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Shinra - Stormblood Combat Routine

Discussion in 'Combat Routines' started by Auk, Jul 17, 2017.

  1. Auk

    Auk Member

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    FAQ:
    What is Shinra?

    Shinra is an all-in-one combat routine that's updated to work for Stormblood. It is built upon the foundations of Ultima and MoreDots and without the work of Endus/Wheredidigo it wouldn't exist so huge credit goes to them.

    How do I update?
    Download the latest version from the link provided below and unzip it to your Rebornbuddy/Routines folder.

    Shinra isn't showing up in Rebornbuddy?
    Make sure your folder structure looks like this:
    [​IMG]
    Shinra isn't working?
    If you're having issues post a log here or in the support channel on Discord.

    Note regarding chocobos:
    If you use a plugin designed for controlling your chocobo (such as Sparrow/Boko) you will run into issues as Shinra's chocobo handling logic will interfere. I would recommend that you turn off Shinra's "Summon Chocobo" option when using these plugins as this will disable all of Shinra's chocobo logic.

    Why isn't [insert ability] working properly?
    As I don't play every job I need to know exactly what issue you're having. Leave a comment here or on Discord and I'll try to fix it as soon as possible. Please include a log if you're able to. These are automatically generated by Rebornbuddy and you can find them in your Rebornbuddy/Logs folder.

    What do the different rotation modes do?
    Smart will use AoE abilities if enough targets are in range. Single will use only single-target abilities. Multi will use only multi-target abilities.

    Does Shinra work in PVP?
    Yes. BLM/BRD/DRG/MNK/PLD/RDM are currently supported. More jobs will be added in the future.

    Does Shinra heal party members?
    Yes for jobs, no for basic classes. You can disable this feature on a per-job basis using the "Party Healing" options.

    Which jobs are supported?
    All jobs are supported up to level 70. Openers are supported for these jobs: BLM/BRD/MCH/PLD/RDM/SMN. More will be added in the future.

    Is RebornbuddyCN supported?
    Shinra should work on the CN version, if you run into any issues please let me know.


    Changelog:
    Code:
    v1.4.6
    BRD:
    - Added a mana percent option for Foe Requiem.
    - Added Dragon Sight and Hypercharge to snapshotting.
    - Fixed Trick Attack not being detected when snapshotting.
    
    MCH:
    - Reload and Quick Reload are now used immediately if they will not be wasted.
    - Hot Shot is now refreshed while Gauss Barrel is down after an overheat.
    
    MNK:
    - Improved Riddle of Wind usage during the opener.
    - Reduced the required time for off-gcds.
    - Forbidden Chakra is now used immediately to avoid wasting procs.
    - Fixed Fists being used while Riddle of Earth is up.
    
    
    v1.4.5
    - Added toast messages for openers.
    
    BRD:
    - Improved dot snapshotting.
    
    MNK:
    - Added opener (http://ffxivrotations.com/1n90).
    - Form Shift and Meditation are now used pre-combat.
    
    NIN:
    - Fixed Ninjutsu not being used below level 45.
    
    PLD:
    - Improved usage of Requiescat.
    
    SMN:
    - Improved usage of off-GCDs.
    - Increased Miasma refresh time to 5 seconds.
    
    WAR:
    - Added opener (http://ffxivrotations.com/1ndw).
    - Improved usage of Fell Cleave and Storm's Eye.
    
    
    v1.4.4
    BRD:
    - Improved dot snapshotting.
    
    DRG:
    - Added opener (http://ffxivrotations.com/1n4g).
    
    DRK:
    - Added opener (http://ffxivrotations.com/1n71).
    
    NIN:
    - Added opener (http://ffxivrotations.com/1n4l).
    - Improved the usage of Duality.
    - Improved the usage of Ninjutsu.
    
    SAM:
    - Added opener (http://ffxivrotations.com/1n4e).
    - Improved the usage of Hagakure.
    - Improved the usage of Hissatsu: Kaiten.
    
    
    v1.4.3
    - Improved opener logic.
    - Fixed openers getting stuck under certain circumstances.
    
