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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. DyingHymn

      DyingHymn New Member

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      Last edited: May 8, 2014
      TripleM, cjh034 and sephir like this.
    2. DyingHymn

      DyingHymn New Member

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      I cannot make it work!

      Use @Oksehode's package. BTW he is contributing to this project a lot. Credits to him!

      Contribute

      There are two main issues in rift botting. We don't have the mapID for level 9 and 10, and the map exploration needs fine tuning to avoid backtracks and stucks.

      This can be solved with the help of the community!

      When you run into a level 8 rift

      Please stop the bot, clear the map, see whether there is a level 9 and even 10. Get the WorldId for level 9 and 10 and report to the community.

      You can always get the WorldId by clicking the refresh button in the Info Dumping tab -> World group.

      When the pathing in a level is terrible

      Trinity mainly uses two parameters to generate a automated path: boxTolerance and boxSize. The default values in this profile is 0.1/25.

      This shall work for most cases, but not optimized. You can change the values in the profile and see whether a new combination works better. This is time consuming but valuable.

      You can report the optimized box parameters together with the map's LevelAreaId (not sure if it is this variable) to the community and we may make specific profiles for different map layouts. Screenshots are always appreciated.

      You can still contribute even if you are not familiar with the parameters. Report the LevelAreaId and attach a screenshot of the map is also appreciated!

       
      Last edited: Apr 28, 2014
    3. NoWayLol

      NoWayLol New Member

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      Awh, well I guess it was only a matter of time. Best of luck on this. :)
       
    4. ishboo

      ishboo New Member

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      will be using it shortly, thanks.
       
    5. DyingHymn

      DyingHymn New Member

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      Thanks! I really benefit from Rifter a lot!
       
    6. FrenchBot

      FrenchBot New Member

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      Thanks man, will try this asap !
       
    7. Flambojant

      Flambojant New Member

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      when i put that new trinity explore dungeon into my plugins it just messed everything up on my demon buddy and nothing would run.
       
    8. DyingHymn

      DyingHymn New Member

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      The file shall be in Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs and replace the original one
       
    9. Lzaisgoed

      Lzaisgoed New Member

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      done this but the file is fucked up now.. another fresh install.. again..
       
    10. vlein

      vlein New Member

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      Trinity v1.8.23+

      i bet you're still on 20
       
    11. DyingHymn

      DyingHymn New Member

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      Is your Trinity the latest .23 version? That would be really weird..
       
    12. Lzaisgoed

      Lzaisgoed New Member

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      nope my ezupdater did the update already
      but to be sure i did it manualy but still the same problem
       
    13. kedde2005

      kedde2005 New Member

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      So should one use this profile or the one nowaylol has made??

      Also why does bot have to leave game before making a new rift?? Thats very dumb i think.
      Also why wont it clear the rift completely like nowaylols profile did???
       
    14. Lzaisgoed

      Lzaisgoed New Member

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      db doenst even reconize trinity any more as plugin so cant sellect it in the plugin section
       
    15. DyingHymn

      DyingHymn New Member

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      most of the time leave and repeat is faster than 30s wait.
      nwl's rift extend works really well, there is no need to make another profile with the exactly same function.
       
    16. vlein

      vlein New Member

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      cause it's for the beta, you dont even read anything
       
    17. Flambojant

      Flambojant New Member

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      i fixed it now working great thanks for the help
       
    18. tywinBuddy

      tywinBuddy New Member

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      Is the pathing better in Trinity .23?

      TBH, I have been running rifter for more than 50 hours, the poor pathing is killing the efficiency.
       
    19. DyingHymn

      DyingHymn New Member

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      I am working on rev2 which can get rid of the actorids and have better logic on using portals

      Involve a minor change in TED.cs
       
    20. kedde2005

      kedde2005 New Member

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      Ah okay. Thats very smart actually that it leaves game to save some time instead of waiting 30secs - clever!
      But are you saying that nwl's rift is just as good as this one?
      Why make this then? :)
      Thanks for the quick answer :-D
       
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