• Visit Rebornbuddy
  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,759
      Likes Received:
      291
      Trophy Points:
      83
      Can you run this in the console and let me know what it prints?

      Code:
      Type type = typeof(PartyManager);
      var info = type.GetProperty("RegularMembers", BindingFlags.NonPublic | BindingFlags.Static);
      Log(info.GetValue(null));
      
       
    2. user00719284

      user00719284 New Member

      Joined:
      Aug 31, 2021
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      1
      0.

      While in a crossworld party in Shirogane. Not in a dungeon.

      Edit: I won't be able to test that in a dungeon until tomorrow. I'll let you know.
       
      Last edited: Sep 8, 2021
    3. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,759
      Likes Received:
      291
      Trophy Points:
      83
      I was seriously confused, thanks for the edits. Was assuming that was inside the dungeon. Let me know when your inside dungeon and what the crossworld partysize is.
       
    4. user00719284

      user00719284 New Member

      Joined:
      Aug 31, 2021
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      1
      4.
      CrossWorld Party size of 2. NumMembers/AllMembers/VisibleMembers/RawMembers all had a count of 2 while in the 4 player dungeon.

      After that I tested it in a Normal Party size of 2. It printed 4 again, but this time the other properties all had the correct count of 4 while in the 4 player dungeon.
       
    5. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,759
      Likes Received:
      291
      Trophy Points:
      83
      New build returns regular members instead of cross realm once inside an instance.
       
      user00719284 likes this.
    6. nt153133

      nt153133 Member

      Joined:
      Nov 11, 2017
      Messages:
      54
      Likes Received:
      7
      Trophy Points:
      8
    7. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,759
      Likes Received:
      291
      Trophy Points:
      83
      Added for the next version


      Next version will introduce some changes to the I3DDrawer Interface, adding the following new functions
      DrawIndexedTriangles
      DrawBoundingBox
      DrawLineStrip
      DrawLineList
       
      cfw34683 likes this.
    8. cfw34683

      cfw34683 Member

      Joined:
      Jun 7, 2014
      Messages:
      337
      Likes Received:
      7
      Trophy Points:
      18
      Hello, it seems the tilde key was removed from the dictionary. I am getting the error when ` is the start/stop key in crawler.. this error was not present ever in RB life until latest update of RB.

      error in question
      Code:
      [06:33:46.110 D] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
         at System.ThrowHelper.ThrowKeyNotFoundException()
         at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
         at TreeSharp.Decorator.<Execute>d__12.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator.<Execute>d__12.MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at ff14bot.TreeRoot.()
       

      Attached Files:

    9. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,759
      Likes Received:
      291
      Trophy Points:
      83
      What?
       
    10. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,759
      Likes Received:
      291
      Trophy Points:
      83
      No idea what crawler is, but the only change in the last build was to the partymanager. And keynotfound is not talking about a actual key its talking about is probably something totally different
       
    11. cfw34683

      cfw34683 Member

      Joined:
      Jun 7, 2014
      Messages:
      337
      Likes Received:
      7
      Trophy Points:
      18
      sorry, crawler is a combat assist botbase that does nothing more than run the combat rotation
       
    12. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,759
      Likes Received:
      291
      Trophy Points:
      83
      Version 424

      Code:
      
      CommonTasks.Teleport now returns false if the player gets in combat
      ItemAttributes enum updated, stat weights updated
      
      Quest Behaviors:
      GetTo: Now behaves like nocombatmoveto, will wait 5s for combat to clear once we've reached our destination before going in to combat. If enemy units enter melee then the wait will stop early.
      
      Pickup: 500ms delay added to interacting with targets to help prevent an issue where the bot could turn in a quest and go to pickup a new one before the client had a chance to update
      
      
       
    13. Zamphire

      Zamphire Member

      Joined:
      May 16, 2013
      Messages:
      284
      Likes Received:
      8
      Trophy Points:
      18
      Would it be possible to get a condition added in for OrderBot to be able to check if we have an emote or hair style?
       
    14. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,759
      Likes Received:
      291
      Trophy Points:
      83
      What's the use case? There would be a lot of work behind the scenes to get that to work. I've never looked at reverseing the list of emotes or hair.
       
    15. Zamphire

      Zamphire Member

      Joined:
      May 16, 2013
      Messages:
      284
      Likes Received:
      8
      Trophy Points:
      18
      To create a profile that will unlock all available emotes and hair styles. I've already started making one that unlocks based of quests, but I'd like to be able to obtain the ones that come from purchasing as well.
       
    16. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,759
      Likes Received:
      291
      Trophy Points:
      83
      Version 425

      Code:
      NavGraph/GetTo:
      Add support for vesper bay aetheryte ticket
      Add support for waking sands
      Add support for vesper bay docks
      Properly add npc transition nodes weight to path finding
      Fixes:
      Fix possible issue in talkto tag
      Cache experience data so it doesn't bug out when we hit a loading screen or cut scene
      
       
    17. cfw34683

      cfw34683 Member

      Joined:
      Jun 7, 2014
      Messages:
      337
      Likes Received:
      7
      Trophy Points:
      18
      since you added support for the
      vesper bay aetheryte ticket

      can you add support for the
      Maelstrom Aetheryte Ticket
      Immortal Flames Aetheryte Ticket
      Twin Adder Aetheryte Ticket

      if its not already in.. please
       
    18. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,759
      Likes Received:
      291
      Trophy Points:
      83
      Version 426
      Code:
      
      NavGraph:
      Add support for the rising stones
      Add support for the free company aetheryte tickets
      
      
       
      y2krazy and cfw34683 like this.

    Share This Page