    BRD:
    - Updated opener.
    - Added dot snapshotting.
    - Added two new options to configure the usage of dots.
    - Improved the reliability of Barrage.
    
    DRG:
    - Added Dragon Sight.
    
    MCH:
    - Fixed Cooldown being delayed sometimes.
    - Fixed Gauss Round not being saved for Wildfire when the sync option is enabled.
    - Fixed Quick Reload and Reload being used immediately after one another.
    
    SCH:
    - Added Energy Drain (used when Aetherflow is ready and mana is below the configured %).
    
    
    v1.4.2
    - Improved logging for PVP abilities.
    
    Healers:
    - Added Eye for an Eye/Largesse.
    
    AST:
    Credit to Ray for these ideas.
    - Added Celestial Opposition/Lightspeed/Synastry/Time Dilation.
    - Added an option to configure Stellar Detonation.
    - Added an option to use cards pre-combat.
    - Improved card logic.
    - Removed the card buff style option to reduce code complexity.
    
    BRD:
    - Added Foe Requiem.
    
    SAM:
    - Added options to configure Merciful Eyes.
    - Added PVP rotation.
    
    SMN:
    - Added PVP rotation.
    
    WHM:
    - Added options to configure Presence of Mind.
    
    
    v1.4.1
    - Added a temporary workaround for CanAttack issues in patch 4.3.
    
    
    v1.4.0
    - Fixed Eureka bosses not being attacked.
    
    
    v1.3.9
    BLM:
    - Improved the opener. (http://ffxivrotations.com/1dlp)
    - Improved Sharpcast/Triplecast/Swiftcast usage.
    - Thundercloud is now used during Astral Fire when close to expiring.
    - Increased the refresh time for Thunder III during Umbral Ice to 12 seconds.
    
    BRD:
    - Fixed Refulgent Arrow not being used if "Queue spells" was enabled.
    
    PLD:
    - Fixed Spirits Within and Circle of Scorn being skipped during the Holy Spirit phase.
    - Fixed Requiescat being used if Goring Blade was close to expiring.
    
    
    v1.3.8
    BRD:
    - Changed Barrage to be used for Refulgent Arrow more consistently.
    - Changed Raging Strikes to be used only during Wanderer's Minuet.
    - Changed Straight Shot to be refreshed earlier.
    - Fixed Stormbite being used repeatedly.
    - Fixed Refulgent Arrow being used when unavailable.
    
    SMN:
    - Changed Bio/Miasma to not be used when Tri-Disaster is almost off cooldown.
    
    
    v1.3.7
    BLM:
    - Added PVP rotation.
    
    BRD:
    - Added crit buff snapshotting.
    
    MNK:
    - Changed the required time for off-gcds to avoid clipping.
    - Changed Demolish, Dragon Kick and Twin Snakes to be refreshed earlier.
    - Fixed Snap Punch not being used during Perfect Balance to keep Greased Lightning up.
    
    RDM:
    - Fixed Scatter not being used at low levels.
    
    WHM:
    - Fixed Thin Air not being saved for Holy.
    
    
    v1.3.6
    - Grade 2 Infusions are now used during openers when possible.
    
    Healers:
    - Added two new options "Stop damage at low mana" and "Stop dots at low mana". When enabled damage/dot spells will be disabled when mana is below the configured percent. Setting these options to 100% will disable damage/dot spells entirely.
    
    AST:
    - Added a new option "Card only mode". When enabled only card abilities will be cast, damage and healing will be disabled.
    - Changed card logic. Bole/Ewer/Spire should now be used when appropriate.
    
    BRD:
    - Added an option for Empyreal Arrow.
    - Changed Pitch Perfect to be cast automatically at 2+ stacks when a crit buff is active.
    
    MCH:
    - Changed "Sync cooldowns with Wildfire" to save Slug/Clean Shot procs if Wildfire is almost ready.
    
    RDM:
    - Fixed Verflare not being used under specific circumstances.
    
    
    v1.3.5
    MNK:
    - Added PVP rotation.
    
