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  • Seson: 14 cruseder Akk condemn build !!!DEVELOPMENT!!! -Need help to figure out

    Discussion in 'Combat Routines' started by Andru Terebek, Jul 5, 2018.

    1. Andru Terebek

      Andru Terebek Member

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      in seson 14 cruseder Akk condemn build must run and don't stop even for 1 sec.
      He must collect all mobs on his patch and kill them when his run away from them with skill Condemn.
      So right now is missing few things in Trinity Routines.. someone can help me, or update what to change in existing routines?

      1. Run and don't stop for trush mobs
      2. Run in circle araound boss/ elite
      3. use all skill when they can iron skinn/ Law/Akarat/Condemn and:
      +every 5 sec hit someone with generator skill (improve 50% dmg)
      +use provoke in two state : A when surround enemy more then (number) - B whenever is possible
       
    2. Botter1337

      Botter1337 Member

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      crus is so slow :D
       
    3. Andru Terebek

      Andru Terebek Member

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      What now i done:

      + I add kite menu from MrRobot mod ( for no stop runing around boss and elites)
      + (77 to 82) Trying to make run around enemy no matter ho is (dont work dont now why?)
      + Add pernamently to use LawsOfJustice (105 line code) and LawsOfValor (108) - dont work in code rest of this so i chose pernament cast
      + I trying to make Slash every 5sec when see Eite or boss (IDK its work perfekt sometimes i waiting mroet then 5 sec for spam this skill)
      +Try to use provoke (67)(224) anytime if see enemy in 200f range (to spam provoke)
       

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      Last edited: Jul 6, 2018
    4. swggg59

      swggg59 Member

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      i like where this is going but i don't know how to help you with the code :/
       
    5. Andru Terebek

      Andru Terebek Member

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      here you go its work fine for me cluster to change 20
       

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    6. Metha37

      Metha37 New Member

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      Can you add to stand in the Occulus ring area?
       
    7. Andru Terebek

      Andru Terebek Member

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      I can do that, but i must test before i relese - sometimes he just go in circle no mater is fight or not so its stupid...
       
    8. Botter1337

      Botter1337 Member

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      Start with this:

      Code:
        private bool ShouldWalkToGroundBuff(out Vector3 buffPosition)
              {
                  buffPosition = Vector3.Zero;
                  if (!Settings.MoveToGroundBuffs || CurrentTarget == null)
                      return false;
      
                  if (_lastBuffPosition != Vector3.Zero && _lastBuffPosition.Distance2D(CurrentTarget.Position) > 20)
                      return false;
      
                  if (_lastBuffPosition != Vector3.Zero && Player.Position.Distance2D(_lastBuffPosition) > 9f && !_groundBuffWalkTimer.IsFinished)
                  {
                      Core.Logger.Log($"Moving to buff: {_lastBuffPosition} - Distance: {Player.Position.Distance2D(_lastBuffPosition)}");
                      return true;
                  }
      
                  _lastBuffPosition = Vector3.Zero;
      
                  Vector3 bestBuffedPosition;
                  var bestClusterPoint = TargetUtil.GetBestClusterPoint();
      
                  if (TargetUtil.BestBuffPosition(40f, bestClusterPoint, false, out bestBuffedPosition) &&
                      bestBuffedPosition != Vector3.Zero)
                  {
                      Core.Logger.Log($"Found buff: {bestBuffedPosition} - Distance: {Player.Position.Distance2D(bestBuffedPosition)}");
                      buffPosition = bestBuffedPosition;
                      if (bestBuffedPosition != Vector3.Zero)
                      {
                          _lastBuffPosition = bestBuffedPosition;
                          _groundBuffWalkTimer.Reset();
                          return true;
                      }
                  }
      
                  return false;
              }
      
       
    9. Andru Terebek

      Andru Terebek Member

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      if (!Settings.MoveToGroundBuffs || CurrentTarget == null) <-- i dont now why is using ! what this mean... i try figure out maybe is the same like // or /* */ for comment or disable function...
       
    10. Metha37

      Metha37 New Member

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      I tried to put it from another routine (RathmaCDRSimulacrum4) it works perfectly on a necromancer, but it does not work on a Crusider.
       
    11. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      Because Crusader has to move to be in range of mobs, where Rathma doesn't.
      It means if the setting is turned off or you dont have a target, it won't do that.
       
    12. Andru Terebek

      Andru Terebek Member

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      do you know about issue with grate rift that sometimes after kill boss rift on great rift, our char go to tow indentification item selling and try to find urshi in the town? can you look in profile added to DB dreat rift to see why he dont use teleport player?
       

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    13. Andru Terebek

      Andru Terebek Member

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      I after testing for my cruseder condemn work goot he try lure enemy to this spot.. sometimes are going very easy sometimes he ignor.. anyway he teke 11% more dmg for GR vs without
       
    14. Botter1337

      Botter1337 Member

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      wouldn't focus too hard on crusader, necromancer will do a much better job, cleared 120 today with necromancer+bot :)
       
    15. Andru Terebek

      Andru Terebek Member

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      some ppl don't have necro :D and i love play crusader :D
       
    16. Metha37

      Metha37 New Member

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      What routine did you use?
       
    17. fguinita

      fguinita Member

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      Phelon. is there a better sader routine? if do can u link me please... thank you
       
    18. hwdp

      hwdp New Member

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      Can you guys tell what routes are you using for crusader and necromancer. Thanks
       
    19. p4elka

      p4elka New Member

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      Last edited: Jul 20, 2018
    20. hwdp

      hwdp New Member

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      Any good combat routine for crusader please
       

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