Hello I'd be thrilled if someone could make a 4 Star rotation with HQ items prioritized in the making process. Currently I use Raths rotation found on reddit it looks like this: Rotation ANNOTATION: If an action has a pink background color, it is safe to take a ToT proc AFTER that action. If an action has a red background color, it is safe to take a ToT proc BEFORE or AFTER that action. If an action has a blue background color, the action may need to be changed depending on the results of previous actions. PHASE 1: MAIN PROGRESS PHASE (Highly recommend taking a ToT proc ONLY ONCE during this entire phase.) 100% 100% 100% 100% 100% 90% 90% 90% 90% Repeat Flawless Synthesis as necessary until MIN Progress reached or Maker’s Mark stacks depleted. NOTE: Use Steady Hand here, NOT Steady Hand II. Before the start of phase 2, you MUST completely deplete the Comfort Zone stacks (10 actions required after using Comfort Zone). If you do not deplete all Comfort Zone stacks and start the next phase, you will not have enough CP to finish the craft without the use of ToT procs. Because this is a requirement, you will often end up with 894 progress in Lv60★ crafts, which requires paying attention in phase 2 (especially if you have much more than the minimum required craftsmanship for Lv60★). Your goal by the end of this phase is to have a MINIMUM progress of: 854 (Lv60★) / 1150 (Lv60★★) / 1309 (Lv60★★★) / 1412 (Lv60★★★ IW) / 1564 (Lv60★★★★) To reach the above MIN progress, you need: (Lv60★) 6 successful Flawless Synthesis actions performed out of 8 chances. (Lv60★★) 9 successful Flawless Synthesis actions performed out of 11 chances. (Lv60★★★) 10 successful Flawless Synthesis actions performed out of 13 chances. (Lv60★★★ IW) 11 successful Flawless Synthesis actions performed out of 14 chances. (Lv60★★★★) 12 successful Flawless Synthesis actions performed out of 16 chances. NOTE: As your craftsmanship stat increases, the MIN progress required will be reduced (you will need less successful Flawless Synthesis actions), depending on how much progress Careful Synthesis II gives Any progress beyond the minimum is wasted (and can cause potential problems if you’re not paying attention in phase 2), so once you’ve reached the minimum (and all Comfort Zone stacks are depleted), go ahead and commence phase 2. If you deplete all Maker’s Mark stacks and have not yet reached the minimum progress, do not despair. We will just need to sacrifice a Hasty Touch by replacing it with a Careful Synthesis II in phase 2. You should have 50/70 durability left, and a MINIMUM of 379 CP (with no Comfort Zone stacks left) at the end of this phase. PHASE 2: QUALITY PHASE - PART I Comfort zone, Inner Quiet, Waste Not II, Steady Hand II, Hasty Touch x4, Hasty Touch*(see note) ** * If you did not reach MIN progress in phase 1, change this Hasty Touch to a Careful Synthesis II. ** Before this step, watch how much progress your first Careful Synthesis II gives. If using Careful Synthesis II on this step will finish the craft, change the action to a 50% Hasty Touch (unbuffed by Steady Hand II). Your goal by the end of this phase is to be within ONE Careful Synthesis II from finishing the craft. You should have 15/70 durability left, and a MINIMUM of 252 CP (with no Comfort Zone stacks left). PHASE 3: QUALITY PHASE - PART II Comfort Zone, Steady Hand II, Hasty Touch*, Master's Mend II, Hasty Touch*. Hasty Touch*, Steady Hand II, Hasty Touch*, Hasty Touch* * From the time the first Steady Hand II buff of this phase activates until the buff ends, you may take a ToT proc ONLY ONCE. If you do, you must shift one of the Hasty Touches to after the next Steady Hand II (because the ToT proc will take up one of the Steady Hand II stacks). Doing so will also make it impossible to use an Innovation in the finisher (because you won’t have enough Steady Hand II stacks to cover Byregot’s Blessing in phase 4). If you have gained CP from ToT procs and are having a drought of Good/Excellent conditions for proc’ing Precise Touch in place of Hasty Touch, you may consider changing the last Hasty Touch(es) into Basic Touch(es) to guarantee more Inner Quiet stacks. Having more Inner Quiet stacks for Byregot’s Blessing is better than saving CP from ToT procs for Innovation in the finisher. Your goal by the end of this phase is to have as many Inner Quiet stacks as possible. You should have 15/70 durability left, and a MINIMUM of 48 CP (with one Comfort Zone stack left) or 56 CP (with no Comfort Zone stacks left). Finally, if RNG has not been kind to you and your chances of making an HQ item are slim (which will happen from time to time), you may choose to Reclaim if you have made the skill available to use. If you’re sitting at 48 CP with one Comfort Zone stack left, perform another Hasty Touch to bump you to 56 CP, and then you can Reclaim. After this point, you will (likely) be unable to Reclaim the craft. PHASE 4: FINISHER * 100% A script for this would be certainly worth a donation (just saying) * After this Great Strides action, if you have two more Steady Hand II stacks, at least 38 CP (for Observe) or 42 CP (for Innovation), and the condition isn’t Good or Excellent, you can optionally use Observe to try to bait a better condition, or Innovation to buff the Byregot’s Blessing further. If you only have one Steady Hand II stack due to shifting Hasty Touches around in phase 3, you cannot use any action between Great Strides and Byregot’s Blessing, as you don’t want to risk failing an unbuffed 90% Byregot’s Blessing after all this work.