    WAR:
    - Changed Inner Release usage to account for 4.2 changes.
    - Fixed Inner Release still being used if it was disabled in the settings.
    
    
    v1.3.4
    - Added 4.1 changes for CN users.
    
    UI:
    - Added a new option "Queue spells". When enabled spells on the GCD will be cast slightly before they come off cooldown in order to queue them. This will prevent manual spell-casting.
    
    SMN:
    - Added Sustain.
    - Added a new option "Summon Garuda for opener". When enabled Garuda will be summoned pre-combat so that Contagion can be used.
    
    
    v1.3.3
    NOTE: You must update Rebornbuddy before using this version.
    
    - Added support for PVP.
    - Added support for the new capability manager.
    
    BRD:
    - Added PVP rotation.
    
    DRG:
    - Added PVP rotation.
    
    PLD:
    - Added PVP rotation.
    
    RDM:
    - Added PVP rotation.
    
    
    v1.3.2
    - Added a check for the CN version of Rebornbuddy.
    - Removed PVP changes to avoid errors on the live version of Rebornbuddy.
    
    DRG:
    - Removed 4.1 changes for CN users.
    
    SMN:
    - Removed 4.1 changes for CN users.
    
    
    v1.3.1
    - Added support for PVP. You must use the BETA version of Rebornbuddy for PVP to function correctly.
    
    UI:
    - Added a new option "Enable PVP". When enabled PVP rotations will be used automatically in PVP areas for supported jobs.
    - Added a new option "Ignore smart mode". When enabled the smart option will be ignored when using the rotation mode hotkey.
    
    DRK:
    - Fixed Bloodspiller not being used when rotation mode was set to single.
    
    MCH:
    - Added a new hotkey to toggle between Rook and Bishop autoturrets.
    - Fixed Reassemble being used immediately after Clean Shot.
    
    PLD:
    - Added PVP rotation.
    
    RDM:
    - Added PVP rotation.
    
    
    v1.3.0
    - Changed the pull distance to 25.
    
    UI:
    - Added a new option "Cooldown Mode" with a bindable hotkey. This can be used to toggle all cooldown usage.
    - Added a new option "Custom AoE count". When enabled this option allows you to set the number of enemies needed for Smart mode to start using AoE abilities.
    - Fixed the overlay not being draggable when clicking on certain elements.
    
    Role:
    - Added Drain for basic classes.
    
    RDM:
    - Added Verraise.
    - Updated combat settings.
    
    SMN:
    - Added Resurrection (when Swiftcast is available).
    - Changed Swiftcast to be saved for Resurrection.
    - Updated combat settings.
    
    
    v1.2.9
    - Fixed the settings UI not being scaled properly when the user's display scaling was set higher than 100%.
    
    MCH:
    - Added a new option to adjust the cast location of turrets.
    - Added Rook Overdrive.
    - Added Bishop Overdrive.
    - Updated combat settings.
    
    NIN:
    - Added Shukuchi.
    - Changed Mug to not overcap Ninki at level 66-.
    - Changed Trick Attack to ignore the player's position if Suiton is close to expiring.
    - Updated combat settings.
    
    
    v1.2.8
    - Added a new option "Randomise cast locations". When this option is enabled, the cast location of ground targeted spells will be adjusted slightly to appear more human.
    
    BLM:
    - Fixed Blizzard not being cast at level 1 if Umbral Ice was up.
    
    SMN:
    - Fixed Aetherflow not being cast before Summon Bahamut.
    - Fixed Enkindle Bahamut not being treated as an off-gcd ability.
    - Fixed Ruin II not being prioritised over Ruin III during Summon Bahamut.
    - Fixed Summon Bahamut not being detected if it was cast manually.
    
    
    v1.2.7
    DRG:
    - Changed Chaos Thrust to be refreshed earlier to avoid a second Full Thrust combo.
    
    DRK:
    - Fixed Carve and Spit being used without Dark Arts under certain circumstances.
    
