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  • Strange SotA problem

    Discussion in 'Archives' started by makuab, May 25, 2010.

    1. richarddoran

      richarddoran New Member

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      Aside from all the really bad issues, that make botting SOTA currently impossible, It would be nice if the bot would prefer to target vehicles, cause in my BG, not attacking vehicles gets you yelled at, and loses matches.
       
    2. marlb1

      marlb1 Member

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      I have had some success with the default profile. I noticed it running into the gate over and over again, almost gave up on it and decided to try one more thing. I turned off Experimental Pathing, Lo and behold it started to work better. Give it a shot and see what you get out of it.
      It's been through 3 SotA runs so far without any problems. I will post back after a couple hours. (So far no one has reported me)


      I just checked it and I saw it running to the NE corner of the map, get stuck, kill a shark then it corrected itself quickly.
       
      Last edited: Aug 13, 2010
    3. IeU

      IeU Member

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      When attacking it still tries to get around the isle when all gates are up . . .

      Code:
      Could not generate full path from {X:1568,377 Y:107,3777 Z:2,889716} to {X:978,3719 Y:-3,670094 Z:86,7182} (distance from end point to destination: 159,3447 yards)!
      Generated path from <1530,308, 67,12426, 5,546573> to <978,3719, -3,670094, 86,7182> in 93 ms (0,09 seconds)
      Could not generate full path from {X:1530,308 Y:67,12426 Z:5,546573} to {X:978,3719 Y:-3,670094 Z:86,7182} (distance from end point to destination: 159,3447 yards)!
      Generated path from <1514,454, -68,06907, 5,54262> to <978,3719, -3,670094, 86,7182> in 686 ms (0,69 seconds)
      Could not generate full path from {X:1514,454 Y:-68,06907 Z:5,54262} to {X:978,3719 Y:-3,670094 Z:86,7182} (distance from end point to destination: 159,3447 yards)!
      Could not generate full path from {X:1541,715 Y:-151,237 Z:6,174838} to {X:978,3719 Y:-3,670094 Z:86,7182} (distance from end point to destination: 159,3447 yards)!
      Generated path from <1432,122, -217,926, 31,59098> to <978,3719, -3,670094, 86,7182> in 2355 ms (2,36 seconds)
      Could not generate full path from {X:1432,122 Y:-217,926 Z:31,59098} to {X:978,3719 Y:-3,670094 Z:86,7182} (distance from end point to destination: 159,3447 yards)!
      Generated path from <1457,194, -53,71327, 5,181094> to <978,3719, -3,670094, 86,7182> in 2355 ms (2,36 seconds)
      Could not generate full path from {X:1457,194 Y:-53,71327 Z:5,181094} to {X:978,3719 Y:-3,670094 Z:86,7182} (distance from end point to destination: 106,6172 yards)!
      Could not generate full path from {X:1083,353 Y:-3,194524 Z:72,44959} to {X:978,3719 Y:-3,670094 Z:86,7182} (distance from end point to destination: 106,8187 yards)!
      Could not generate full path from {X:1084,331 Y:-3,459712 Z:71,98434} to {X:978,3719 Y:-3,670094 Z:86,7182} (distance from end point to destination: 106,8187 yards)!
       
      Last edited: Aug 13, 2010
    4. sb001

      sb001 New Member

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      hey guys, I was having the same problem where it wasn't recognizing the change in grinding area and fixed it by deleting my mesh folder for SotA - "NorthrendBG", been working flawlessly ever since (minus the still small bit of weirdness when it tries to take a port and mis-steps a couple of times)

      However, I am still using HB1.9.5.3

      Hope this helps if turning off the experimental pathing doesn't (it didn't help me)

      Update: Eventually it broke again giving off the same "Could not generate full path from" error that it was giving me previously. Deleting the mesh again fixed it again but it seems inevitable.
       
      Last edited: Aug 14, 2010
    5. theatristformallyknownasG

      theatristformallyknownasG New Member

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      I read this message yesterday, turned off experimental pathing, ran like a dream, same setup today, running into closed gates, trying to run around the foreshore, weird :(
       
    6. SR71

      SR71 New Member

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      what a broken bot...
       
    7. lightingthunder

      lightingthunder New Member

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      it runs into walls, when we are defending it goes at the yellow zone instead of going to the beach
      who made the default profile ? im curious
       
    8. lennshow66

      lennshow66 New Member

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      Run's into walls, and into the NE corner of the map :(
       
    9. .iArt

      .iArt New Member

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      Yep its realy buggy
       
    10. Vonner

      Vonner New Member

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      ms (0.8 seconds)
      Loaded new tiled mesh for map "Kalimdor".
      Loaded new tiled mesh for map "NorthrendBG".
      Generated path from <1599.238, -102.5439, 8.873566> to <1253.413, -173.774, 41.82211> in 593 ms (0.59 seconds)
      Could not generate full path from {X:1063.068 Y:-112.9389 Z:81.52727} to {X:1056.829 Y:-112.4884 Z:82.53507} (distance from end point to destination: 3.172303 yards)!
      Could not find defenders portal within 5 yards to take!

      Happens everytime we defend first, when i stop and start the bot agian it figures it out otherwise it stays behind yellow.... retarded
       
    11. millertime

      millertime New Member

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      makes the random bg option useless unless you want to get banned....
       
    12. Funtimes

      Funtimes New Member

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      We've been complaining about this for a long time -- and it doesn't seem like they are going to fix it. If you want to pvp bot, there are slightly better options that may or may not lead to bans (at least from running into walls) feel free to look around. I only run my bots on a AB / EoTS / AV weekend, when I can blend in well and I know what ques to shoot for. Other then that, its pretty worthless imo.
       
    13. lightingthunder

      lightingthunder New Member

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      dont worry, this wont get fixed soon
      talked with hawker, he asked for log
      if he would test it for 1 hour he would see for himself that the profile is broken
       
    14. fhlhwow

      fhlhwow New Member

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      So complaining for 3 months constantly isn't enough to get an issue looked at, no wonder looting may never work again :(
       
    15. JohnWayne

      JohnWayne Member

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      Still unplayable.
       
    16. panYama

      panYama Community Developer

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      question for the tossers,
      If you stand in a line and a grumpy old fart man is being pushy and pushes you and says to you to hurry up, what do you do?
      A. Hurry F up? B. wait longer just to annoy him?
      That is correct ding ding ding ding! awnser B it is

      Imagine how you would feel if people keep bashing on a problem! indeed shitty, so just have patience there more important things to be sorted instead of a SOTA logic in HB.

      Edit: http://www.buddyforum.de/showthread...-Bugfixes-InactivityTimer&p=106695#post106695
      see what mess1337 leetskiller said.
       
      Last edited: Aug 25, 2010
    17. Unregistered

      Unregistered Guest

      Your logic is flawed. You aren't paying grumpy old fart man.
       
    18. panYama

      panYama Community Developer

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      logic flawed?

      paying what? btw dare to post with real name then;)
       

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