: ResourceTable: { timer: 27395, timer2: 9025, offset_8: 3, offset_9: 107, offset_A: 65, offset_B: 35, offset_C: 1, offset_D: 0, offset_E: 1, offset_F: 1 }

      Enochian is returning true when in Ley Lines
       
      Last edited: Jul 27, 2019
    20. MKItt

      MKItt New Member

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      I am sorry. Thank you. I did a clean install, no extra plugins, routines, etc and yes everything is back to normal.

      I'll remember that for next time, should have been the first thing to try.
       
      Last edited: Jul 27, 2019

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