    SMN:
    - Added a new option "Use opener". When enabled this opener (http://ffxivrotations.com/165b) will be used when first entering combat. This option will only work at level 70.
    - Changed Summon Bahamut to wait until Aetherflow is ready.
    
    
    v1.2.6
    - Added support for DPS potions during openers. You can enable these using the new "Use potion" options.
    - Removed item settings from the main tab as they were redundant.
    
    RDM:
    - Fixed the opener getting stuck during the melee phase if Manafication was on cooldown.
    
    SAM:
    - Added Enpi usage when Enhanced Enpi is active.
    - Changed the pull method to use Gyoten/Enpi.
    
    SMN:
    - Fixed Aetherpact not being cast when not in a party.
    - Fixed Ruin II not being cast during Summon Bahamut.
    
    
    v1.2.5
    DRG:
    - Updated for patch 4.1 changes.
    
    SMN:
    - Updated for patch 4.1 changes.
    
    
    v1.2.4
    BLM:
    - Added a new option "Use opener". When enabled this opener (http://ffxivrotations.com/11eo) will be used when first entering combat. This option will only work at level 70.
    
    BRD:
    - Fixed Pitch Perfect not being cast if the setting was lower than the current stacks of Repertoire.
    - Added a new option "Use opener". When enabled this opener (http://ffxivrotations.com/zon) will be used when first entering combat. This option will only work at level 70.
    
    RDM:
    - Added a new option "Use opener". When enabled this opener (http://ffxivrotations.com/un7) will be used when first entering combat. This option will only work at level 70.
    
    SAM:
    - Changed Hagakure to be used on cooldown when Kenki won't be wasted.
    - Changed Hissatsu: Seigan to be used more often.
    
    
    v1.2.3
    Role:
    - Fixed Peloton not being used when using DeepDive.
    - Changed Tactician to also check the TP levels of party members.
    - Added Goad.
    - Added Refresh.
    - Added Palisade.
    
    BRD:
    - Added options for configuring the usage of Pitch Perfect.
    
    DRK:
    - Fixed Dark Arts not being used during the GCD under certain conditions.
    
    MCH:
    - Fixed turret logic not checking if Turret Reset is up.
    
    
    v1.2.2
    - Fixed openers not always being reset when combat had ended.
    
    MCH:
    - Fixed Rook Autoturret being cast during the opener when it was already active.
    - Fixed Rook Overdrive not being used during the opener.
    - Changed Flamethrower to be more lenient with Barrel Stabilizer's cooldown.
    - Added a new option "Sync Wildfire with overheat". When enabled Wildfire will only be used when overheated.
    
    PLD:
    - Added a new option "Use opener". When enabled this opener (http://ffxivrotations.com/x1k) will be used when first entering combat. This option will only work at level 70.
    
    SAM:
    - Changed Midare Setsugekka to be used automatically against bosses regardless of their health.
    - Added options for configuring the usage of Midare Setsugekka.
    
    
    v1.2.1
    - Added support for openers.
    
    MCH:
    - Added a new "Use opener" option. When enabled the two-ammo opener (http://ffxivrotations.com/zj3) will be used when first entering combat. This option will only work at level 70.
    - Added a new "Sync cooldowns with Wildfire" option. When enabled cooldowns will be saved exclusively for Wildfire.
    
    RDM:
    - Fixed Acceleration being used during AoE.
    
    
    v1.2.0
    - Fixed null reference exceptions caused by certain botbases calling combat without a target.
    
    MCH:
    - Fixed Cooldown being used during overheat when ammo was available.
    - Fixed Flamethrower being used to overheat when Wildfire wasn't ready.
    
    
    v1.1.9
    MCH:
    - Fixed Barrel Stabilizer not being used if Flamethrower was disabled.
    - Fixed Cooldown not being used.
    - Fixed Quick Reload not being used pre-combat.
    - Changed Cooldown logic to prevent overheating when Barrel Stabilizer/Wildfire aren't ready.
    
    
    v1.1.8
    - Fixed rest logic being used in non-autonomous botbases.
    
    AST:
    - Fixed Aspected Benefic/Helios being used when a sect wasn't active.
    - Fixed Earthly Star being detected as a pet by the heal manager.
    - Added a new "Buff Style" option. This lets you change which Royal Road buffs are used.
    - Changed Lady of Crowns to be used on party members when party healing is enabled.
    - Changed Lady of Crowns to check the target's health percentage.
    
    MCH:
    - Fixed Flamethrower being interrupted prematurely.
    - Changed Quick Reload to be used during combat.
    
    NIN:
    - Fixed off-gcd skills not being used below level 30.
    
    
    v1.1.7
    MCH:
    - Added Cooldown.
    - Added Barrel Stabilizer.
    - Added Flamethrower.
    - Updated combat settings.
    
    
    v1.1.6
    BLM:
    - Added Thunder II/IV.
    - Changed AoE rotation to use Thunder II/IV and Blizzard IV.
    - Updated combat settings.
    
    RDM:
    - Added Displacement.
    - Updated combat settings.
    
    
    v1.1.5
    - Changed "Interrupt Overheal" to account for regen effects and reduce the amount of interrupting.
    
    UI:
    - Added a new "Debug" option. Enabling this will show additional messages in your logs to help identify issues.
    
    BLM:
    - Changed Scathe to account for Astral/Umbral duration.
    - Changed Ley Lines to not cast while moving.
    - Updated combat settings.
    
    MCH:
    - Fixed Reload not being used when Hot Shot isn't learned.
    
    SAM:
    - Added Hissatsu: Gyoten.
    - Updated combat settings.
    
    SMN:
    - Added Addle usage when Summon Bahamut is up.
    - Changed Ruin II to attempt to cast before using Deathflare.
    - Updated combat settings.
    
    WHM:
    - Fixed Cure II being interrupted constantly when Freecure is up.
    
    
    v1.1.4
    - Added double-cast prevention for AoE heals.
    - Changed the way healing works to greatly reduce lag when party healing is enabled. Healing performance should remain the same.
    
    
    v1.1.3
    - Added several bosses to the boss target list.
    
    UI:
    - Added options to adjust rest logic.
    - Added a donate button. Donators will get a custom role on Discord.
    
    BLM:
    - Changed rest logic to ignore mana.
    
    
    v1.1.2
    - Added Machinist.
    - Fixed healing being delayed/unreliable when using DeepDive.
    - Fixed Ascend/Raise/Resurrection not being used.
    - Changed double cast prevention for DoTs to check if the cast completed before blacklisting.
    
    UI:
    - Added a new option "Interrupt Damage" for healers. When this is enabled damage spells will be interrupted if a party member needs healing.
    - Added a new option "Interrupt Overheal" for healers. When this is enabled healing spells will be interrupted if the target is healed above the spell's threshold.
    
    NIN:
    - Added Hellfrog Medium.
    - Added Bhavacakra.
    - Added Ten Chi Jin.
    - Changed Trick Attack to cast regardless of position when True North is up.
    
    SCH:
    - Changed Aetherflow to be used pre-combat.
    
    SMN:
    - Changed Aetherflow to be used pre-combat.
    
    
    v1.1.1
    - Added Ninja.
    - Added a boss target check. DoTs with configurable health thresholds will now always be used against these targets.
    Some bosses may be missing from the list, if you find any you can report them on Discord.
    - Changed the way AoE works so that AoE abilities are always used, regardless of the number of enemies present, when rotation mode is set to multi.
    
    AST:
    - Fixed card abilities being used when Draw is disabled.
    
    MNK:
    - Fixed Shoulder/Fire Tackle not being used.
    
    SMN:
    - Fixed Tri-disaster not checking if DoTs are already up.
    - Fixed pets being resummoned during Summon Bahamut.
    - Changed aetherflow usage to no longer save a charge for Bane when Dreadwyrm Trance is learned.
    
    WAR:
    - Fixed Fell Cleave not checking if Maim/Storm's Eye are up.
    
    
    v1.1.0
    - Added Scholar.
    
    UI:
    - Fixed the settings interface being resized if dragged past the top edge of the screen.
    - Added an overlay which shows the current rotation and tank modes. This can be disabled using the new "Show Overlay" option.
    
    AST:
    - Fixed Esuna being cast on party members when "Party Healing" is disabled.
    
    BLM:
    - Added Triplecast.
    - Added Foul.
    - Updated combat settings.
    
    MNK:
    - Fixed Elixir Field causing Anti-Stuck issues.
    
    WHM:
    - Fixed Esuna being cast on party members when "Party Healing" is disabled.
    
    
    v1.0.9
    - Added Black Mage.
    
    UI:
    - Renamed the "Show Overlay" option to "Show Overlay Messages" for greater clarity.
    
    DRK:
    - Fixed Darkside not being applied pre-combat.
    
    MNK:
    - Fixed Fists not being applied pre-combat.
    - Fixed Fists of Fire being overwritten with Fists of Earth.
    
    
    v1.0.8
    - Added Monk.
    
    DRK:
    - Improved Dark Arts usage.
    - Updated combat settings.
    - Removed Dark Passenger.
    
    SMN:
    - Added Aetherpact.
    - Added Summon Bahamut.
    - Added Enkindle Bahamut.
    - Updated combat settings.
    
    WHM:
    - Added Freecure.
    
    
    v1.0.7
    - Fixed Protect being cast repeatedly on chocobos.
    
    DRG:
    - Fixed Geirskogul/Nastrond usage.
    
    
    v1.0.6
    - Added White Mage.
    
    BRD:
    - Fixed AoE still being used when rotation mode is set to single.
    
    DRG:
    - Geirskogul is now used more strictly at level 70.
    
    
    v1.0.5
    - Added Dark Knight.
    
    UI:
    - Changed the style of the rotation overlay messages.
    - Added a new "Tank Mode" option with a bindable hotkey. This can be used to switch between DPS and enmity combos for tanks. In accordance with this change certain job specific settings were pruned.
    - Added an improved hotkey selector. You now need to select the hotkey box and press the desired hotkey. To remove the hotkey you can press escape or backspace.
    
    BRD:
    - Fixed Barrage not being used with Refulgent Arrow.
    
    
    v1.0.4
    - Added Warrior.
    
    DRG:
    - Fixed Life of the Dragon being overwritten.
    - Added Sonic Thrust.
    - Added Mirage Dive.
    - Added Nastrond.
    - Updated combat settings.
    
    RDM:
    - Fixed AoE still being used when rotation mode is set to single.
    
    
    v1.0.3
    AST:
    - Added Ascend.
    - Added Cleric Stance.
    - Added Esuna.
    - Updated card logic to use buffs on DPS party members when possible.
    - Updated combat settings.
    
    DRG:
    - Added Battle Litany.
    - Added Blood of the Dragon.
    - Added Fang and Claw.
    - Added Wheeling Thrust.
    - Added Geirskogul.
    - Updated combat settings.
    
    
    v1.0.2
    - Fixed an issue where the routine was sometimes attempting to change chocobo stance when it shouldn't.
    - Added Dragoon.
    
    
    v1.0.1
    - Fixed ground targeted spells being cast when they shouldn't.
    - Updated healing manager to check for the player's chocobo.
    
    AST:
    - Party members are now healed. This feature can be disabled using the new "Party Healing" option.
    - Added Earthly Star.
    - Added Sleeve Draw.
    - Updated card handling logic.
    - Updated combat settings.
    
    BRD:
    - Added Refulgent Arrow.
    - Updated combat settings.
    
    SAM:
    - Higanbana's activation threshold is now configurable.
    
    SMN:
    - Fixed Bio/Miasma sometimes being used right after Tri-disaster.
    
    
    v1.0.0
    - Initial release.
    

    Download: https://github.com/aukon/Shinra/releases/latest
    SVN: https://github.com/aukon/Shinra/trunk

    Join us on Discord: https://discord.gg/uEhp5BJ

    [​IMG]
     

    Attached Files:

    Last edited: Jun 30, 2018
  2. americoma

    americoma New Member

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    Thank you for making this. I used Samurai, and it works well, I am parsing about the same as Ultima CR (slightly more). However, Shinra CR doesn't use Higanbana (DoT) even though the box is checked. Also, I could not get the SVN to work, only the attached .rar. I'll continue to use this one though.
     
  3. Auk

    Auk Member

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    I'll add a slider for Higanbana in the next version so you'll be able to set a custom threshold for it. It's set to only use it when your target's health is greater than your own health * 20 at the moment so that might be a bit too strict.

    Edit: fixed the SVN link.
     
    Last edited: Jul 18, 2017
    Stupifyed likes this.
  4. 0maru

    0maru Member

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    been using your bot since Ultima cr and loving it. So far I am playing Samurai but would love to see DRG and DRK working with "Shinra". Keep up the awesome work and hope to see more jobs working with this :)
     
  5. ElectricWizard

    ElectricWizard Member

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    I would kill for a warrior routine that isn't a 2.0 rotation.
     
  6. Auk

    Auk Member

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    It's on the to-do list. Current priority for updates is probably going to be DRG > WHM > WAR/DRK.

    Edit: v1.0.1 is up.
     
    Last edited: Jul 18, 2017
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  7. Merkle

    Merkle Member

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    Thank you for doing this! I look forward to NIN and MNK being added!
     
  8. schopenhauer

    schopenhauer Member

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    As Larry David would say, "Pretttay good. Prettay, prettaaay, prettaaaaaaaaaaaay, prettay good."
     
  9. jd001199

    jd001199 New Member

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    I tried your RDM routine and it works great except for switching it to single target DPS. It still uses Enchanted Moulinet and Scatter when multiple targets are up. Not sure if I need to post a log. I just noticed it during the Susano fight when someone is encased in rock.
     
  10. Auk

    Auk Member

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    Thanks for the heads up, that'll be fixed in the next version.
     
  11. Dsastor

    Dsastor New Member

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    Upon testing warrior, it does not engage the target, and when I manually engage it does not use any abilities. I tried with ExFateBot and Mud Assist.

    Using Paladin and Bard, it works as intended.
     
    Last edited: Jul 21, 2017
  12. Auk

    Auk Member

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    Uploaded a new version, should hopefully be working now.
     
    Last edited: Jul 22, 2017
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  13. Dsastor

    Dsastor New Member

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    Confirming that this new version does work, it utilizes fell cleave well, berserk is being used, inner release as well, so far it seems to be working well, no errors so far. Thanks Auk, this is good work.
     
  14. xQLink

    xQLink New Member

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    Thank you for this work! I will use it for my BRD, but I look forward to my NIN xDD
     
  15. xatcse

    xatcse New Member

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    Hi auk, thanks for your awesome work! for bard, i think it doesnt cast barrage. And is it possible to make it to prioritize refulgent arrow or cast for empyreal arrow is the former isnt available?
     
  16. Auk

    Auk Member

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    Make sure you have Barrage enabled under Combat Settings > Ranged > Bard. At the moment the current behaviour is it will use it on Refulgent Arrow if it's available. If not it will wait for 4 Heavy Shots before using it on Empyreal Arrow.

    If it's still not working for you then it may be a TPS issue as it works fine for me. It's not something I can really fix without forcing it to be treated as an on-GCD ability so if you're running on a potato you might just have to use it manually.
     
    Last edited: Jul 22, 2017
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  17. xatcse

    xatcse New Member

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    whats a tps issue? mine doesnt do the barrage -> refulgent arrow =(
     
  18. Auk

    Auk Member

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    It's basically lag. Can you post a log? Does it not use Barrage at all?
     
  19. xatcse

    xatcse New Member

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    Hi it does use barrage but not when refulgent procs, instead it use it for empyreal later

    [07:00:23.045 N] [Shinra] Loading Bard...
    [07:00:23.074 N] Starting Combat Assist
    [07:00:28.166 D] DoAction Spell 98 0x40000CEC
    [07:00:28.166 N] [Shinra] Casting >>> Straight Shot
    [07:00:28.176 D] DoAction Spell 3559 0x40000CEC
    [07:00:28.180 N] [Shinra] Casting >>> The Wanderer's Minuet
    [07:00:28.944 D] DoAction Spell 101 0x1024FE04
    [07:00:28.944 N] [Shinra] Casting >>> Raging Strikes
    [07:00:30.445 D] DoAction Spell 113 0x40000CEC
    [07:00:30.445 N] [Shinra] Casting >>> Windbite
    [07:00:30.477 D] DoAction Spell 118 0x1024FE04
    [07:00:30.478 N] [Shinra] Casting >>> Battle Voice
    [07:00:31.278 D] DoAction Spell 110 0x40000CEC
    [07:00:31.278 N] [Shinra] Casting >>> Bloodletter
    [07:00:32.879 D] DoAction Spell 100 0x40000CEC
    [07:00:32.879 N] [Shinra] Casting >>> Venomous Bite
    [07:00:32.912 D] DoAction Spell 3558 0x40000CEC
    [07:00:32.912 N] [Shinra] Casting >>> Empyreal Arrow
    [07:00:34.144 D] DoAction Spell 103 0x40000CEC
    [07:00:34.144 N] [Shinra] Casting >>> Misery's End
    [07:00:35.278 D] DoAction Spell 97 0x40000CEC
    [07:00:35.278 N] [Shinra] Casting >>> Heavy Shot
    [07:00:35.312 D] DoAction Spell 3562 0x40000CEC
    [07:00:35.312 N] [Shinra] Casting >>> Sidewinder
    [07:00:36.078 D] DoAction Spell 7404 0x40000CEC
    [07:00:36.078 N] [Shinra] Casting >>> Pitch Perfect
    [07:00:37.679 D] DoAction Spell 97 0x40000CEC
    [07:00:37.679 N] [Shinra] Casting >>> Heavy Shot
    [07:00:40.079 D] DoAction Spell 97 0x40000CEC
    [07:00:40.079 N] [Shinra] Casting >>> Heavy Shot
    [07:00:40.111 D] DoAction Spell 103 0x40000CEC
    [07:00:40.111 N] [Shinra] Casting >>> Misery's End
    [07:00:42.479 D] DoAction Spell 97 0x40000CEC
    [07:00:42.479 N] [Shinra] Casting >>> Heavy Shot
    [07:00:44.878 D] DoAction Spell 7409 0x40000CEC
    [07:00:44.879 N] [Shinra] Casting >>> Refulgent Arrow
    [07:00:47.279 D] DoAction Spell 98 0x40000CEC
    [07:00:47.279 N] [Shinra] Casting >>> Straight Shot
    [07:00:47.311 D] DoAction Spell 110 0x40000CEC
    [07:00:47.311 N] [Shinra] Casting >>> Bloodletter
    [07:00:48.045 D] DoAction Spell 7404 0x40000CEC
    [07:00:48.045 N] [Shinra] Casting >>> Pitch Perfect
    [07:00:49.679 D] DoAction Spell 97 0x40000CEC
    [07:00:49.680 N] [Shinra] Casting >>> Heavy Shot
    [07:00:49.711 D] DoAction Spell 103 0x40000CEC
    [07:00:49.711 N] [Shinra] Casting >>> Misery's End
    [07:00:50.478 D] DoAction Spell 107 0x1024FE04
    [07:00:50.478 N] [Shinra] Casting >>> Barrage
    [07:00:51.111 D] DoAction Spell 3558 0x40000CEC
    [07:00:51.111 N] [Shinra] Casting >>> Empyreal Arrow
    [07:00:52.078 D] DoAction Spell 97 0x40000CEC
    [07:00:52.078 N] [Shinra] Casting >>> Heavy Shot
     
  20. Auk

    Auk Member

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    Thanks for the log, I've found the issue now and it should hopefully be fixed in the next release. If you update manually via SVN then you'll get the fixed version.
     

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